
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1184 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
满分作品,无需多言
Jogo bom
I whorl-heartedly recommend this game, you will not have a more shelltastic time
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.6M | 13K | 66% | $39.99 | |
| $11.5M | 20K | 92% | $19.99 | |
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.6M | 22.1K | 95% | $19.99 |
Related
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Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Крабы оценили.
Super recomendable
10/10, la rejugabilidad es asombrosa
Needs a fishing minigame.
Миленько, но боевой системе не хватает отзывчивости. Плюс видимо из-за воды все рыки не сказать что резкие. Такой дарк соулс на минималках.
This is better than many better looking more expensive souls-like games
我也是算是玩了很多类魂游戏了,蟹蟹是我认为非常好玩的一款类魂游戏,独特的画风,环保的主题,不一样的机制,而且制作组也特别有活,特别是最终boss话还没说一半就被鞋子砸死了是我没想到的,游戏难度还可以,我是没有开辅助模式通的关,就前期比较坐牢,后面拿到触手简直是爽游好吧,走吸血击倒流,你打你的我打我的,boss打两下就出处决了,给我打笑了🤭,唯一不足的就是二周目难度有点高,本来想的是:海洋,你们的王回来了。结果进二周目直接被一堆怪围起来,被当成陀螺抽了。然后一路摸爬滚打地找到老干妈去搞全成就,真的被二周目吓哭了,等我把其他类魂全打一遍我一定再回来打一遍蟹蟹,期待制作组能出下一部类魂,我看好你们,我一定买。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.