
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1184 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏本身参考魂做出来的地方非常多,无愧于类魂游戏的定义,但因此对比魂来说缺陷还是挺多的,但比起类魂来说又更像魂很多。 缺陷例如攻击判定有时候非常模糊或者范围不对,例如最早的女爵,boss砸锤子的必杀技,明明闪开了,但是下一秒我就瞬移被抓在手上没了大半条血,后面才了解大概范围才好打了很多。整体游戏boss难度不难,只要你不弹刀打个回合制攻击基本无伤也是可能的,比起魂来说简单多了。 另外地图分布小怪非常参差不齐,堆怪严重,虽然后来知道有官方的辅助可以让玩家更好的通关,但是也不是根据辅助来设定破坏游戏的平衡,怪多也就算了,相应的补充心形草的地方非常少,经常要求不开辅助的玩家在无伤左右打完地图见到的小怪,不然大概率就会血量不够暴毙。 地图虽然也看到有致敬魂的地方,但是利用非常差,更多是通过平铺地图来过剧情,这也是很多游戏为什么没魂惊艳的原因,一个好的游戏不止是难度平衡做得好,一个地图设计穿插的优秀会让玩家叹为观止,特别是来回几个地图后还是回到了原本的地方。 故事本身也有非常好的寓意,更多倾向于环保的,用比较幽默的方式像大众讲述环保的重要性,比起直接强制贴脸讲环保更加有意思多了。
Игра нереально красивая, с очень приятной графикой и классным сюжетом меня прям затянуло. Завязка простая и понятная: нужно вернуть свою ракушку. Единственный минус для меня это боевая система. Я не фанатка игр, где нужно в одиночку и урон на себя принимать, как танк, и постоянно уворачиваться. В ММО с этим проще (там кто-то танкует, а ты бьешь), а тут приходится отдуваться за всех сразу. На боссах я знатно горю и трачу кучу времени возможно, руки у меня слегка кривоваты для такого жанра. Но если закрыть глаза на потраченные нервы, то сам геймплей, история и визуал это чистый кайф. Мне очень нравится, прохожу дальше в своем темпе :3
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 20K | 92% | $19.99 | |
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.6M | 22.1K | 95% | $19.99 | |
| $11.7M | 14.1K | 81% | $29.99 |
Related
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Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $29.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
awesome game. Very addictive from the beginning. But, be prepared for a very challenging fight! I have been on the queen for three days!!!! :steamfacepalm: It looks like it would be a fun kids game but it isn't. a little helpful tip, level up your attack skill early! if your rigg is buggy on this game it is time for an upgrade. it is very smooth at max settings and not taxing at all. Even an nvidia machine can run it!!! 🤣🤣🤣🤣 /sticker DE /sticker Take Off Glioop[]/sticker Look at u /sticker deal_eol /sticker Swinging Scorpiosd/sticker AK47 /sticker Alien /sticker Engineer (Guitar) /sticker Spy (Sneaky) /sticker Down /sticker Pyro (Bounce) /sticker Smoke Bomb /sticker ManDance /sticker PootPoot /sticker acoldone /sticker Shaxx /sticker ANGRY RJUMEN /sticker Chicken /sticker Rock On /sticker MLG RJUMEN /sticker The Eye /sticker The Shepard Shuffle /sticker 贴纸 - 尼莫挠屁股 /sticker Beancantyuiop[]asdfgh/sticker Demoman (Toast) /sticker Pyro (Love) /sticker Marble
Totalmente tremendo. Una experiencia que me dejo totalmente sorprendido, en sus primeras horas ya te muestra algo que te atrapa tanto en lo visual y en como te presenta en un principio una historia con un objetivo bastante simple y claro a medida que avanzas, se siente como todo es mas grande de lo que parece en un primer momento, no es solo un dark souls en galápagos, te ofrece sus propias mecánicas bien adaptadas al contexto presentado. Su historia junto con todos los carismáticos personajes y detalles ocultos que te vas encontrando están muy bien armados que te hacen sentir todo lo que es el viaje del héroe de la forma mas clásica y en como se siente encontrar un mejor objetivo de vida mas que el individual, a pesar de que a mi parecer flojea un poco en el final ya que siento que termina de manera muy abrupta esta bien para lo que quiere contar. jugable mente la progresión es muy buena ya que a medida que avanzas de a poco te vas volviendo lo suficientemente fuerte como para no tener que farmear, si bien es un juego exijente en su dificultad por defecto, esta muy bien balanceado, así como todo buen Souls cada error se siente tu culpa ya sea por que te falta aprender cosas o simple practica. es resumen es una joya yo diria goty of the year del año.
