
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I finally found the time to play and finish this little indie gem. If someone had told me a few years ago that there would be a Dark Souls-style game starring SpongeBob-looking sea creatures, complete with a sociopolitical message, I would have been skeptical. If they had then told me I’d end up playing it all the way to 100% completion, I probably would have laughed. Developed by Aggro Crab, already known for Going Under, another highly satirical game, *Another Crab’s Treasure* is a story that hides a surprising amount of bitterness underneath layers of humor, vibrant colors, and an absurd number of references. Without getting into spoilers, you play as Kril, a hermit crab whose home — his shell — has been repossessed. In his attempt to get it back, he ends up confronting the many problems affecting the creatures of the sea, particularly ocean pollution and a rather vicious capitalist system. That said, this isn't trying to be a political manifesto. It's primarily a comedy, packed with jokes, terrible puns, and an absurd number of references to other games, especially FromSoftware titles. Despite its bright colors, cheerful presentation and hilariously "corporate" soundtrack, the game is perfectly capable of hitting surprisingly hard when it wants to. Gameplay-wise, this is essentially a streamlined Soulslike, borrowing mechanics — and aesthetics — heavily from FromSoftware: Sekiro, Bloodborne, Elden Ring, Dark Souls, and even King’s Field. Combat is satisfying without becoming unnecessarily complex, there is a decent amount of build variety, and there are several genuinely memorable bosses. Exploration is also enjoyable, albeit fairly linear, and is made considerably more interesting by the platforming sections, some of which can actually be quite challenging. The extra features are another nice touch. Boss Rush and NG+ aren't just throwaway additions, with the latter actually changing the experience by adding new bosses and modifying existing encounters. For a relatively small indie game, Another Crab’s Treasure manages to be funny, charming, mechanically solid, surprisingly challenging, and occasionally much darker than its cheerful aesthetic would suggest. Highly recommended.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
When i played another crabs treasure for the first time, i wrote it off completely. I couldn't beat the first boss and I HATE soulslikes. I started because it didnt look like the other games, had a good sound track, and my friend recommended it to me. I am SO GLAD i gave this game a 2nd chance! Another Crab's Treasure is a hidden pearl amongst other gritty difficult because its fun soulslikes, and stands out to me because of its presentation and accessibility. Difficulty selection, with other modifiers, and even a ♥♥♥♥ this boss i have a GUN options made this game AMAZING for me. I only used the gun ONCE but i did turn on the 'keep microplastics on death' option because thats one of my big grievance with soulslikes. Another Crab's Treasure has a big heart, and is not afraid to tell a complex story. No vague lore and wordy cutscenes here! Only a nautical adventure about going through shell and finding yourself in the sea of madness. I would recommend for players of any and all skill levels!
这手感差到狗屎,制作者应该去挑粪而不是做游戏,他们一点天赋都没有,都是一群家里没人的玩意
yeah, lets take the worst babazaki's pattern - delayed attack, and put it on each fk'n enemy. add a little more camera issues, that loses focus every time enemy make some dashes, and put those enemies inside textures. then you can call your game soulslike
无聊的跑图,枯燥的收集,差强人意的战斗。 真别搞这么恶心的跑图,本来就无聊,这样搞我是真玩不下去,工厂这关我是跑力竭了。 就这样吧,挺后悔买了这游戏。
满是恶意寄居蟹旁边放那么多小怪干什么有病吧
史一般的判定,后摇长的同时还有巨久的卡肉,boss全程霸体,格挡形同虚设,毫无交互,不会做类魂别几把恶心人,史一般的建模地图,无限脚滑,史一样的跳跃键,打boss全程无用,全地图还到处跳跳乐,垃圾游戏。就战斗体验而言,纯赤石。
Just play it. Playfull and touching. Good combat, great story, fantastic message. Crabtastic one could say. Fin.
小怪一出场就是霸体加快慢刀加后撤步直接屋檐,远程更是重量级,就这样了还能搞堆怪,精防精闪打一个另一个直接红光投技突脸,数值还乱填,正常推图敌人永远都是两刀秒你,地图更是重量级,我不明白一个卡通风格的游戏路线辨识度怎么能做这么低的,到后面深海不但没存档点死了重头来路都找不到,11个小时从中间就一直在想继续玩玩也许后面就好了,到最后也没能让我如愿,就这样还是类魂游戏的优秀作品,那我只能说类魂都是垃圾
es mi primer souls-like y me encanta, es divertido de jugar, las mecánicas son geniales, si te gusta el género te va a encantar
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 28.4K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.7M | 4.1K | 47% | $69.99 | |
| $11.7M | 14.1K | 81% | $29.99 | |
| $11.7M | 24.5K | 59% | $23.99 |