
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1182 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
muy buen juego, fue mi primera experiencia con un juego tipo souls y lo recomiendo si quieres experimentar una experiencia desafiante pero no tienes mucha experiencia en el genero souls
差
I like the game overall. Its funny writing, fighting, and shell mechanics are great. The music is surprisingly good. But man, the map design sucks big time. I got stuck several times in places with no way back except to die, and that frustrated me to the point where I had to leave a negative review. I tolerated the low poly graphics with no visual fidelity at all, the poor optimization of the last map, and enemies flying into the air. Sometimes their first attack in a chain misses randomly, which causes the parry to not work, and then their second attack hits you. Some enemies are just stupid, like a big crab that runs at you indefinitely until he grabs you and almost one shots.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
地图设计上有很多巧思,有几个BOSS非常有魂类的感觉,回合制的感觉让我回到了只狼/老头环,挺有意思。
it's fun
不是很推薦 便宜時而且是隻狼粉才推薦 沒有貝殼時防禦會降低 打王時要找貝殼不然差不多一下半血 王本身是有趣不難 但是有沒有殼的影響示少 打王時令人想我是打王還是玩打王時找殼 以上問題對高手可能沒有什麼分別 但是令我感覺到煩躁 還有少量可以忍受的視角和卡在陷阱上的問題 有自定義來改善 但如果需要這 也只是代表一開始設計數值是用腳寫 等玩家自己QA 沒有說教意思的環保主題有好感 只不過 只推薦到給特定群組 抱歉地 個人是有點玩不到樂趣
positif: très bon jeu négatif: manque de durée de vie. ( une dlc équivalent a 50% du jeux de basse, après la fin du jeux aurait était parfait ), la possibilité d'optimiser sa coquille ( state, pouvoir ), un new game + qui affiche tous les emplacement des objet ou objectif non trouver ou pas fait la première fois.
It's visually impressive, but it's not a proper souls like, it's more a seikiro like. TBH of all the fromsoft games, Seikiro is a cool ninja game, but I ♥♥♥♥♥♥♥ hate parrying, never finished it. Mind you that's without the added durability system this game has for your shells. I've learned to hate durability systems in games for the time waste. What I don't like happening is having a specific build for a run, my shell, breaks and then I gotta scramble for some ♥♥♥♥♥♥♥♥ nearby so I don't get my pee-pee shcwacked.
Jogo bom 9/10 até então
so fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 20K | 92% | $19.99 | |
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 34.2K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.6M | 22.1K | 95% | $19.99 | |
| $11.4M | 18.6K | 91% | $29.99 |