
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1193 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
隔壁30块钱买的,整体来说肯定是值的,本体差不多18小时左右,二周目速通全成就也就一个小时。扣一星是因为垃圾的地图设计,多到离谱的跳跳乐,二周目恶心的杀虫陷阱,和多到离谱的击飞。前期地图还好,后期地图基本上没什么参照物,不跟攻略我是真绕不明白。 跳跳乐数量多,好在不是很难,而且惩罚就是扣你点血,还有饰品装备上跳跳乐就不掉血了。 游戏点血量没什么用,收集物品到一定数量就会加血,我是主点抵抗和攻击,带个阀门,大锤,饰品带俩加大锤伤害,一个吸血,配合触手吸血基本上中后期boss就是站撸,你打你的,我打我的。 如果是想看攻略可以看b站的ppt之教徒的,我是跟他跑的,但他不喜欢用大锤,建议大家还是先把大锤点出来。
An enjoyable time overall that takes classic souls ideas in combination with their own to create a distinct experience. I enjoyed making use of a mix of dodging, blocking, and parrying within encounters rather than feeling one strat as a definitive north star. The full commitment to the setting is very cute. Exploration of the levels and collecting upgrades is fun and there's plenty of it for a solid sense of progression. Also, while the story and its messaging was straightforward it was surprisingly compelling for me which was a nice bonus. Some of the things I was less of a fan of was how long it felt to be introduced to your full toolkit, and the general lower sense of difficulty on a majority of boss encounters it felt save for a couple where I really had to lock in. Supposedly NG+ attempts to address that feeling but something to note. Also only being able to use charged attacks at the start of a chain rather than in between was kinda annnoying at times. Sometimes you want a simple, familiar experience and Another Crab's Treasure provides it well. It's also got a grappling hook so hell yeah.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 28.4K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.5M | 17.2K | 83% | $39.99 | |
| $11.5M | 19.4K | 94% | $9.99 | |
| $11.5M | 46.4K | 94% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
CRAB
Excellent jeu ! L'écriture est amusante, le gameplay est fluide et fun, l'univers est original c'est une petite pépite au milieu de cet océan de jeu. Bravo
However Soulsbourne this looks, it's more once you start playing. Just a bit too much jank for my liking, but not enough to ruin the game.
Игра хороша. Главная механика игры конечно так себе ведь ты всю игру будешь по большой части с одной ракушкой ходить но ладно тут ваше решение. Так то боевка норм много механик которые особо не перегружают игру. Открытый мир нормальный, есть шуточки хихихаха, боссы хорошие но под конец их очень много подряд. В принципе конец какой то размытый что то в нем не то. Если хотите сыграть то играйте на один раз норм. 8 ракушек из 10
Honestly a really enjoyable souls-like with a relaxed vibe, amusing character development and dialogue, and a decent story! I had a fun time playing through and had a blast playing through the first time! The scenery is gorgeous and the combat, while limited, isn't awful. Solid 8/10 for me with my only gripes being lack of weapon options to increase playstyle options and a few minor bugs at some stages.
steam的第一款游戏,印象深刻
Un souls likes vraiment très cool a jouer avec pleins de bonnes idées, en plus d'etre très original (on ne se retrouve pas avec un ènieme souls likes dans un monde de dépressif)
This game is easier but darker than Dark Souls. 47 crabs / 50 shells
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.