
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1182 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eats you input. You can also get stuck in areas you can't leave without either dying or beating the boss that is too early for you.
Lo so che [i]Another Crab's Treasure[/i] ha recensioni ottime, e non fatico a capire perché: l'idea di un soulslike sott'acqua con un paguro che usa la spazzatura come guscio è genuinamente brillante, la direzione artistica è colorata e simpatica, e il tono leggero è una boccata d'aria in un genere che di solito si prende malissimo sul serio. Ma con me la scintilla non è mai scattata. L'ho avviato più volte sperando che qualcosa si accendesse, e niente. Sotto la superficie carina resta pur sempre un soulslike, con il suo ritmo fatto di morte e ripetizione, e quel tipo di frustrazione per me non è mai divertimento, è solo fatica. Aggiungo che il loop non mi ha mai dato un vero motivo per continuare: lo chiudevo senza voglia di riaprirlo. Colpa sua? Probabilmente no, è semplicemente un gioco che non fa per me. Ma le recensioni le scrivo per come lo vivo io, e io l'ho vissuto con indifferenza. [h1]Pro[/h1] + Idea originale e direzione artistica riuscita + Tono leggero e simpatico, raro nel genere [h1]Contro[/h1] - L'anima soulslike resta, con la sua frustrazione - La scintilla non scatta mai, zero voglia di riaprirlo [h1]Voto[/h1] ★★★★★✰✰✰✰✰ 5/10 [i](Il voto si basa su impressioni mie personali complessive probabilmente anche date dal momento personale in cui lo gioco, prendendo in giudizio solo questo gioco, senza confrontarlo con altri giochi.)[/i]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Crab
好玩
very fun and easy to get into souls like game. I love the platforming and how easy it is to get into this game
Es como estar en venezuela peleando contra los narcos y la moneda no vale nada
It's crab souls folks!
♥♥♥♥♥♥♥♥ annoying buggy wank. Enemies clip through the ground and into walls constantly, every npc has 600 lines of dialogue to say nothing. You collect microplastics and then you use those to... purge the microplastics from your body? What?
Krill me representa, tampoco se a ciencia cierta que es un impuesto
the story lowkey made me cry
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 20K | 92% | $19.99 | |
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.6M | 22.1K | 95% | $19.99 | |
| $11.4M | 18.6K | 91% | $29.99 |