
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1193 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ゲームとしては殻選びをするヤドカリの気分を味わいつつ 好みの殻を背負って戦うという面白いアクションゲームではあるが 敵の配置とエイムがやばい 難易度がゲームよりも悪意的な面で上がっているゲームであり 例として、 ジャンプで足場を抜けていくステージに当たるとダメージのギミックとここまではいいでしょう そこに加えて、その足場の中に視認性の悪い地雷(イソメ)があり、 上部にはこちらから攻撃の届かない位置から一方的に射撃してくる敵(追尾弾)という、 ポップでかわいい見た目から想像しがたい配置が存在する。 とくに追尾弾、と敵の察知がグロい、 建物越しで認知されてる場合が多かったり 初見殺し要素の大半は意識外からの狙撃だったりする。 また相手のエイムが良すぎるほか最後まで照準がついてくるカニに足元即死があったり 体力多くて、遠距離強い代わりに足元に忍び込んだら即死技が飛んでくる というやつが群れで現れた時は笑うしかなかった。 通常湧きすら圧倒的な追尾があり、 見事すぎる縦、横幅の変化量のカーブには台パンの喝采が鳴りやまない またゲーム的に甘い部分があり ボス部屋では操作キャラのみ部屋にロックされる挙動があり、 先に挙げた索敵範囲も相まって 初期ボス戦闘中に見える範囲で巡回していた中ボスがボス戦に乱入してきたことは記憶に新しい。 (そういう仕様ではない) また打ち上げ判定かバグ挙動で上に吹っ飛ぶことが割とあり 何も出来ずに袋叩きや大技を喰らうのは流石に怒りを覚えた。 敵側は攻撃の上下シフトが存在するが プレイヤー側にはそのあたりの補正が無いため苦戦する場合も確認された。 地形やステージがギミックではないのに敵対してくるのはちょっと斬新。 ゲームそのものは面白いが、使われる殻はほぼ数種類に固定されているのがやや惜しいところ、 殻のギミックも使いまわしが多かったのでアプデで追加が望まれる。
Shell yeah! Aggro Crab does it again with another claw-some game. Another Crab's Treasure is an ab-shell-ute delight. Collecting different shells and experimenting with their Umami abilities was probably my favorite mechanic, and I'm apparently enough of a shell completionist that I'm heading into New Game+ because a few are still hiding from me. Combat is challenging without being completely un-fathom-able, and I appreciated how easy it was to tweak the difficulty settings until I found the perfect balance between a satisfying challenge and, "I'm a tiny crab that would like to stop dying now." The early game baddies felt a little more challenging than they needed to be compared to those at the end, but not enough to make me too salty. The world is gorgeous, with distinct biomes, enemies, and attacks that keep exploration feeling fresh. The story, even though it was simple, also had me hooked...reclaiming my stolen shell while taking down Roland the Venture Crabitalist is exactly the kind of crustacean class warfare I didn't know I needed. The humor and puns were top-tier. From "I swear to God if this isn't Butter, I'm seriously going to lose it," to the Rainbow Crabitalism bandana in the shop that I absolutely bought with my microplastics, I was constantly stopping to read the garbage, which is a sentence I mean as the highest possible compliment. Beautiful, funny, clever, and genuinely fun to play. I had a whale of a time.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 28.4K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.5M | 17.2K | 83% | $39.99 | |
| $11.5M | 19.4K | 94% | $9.99 | |
| $11.5M | 46.4K | 94% | $9.99 |
Related
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Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
较推荐,又萌又好玩,挺喜欢的! 很多人都觉得蟹蟹手感稀烂,这里给个提示,也是很多人的误区(我也是发这个评论前刚刚知道):弹反的成功条件是缩壳后出壳的瞬间,而不是缩壳的瞬间! 另外,推图路上建议用钩子清兵或者直接跑路,蟹蟹的小兵比只狼的变态的多。
A crab-based soulslike, definitely recommended for anyone who wants to get into or recommend this type of game. There’s no way the story and gameplay mechanics won’t get you hooked. They’re fun and simple, but definitely not easy. The story isn’t particularly deep, but more information is gradually revealed, which makes it fun and intriguing. Even though I haven’t finished it yet, I can already say that, from my experience, it’s definitely recommended
10/10 one of the best games I've ever played
没这么好玩
This game is just what I need. Vibrant, vast, challenging but not tedious. The only time I need walkthrough is for the first boss. I hardly ever get lost. The artstyle is also really endaring. Not to mention the writing is really interesting. Snarky, sarcastic and humorous. The characters and dialogues are really interesting and kept me engaged till the end. The level design and platforming is really creative and fresh. Really fun and tricky but not too hard to the point that it's not enjoyable. The boss fights might be too easy for some but I think it is the perfect difficulty for me. This is a really fun game. Really brings me back to when I was just having fun playing games when I was a kid. 100% recommend.
Great art and fun style. Highly recommended to anyone interested in the genre even if you have never played a soulslike style game before.
Just beat the new game plus like 1 minute ago, i had a ton of fun playing this game, i played hammer build 1-3 shot build for bosses, idk what other starts work but mine worked fine i guess, big damage for the win.
Divertido y desafiante.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.