萌系外壳 + 轻量化类魂战斗,门槛极度友好。缩壳弹反判定宽松,内置全套难度自定义作弊选项,手残玩家可一键降低压力,硬核玩家也能正常受苦练弹反。 成长体系维度完整,属性加点、海洋法术、藤壶挂件、海量甲壳自由搭配;BOSS 设计各有招式阶段,筷子龙虾、水母女王等形象设计趣味十足,击杀 BOSS 解锁法术还能同步解开地图解谜机关,探索战斗闭环流畅。 地图指引完善自带清晰地图标识,传送点位密集,不用忍受老式魂游戏无脑跑图折磨。死亡仅掉落少量货币,复活点就近配置,挫败感很低,碎片化随时启停游玩十分舒服。 原生优质简体中文翻译自然,剧情在黑色幽默中饱含深意。本体流程时长适中,主线 12 小时左右,全收集二十余小时。
8/10 game. enjoyed my time screaming on top of my lungs on figuring out how to nearly no hit the bosses, for me it feels like a 9/10 game, but i can't recommend this game for everyone because this game is very brutal on diffculty, you have to constantly keep changing the timing for the i frame dashes, and you can't attack and i frame dash at the same time, so the game demands perfection from the player, by doing hit and run tatics, or demads a lot from the player, where kids will make mistakes so kids wont enjoy this game, or like the jokes, since 90% of these bosses will 2 or 1 shot kill you. and these bosses will have fast fire rate, or sometimes randomly change the timings to attack or i frame dash them, i like challenging games, but this really pushed me to the limit on a parody game on dark souls, since 1 mess up will kill you in this game, since if you're attacking you can't dodge. where i'm impressed i beaten this game and not rage quitted, the only time i had to stop playing the game is i needed sleep and thats about it. my negatives with this game is the minion enemies you can bypass in platforming sections, through almost the entire game, where they are 0 threat, and 0 challenge the only minion enemies thats somewhat a threat is the projectile enemies and thats it, but the projectiles are so slow and so easy to dodge where i would call them no threat, and some of the hitboxes are way bigger than the model itself, where i kept saying a couple of times "how the hell did this hit me it's a spoon it does not have big hitboxes." a boss rush mode is nice, but the problem is your so OP where those bosses are no threat anymore where just play the entire game again, if you want to experience those bosses again. since you can't constantly erase all you're level grinding or abilities you grinded, because of the limited items to do get back at level 0 stats. and fighting the bosses again is cool, but same problem you are to OP, limited times to get back at level 0 stats, or no abilities, where its better playing the entire game again. and the dock map forces you to backtrack, where i am not a fan back tracking, because the dock map has a erea that is locked until you find the secrets in the dock map, also what happened to the shark loan character he just vanished in the plot, and the eletric Eel boss is the only terrible boss fight in the game. positives for this game is, Great narrative, Great bosses, good platforming and good exploring. and good jokes and humour, and good graphics or visuals, and good music. where it's A dark souls game in the ocean with A different art style. i never played a dark souls game, where im really impressed i enjoyed this game, and beaten it, since it's my first time playing this gameplay genre.
peak game
默认困难难度非常逆天,最重要的是跳跳乐重生位置有问题,后期图怪物密度很大,死一次要遭老罪了
犹豫就会败北
A nice and beautiful game made by whole-hearted devs
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.