
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1193 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty good for anyone who wants a beginner Soulslike or is looking to get into something like Elden Ring. The difficulty is very customizable (if you wanna breeze through the game there is a massive gun that you can get in the settings menu) , and it's very well optimized too, which you unfortunately don't see much of these days. 10/10
Really solid Souls/BOTW style experience. Fun, Charming, and at times challanging. Very much recommended for any adventure game lovers, even if soulslike games arent your thing. Game is around 25h if you want comfortably experience everything the game has to offer. A few backtracking sections and new areas in earlier maps after unloking abilities makes it a fun "Let me revisit those areas" style of exploration. The exploration is fun, at times slightly disorienting as platforms often look the same in a area and player can easily get stuck or slide off of the geometry causing un needed damage. But the game was done by a small team and SUPRISINGLY large game for the team size. They really cooked. And that orchesstrial rendition of Crab Rave... so good. Additional praise I would have to give to the UI designers. I LOVE that style, fits very well and is contemporary and trendy from other mediums but I havent seen such in a videogame. The game just oozes that sort of cartoon / toy / almost Disney style!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 28.4K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.5M | 17.2K | 83% | $39.99 | |
| $11.5M | 19.4K | 94% | $9.99 | |
| $11.5M | 46.4K | 94% | $9.99 |
Related
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Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fih
This game has very deep(!) real world correlations
crablike soulslike
bien
三十三小时,白金了。我是很喜欢战斗游戏,听说这部动画版魂游,就买来感受一下不同的海鲜味儿的魂。 这部游戏的创新是非常成功的,无论是故事背景,场景设定,风格的统一,充满新意的战斗系统,自洽的各种细节,都彰显着制作组的用心。 作为一个宣传环保的主体,其主线剧情却没有起高调或者说教的感受,反而给人一种幽默与温柔并存的执着,最后的结局剧情更是令人印象深刻的加分项,反派角色的结局处理,壳的归属,还有主角的归途,让人有种久违的战斗游戏就该如此的感受。 特别是我上一部通关的剧情是人中忠犬7,对比那个主角哭着求恶人接受自己的原谅的恶心结局,这个游戏的三观显得如此让人如沐春风,除了老螃蟹的死让人遗憾之外,坏蛋都得到了应有的惩罚。现在这些白左恶臭游戏玩多了,真让人担心结局取回家的时候,要么就原谅剧情,要么反派临走之时还要恶心你一下,要么还反过来让拯救了一切的主角反思自己的过错……这些剧情让人感觉那些编剧献祭了全家,换来了恶心观众的机会,于是疯狂报复社会的感受,而最后,在蟹宝的结局,当我看到奸商开始说,这个壳可不能还你的时候,我那种担心达到了巅峰,当然,恼怒也达到了巅峰,于是对话结束后,我下意识的挥出了一锤,结果出乎我意料的直接揍飞了奸商,以最痛快与直接的手段拿回了可利尔的壳,那一瞬间,畅快感比我连杀十个boss还要舒畅。 