
In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.14/day in the week to Sep 1 → 10.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1161 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not optimized for the Steam Deck but it is playable.
地图设计纯粹的脑瘫,设计师死个妈先
非常好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 705.71/day in the week to Jul 18 → 8.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $29.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Crabnema!
Je viens de finir le jeu et woaw, le jeu a réussi à me tirer une larme à la fin. J'ai fini l'histoire en un peu moins de 20h (histoire, pas 100%), le gameplay est vraiment intéressant etj e pense qu'on peut se dire que ça serait un "premier souls like" en terme de gameplay Certains boss sont assez durs et demanderont plusieurs essais, d'autres sont moins résistants mais le jeu est toujours gratifiant quand on arrive à battre un boss, peu importe sa puissance Le jeu pousse à l'exploration et c'est toujours récompensé de se balader et d'explorer ! Le gameplay s'étoffe tout au long du jeu et passe de "basique pour un souls like" à "vraiment intéressant" Je parlerai pas des mécaniques pour pas spoiler, mais le jeu nous donne vraiment plusieurs cordes à notre arc et c'est très intéressant de conjuguer avec tout ça L'histoire est intéressante, ça commence petit mais ça gagne en intensité dans ce que je dirais la seconde moitié du jeu et tout ça devient encore plus prenant. Comme les personnages, on se surprend à se soucier d'eux et à vouloir que tout se finisse bien. Le thème "20 lieux sous les mers" du jeu est très bien exploité, et je trouve que le jeu passe très bien les messages qu'il veut faire passer. C'est super dur de donner mon ressenti à travers un texte, mais j'ai adoré le jeu, et je le recommande fortement Franchement, Aggro Crab, après Peak et Going Under qui sont déjà des masterclass, continuez à nous faire rêver, vous avez tout mon soutien
здрадопереможно
This is my favorite non-fromsoft soulslike. The shells are a really unique mechanic to add to the genre, the story and world are super engaging, and the bosses and levels are challenging without being unnecessarily punishing. 10/10 game.
lo mas dificil que e jugado en toda mi vida y eso que e jugado a peppa pig 👍
9/10 很有创意的类魂,整体质量不错 +画风很可爱 +boss设计不错 +壳的设计很有意思 -后期充斥着大量跳跳乐箱庭跑图比较累
挺好玩的 也有打击感
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5M | 25K | 95% | $19.99 | |
| $11.5M | 28.4K | 95% | $19.99 | |
| $11.6M | 19.6K | 74% | $29.99 | |
| $11.7M | 4.1K | 47% | $69.99 | |
| $11.7M | 14.1K | 81% | $29.99 | |
| $11.7M | 24.5K | 59% | $23.99 |