Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About






Genres
Stats
Languages: English*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 2.1Kreviews | 68% | — | $0 |
| Free | 24.3Kratings | 96% | — | not modelled |
Engagement
Reviews
Themes across 82 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Another Eden is a remarkable game that truly shines in its storytelling and musical score. Beyond the exceptional main scenario, the character quests for playable companions are brilliantly written. They make every character feel like a true protagonist of their own story, while Aldo, the main protagonist, occasionally steps back to act as a supportive observer from the sidelines. Through these various character side quests, players will experience numerous unexpected plot twists and deeply touching moments.
We urgently need a button to skip the dialogue.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.4M | 17.5K | 93% | $23.99 | |
| $1.9M | 4.6K | 73% | $14.99 | |
| $1.8M | 12.2K | 88% | $7.49 | |
| $935.7K | 6.1K | 97% | $7.99 | |
| $391.5K | 2.5K | 61% | $7.99 | |
| $94.7K | 612 | 79% | $7.99 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 82 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
NICE
funny
Objectivement le meilleur jeu mobile d'après moi : histoire, quêtes, système d'optimisation, f2p, graphismes, musiques, pas de pubs...
just like every other person here the game gets stuck at 0.16% at the download so i can't play it
As much as I love and grinded on this game, it just won't start any more and with the new game dropping this month honestly i'mma hafta just give up and drop the cash to play the other one. Cmon devs, this game is actually peak.
I've been playing AE for several years now and I still haven't caught up on all the things there are to do, and each expansion adds more depth and colour to the enormous world of the story. I particularly love how all the characters' stories (both free and summonable) frequently connect, and how they're brought back with upgrades whenever new content comes out where they would logically be present story-wise (ie, if a new story is set in the area they're from). While summoned characters make a lot of content easier, it's entirely possible to play through the entire main story with just the free ones, and there are players out there who take it as a challenge to clear harder optional content with just them as well, and as far as I know they always manage it eventually. Summoning is therefore fun but essentially optional, and the game is truly effectively F2P. Another favourite thing for me is the music: it's absolutely beautiful, and at this point there are literally hundreds of tracks. I listen to the soundtrack on its own all the time because it's just that good. The translations are also pretty much always at least solid, occasionally inspired (some of the funnier character quests can be spectacular), and they continued to improve as new content came out, so at this point they're excellent. I will note that it while it can be VERY grindy, it's not worse than other continuing RPGs, none of it is ever time-limited, and it's generally the kind of grinding I personally enjoy and find calming. The battle system is easy to learn and hard to master, making challenge fights very satisfying. My biggest current gripes are a) the inventory UI BADLY needs an overhaul, and b) due to the sheer amount and complexity of content and insufficiency of in-game guides and tracking, you really can't avoid leaning heavily on the fandom wiki to figure out many boss fights and complete quests without obvious next steps. Thankfully, they're already working on those, and things are improving with each update. Also of note: the phone version is still superior to the PC version, because the controls are more unified and you can watch ads to get a not-insignificant amount of summoning currency each day, but as far as I've found it is in fact 100% playable on PC. (I have two accounts, one on my phone and one on Steam, so I can compare directly.) All told, it's one of my favourite games of all time and I heartily recommend it to anyone looking for a great mobile RPG that's single-player, story-heavy, and has a truly astonishing amount of very varied content to enjoy.
I played the original gacha and spent like $80 and many many hours on mobile...when I switched to a new phone the process didn't transfer and customer support pretty much told me to f off. Dont bother giving them your time. On this or the new game.
Ho cominciato a giocarci sul telefono quando uscì, abbandonandolo e poi tornando a più riprese poi sul pc. Va avanti da quasi dieci anni, ci sono un casino di personaggi e missioni da fare, i soundtrack sono belli belli e la storia anche, per quanto lunga, non è affatto male (e dopo 48 ore sono ancora alla prima parte help) ma un grosso difetto è la velocità di download dei dati. Non importa quanto sia larga la banda, quanto sia ottica la fibra, tu aspetterai minimo 1 ora ogni volta. Alcuni personaggi sono ottenibili proseguendo nella storia, ma c'è un sistema di gacha per chi volesse usufruirne. In alcuni punti è necessario grindare, ma tutto sommato è sopportabile. Chiarissimi i riferimenti e l'ispirazione a Chrono Trigger/Chrono Cross, numerose collab ed eventi permanenti con altri franchise (Tales Of, Octopath Traveler). In definitiva, direi che è un comfort game, almeno per me.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.