说到多boss,这部游戏让我觉得只是一部小成本的小制作,但实际他地图的数量,包括boss的数量,都超过了我的预期,当然也或许是我预期本来不高的原因吧,特别是最终章,连打六七个新boss,中间没有跑图,没有杂兵,只有纯粹的战斗,让人在战斗-剧情-复仇-环保升华的四重连击下,打完整个游戏,实在是太爽了!!! 从剧情和一些设定来讲,这部游戏比大多数类魂甚至魂系本作都要让人舒服并且合理,首先,也是最重要的,它不是碎片化叙事,从头到尾,紧扣主题,清晰且感人,没有谜语人,没有自己拼凑的碎片,所有的背景细节也都在博物馆里直接全告诉你,这魂游不是也能让玩家轻松的感受一个完整的故事吗?何必搞得想看点完整的剧情,都那么累?其次,为了不受苦,这游戏做出了非常多比较贴心的选择,比如你可以随时选择把你丢失的战利品拿回来,辅助模式的功能做的非常好,让人可以根据自己的需要在过程中做灵活调整,还有壳类保险免费送锤子,以及各种方便玩家的设定,保证了一个难度的上限,也给了你选择更容易方式的自由,这很可贵。当然,最后已经从魂游变成数值游戏了,开一个触角站撸完全比肩,哦不……碾压所谓‘神明’,最终boss在完全体的主角面前完全是个沙包,我觉得前期难一些,后期爽一些没什么不好,我反正觉得这种曲线很不错,很爽,有种完整的成长感。 而且,整部游戏各种对魂游的致敬也能让人会心一笑,比如双大树守卫,飞天熔炉骑士…… 以上,就是我在结局之后,心潮澎湃的喜爱下,一并想说的优点。 但,实际上,我几乎错过了一个如此好玩的游戏,第一次玩蟹宝,只玩了四个小时,还没坚持到开小镇,就直接删游戏了,直到这几天我决定重新玩,看了一些拿各种重要道具的攻略视频,体验才直线上升起来。 缺点主要有两个—— 第一,也是让我第一次直接卸载游戏的红温理由:因为你公司技术力有限,导致物体碰撞、抓取都有很大问题的情况下,还坚持做很多判定严格的跳跳乐,这让人太过恼火,因为很多时候明明已经抓到了或者跳上去了,因为bug或者一些莫名其妙的情况就判定失败,然后坠落很长时间,这个时间里你什么都做不了,因为你游戏本身的bug或者某种很小的失误,长时间无法补救,重新来过,这种负反馈是极其恐怖的。跳跳乐这种东西,你跳过去了也没什么成就感,沿途的失败却让人负反馈拉满,我实在不懂这东西有什么大规模铺设在游戏路线中的必要理由,拖延游戏时长吗?太可笑了。 第二,前期血量低的时候,boss的大招全都是一招秒的机制怪,前面打的优势再多,在一个红黄色背景的战斗场景中,一个瞬发红光你没注意到,就要被秒杀,(比如船上那个拿筷子的板蟹)这只能让人觉得你设计上偷懒,而不能展示boss的强大与压迫感。这也是很多游戏默认投机不秒杀,会保留一丝血的原因。当然后期血量堆上来这问题倒是解决了,只是我想说,前期的体验感是很重要的。否则很难让人体会到你后面的那些优点。 当然了,和这部游戏的创新和独特感比,这两个缺点是可以被容忍的,只是希望能做的更好。 还有一个前期被我误判的缺点,那就是跳跃和游泳的手感做的很怪异,但后来你适应了这套在海底的操作感受的话,倒是还蛮自洽的,毕竟是新系统,新环境,没多少游戏敢做海里的自由战斗场景,前期的不适就当是为了支持海底战斗的创新付出的代价了。 非常期待能玩到第二部,我的最后综合评分为——八分。
Creo que tenia muy idealizado este juego... pésima experiencia
Note: I got this from the Landfall x Aggro Crab Bundle. (And I'm not sure if it was really worth it in retrospect) For a game that showed a big message saying "Use a controller.", by god, controller prompts do not wanna show up, instead showing keyboard controls. First 20 minutes was fighting with the game to try to show controller prompts, which I never did get working. There were also horrible frame drops and performance on Steam Deck is a Sh!t-show, Can't even consistently get 45 fps, always wobbling around it when you do so much as turn around. I was looking forward to playing this game when I got the bundle, but instead I get pissed for 45 minutes dealing with these issues. First impressions matter.
Un jeu fun, original et bien plus riche qu’il n’y paraît, une très belle surprise ! Il y a pleins de bonnes idées que ca soit dans les mécaniques de jeux, les environnements et les ennemis. Direction artistique assez enfantine au premier abord, qui cache en réalité une très grande profondeur (vous l'avez ;) )
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.