
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1184 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不是为什么能给我8g显存爆了,走几步卡一下,boss出招卡一下,弹反卡一下,进新场景卡一下我玩个蛋
gun
隻蟹,推
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 20K | 92% | $19.99 | |
| $11.5M | 23.1K | 94% | $14.99 | |
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.6M | 22.1K | 95% | $19.99 | |
| $11.4M | 18.6K | 91% | $29.99 |
Related
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Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy mala jugabilidad, no cumple con ser un "Dark Souls". La historia es terrible y todo por confiarme en un youtuber español
No me gusto el juego, fue muy tarde al darme cuenta que tenia contenido que no es de mi agrado, lastima no lo puedo devolver y perdí todo mi dinero en el juego, ojala fuera físico para regalárselo a alguien mas.
全是无脑堆怪加数值怪,boos一个投你是生死难料
If you’re a souls gamer, just play this game it’s great. Super fun, funny, cool bosses, cool world, and a solid souls experience.
糟糕的碰撞问题几乎从头到尾影响整个流程的体验。 看起来该走上去的斜坡走不上去必须跳,跳又会随便碰一下哪里就偏移,看起来不该让去的地方意外的能去,甚至会软锁只能强制死亡,弹跳平台的互动根据玩家的细微操作导致效果不稳定一致像有随机性一样,敌人和玩家都会在不明的受击情况下飞天或穿地,比比皆是。 动作打击感不赖,音乐一般,地图设计有但是并不出彩。有很多魂系游戏的特点/缺点,比如光点附近放怪或者毒池子,但是在一些别的方面做了辅助设计或数值补强。 总体感觉是欠打磨的普通作品
Neat and unusual soulslike, a lot of focus on blocking without having to worry about stamina might seem like a recipe for disaster but here it works out. Locking major gameplay mechanics behind a progression system also sounds a bit questionable, but again the result is solid. Maps have some thought put into them, it's refreshing to see shortcuts that aren't strictly between a respawn point and a boss room. The RPG elements are generally solid but there are a few issues: notably, you get so many stat points from collectibles that level ups don't matter much (expect 60ish level ups by the end of the game vs 90ish stat points from collectibles), unless you put 20 points or so in the shell durability stat then that mechanic stops working properly and you become fully immune to durability damage (with a handful of exceptions). Enemy variety was much better than expected, there is one really bad enemy type (the giant laser crabs)but they only show up in one area and can/should be ran past. The story was a bit on the weak side, but it's easy enough to ignore.
垃圾游戏为什么突然不能存档了,那个SB做的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.