
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Com toda certeza é um jogo que recomendo jogar, entregou muito mais do que eu esperava. Um soulslike com mecânicas dinâmicas que possibilite que você experimente um pouco de tudo, além de viabilizar diversos tipos de builds. A história também é legalzinha, mas seu ponto forte mesmo é a jogabilidade. Além disso diria que a duração do jogo é boa.
除了画风以外想不出任何能让我感到有创新的地方,别的没学好跳跳乐和远程兵锁头恶心人倒是全学会了,想一口气吃完全部类魂的屎的可以试试
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
可爱蟹魂
地图设计贼差,地图引导基本为0,怪物设计无聊,位置安排还贼恶心老多群殴跑图烦死了,读指令,手感贼奇怪,还莫名其妙闪退直接倒退好多进度。 总结:类魂里面的无聊恶心小游戏
满是恶意寄居蟹旁边放那么多小怪干什么有病吧
史一般的判定,后摇长的同时还有巨久的卡肉,boss全程霸体,格挡形同虚设,毫无交互,不会做类魂别几把恶心人,史一般的建模地图,无限脚滑,史一样的跳跃键,打boss全程无用,全地图还到处跳跳乐,垃圾游戏。就战斗体验而言,纯赤石。
yeah, lets take the worst babazaki's pattern - delayed attack, and put it on each fk'n enemy. add a little more camera issues, that loses focus every time enemy make some dashes, and put those enemies inside textures. then you can call your game soulslike
I couldn't get into this game. The graphics are bland. The environments are plain. The controls are janky and progression is confusing. I might go back to it someday, but I can't really recommend this game. Maybe if it's on sale for like $5.
好的是这个游戏讲了给不错的故事,boss战也很简单。但是推图的体验让我没法给这个游戏一个好评,官方好像认为给了把枪就可以自由发挥了,像塞恩古城一样的图遍布了整个游戏,虽然boss简单但是游戏的堆怪问题堪比魂二dlc经常在一个不知所谓的地方放一堆怪来恶心玩家,总的来说排除推图体验是个不错的游戏,但是排不除。
Just play it. Playfull and touching. Good combat, great story, fantastic message. Crabtastic one could say. Fin.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 28.4K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.7M | 4.1K | 47% | $69.99 | |
| $11.7M | 14.1K | 81% | $29.99 | |
| $11.7M | 24.5K | 59% | $23.99 |