Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 6 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 558reviews | 80% | — | $566K |
| $79.99 | 91ratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
MAGES.の科学アドベンチャーシリーズ最新作として長年期待されていた『ANONYMOUS;CODE』。結論から言うと、SFとしての魅力的な世界観や洗練されたUIなど光る部分はあったものの、全体的なシナリオ構成やゲームシステムに関しては期待を下回る部分が多く、個人的には不満が残る結果となりました。(Switch版プレイ済み) 【デメリット:気になった点】 ・「ハッキングトリガー」のテンポの悪さと説明不足 本作の目玉システムである「ハッキングトリガー(セーブ&ロードを活用して介入する仕組み)」ですが、プレイヤー自らが介入するタイミングがわかりにくく、何度も同じシーンをやり直させられるようなテンポの悪さを感じました。介入の正解・不正解のフィードバックも薄く、ゲームとしての気持ちよさよりも作業感が勝ってしまった印象です。 ・ボリューム不足と駆け足のシナリオ展開 開発期間が長かっただけに重厚なシナリオを期待していましたが、クリア後の全体的な印象は「あっさりしすぎている」でした。序盤〜中盤の伏線回収や終盤のクライマックスにかけての展開が駆け足気味で、キャラクターの感情移転や世界観の深掘りが十分に描き切れていないと感じる部分が多々ありました。 ・キャラクターの掘り下げ不足 主人公のポロンやヒロインのモモをはじめ、魅力的なデザインのキャラクターが多数登場するものの、個々のバックボーンや人間ドラマを描くイベントが少なく、感情移入しきる前に物語が終わってしまいました。 【メリット:良かった点】 ・グラフィックとUIデザイン 近未来のデジタル感を強調したUIや、漫画のコマ割りのようにテンポよく展開する「マンガトリガー」演出はスタイリッシュで非常にかっこよかったです。視覚的な心地よさはシリーズ屈指と言えます。 ・魅力的な「世界層」とデジタルSFの設定 「世界線」からさらに進化した「世界層(アースシミュレータ)」というSF概念自体は非常に面白く、メタフィクション要素を含んだテーマ性には科学アドベンチャーシリーズらしいワクワク感がありました。 【まとめ】 ビジュアル面やSFとしての初期設定、テーマ性には確かな魅力があっただけに、シナリオのボリューム感やハッキングトリガーのシステム面でのストレスが非常に勿体なく感じられました。過去の『STEINS;GATE』などのような濃密な人間ドラマや圧倒的なカタルシスを期待してプレイすると、肩透かしを喰らってしまうかもしれません。発売されて以来、このデメリットを補ったエリート版の発売を長く期待していましたが、MAGES.さんは4年放置している状態です。
*Steam为什么还没有中评? 中规中矩。 HT存读档机制本来很有趣,引导却又蹩脚又薄弱。全程除了最后一个HT,基本无法得知确切使用时机。我不确定官中后续是否进行了更新,因为当前游戏内文本和反物质委员会撰写的攻略有些许不同。攻略内避免进入Ending 18的*着重号*提示目前也已经消失,导致我全程只能看着攻略玩,ADV代入感直接拉低一个档次。 剧情后半段真的彻底拉胯,TE出来有一种吃了屎味巧克力的感觉,完全没有SG系列的感动,或者是有点但不多。 当然这游戏体量也摆在这了,和SG没得比,但是这更凸显了当前定价的幽默,我10个小时通关了一款330元的AVG类游戏说出去都没人信吧,MAGES你的意思是吃定科学ADV粉了?你最好希望SG REBOOT能挽回你的风评。 世界观 + 美术,动态漫画挺好的 + 配音,喜欢除了反派的全部配音 + SL机制设定 ++ 大部分人物描写薄弱 -- 完全无脑、意义不明、立绘还丑的出奇的反派 --- 铺垫了一整部的Cicada3301结果在NE里像小丑一样被一招秒了 --- 男主自机头像本来好好的,结果在别人眼里的立绘像吸了毒一样,眼睛像死了好几天的臭鱼。。
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese, Simplified Chinese*languages with full audio support
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
내 인생 최고의 비주얼 노벨 중 하나가 될 뻔했던 게임.
「科学アドベンチャー」シリーズの本編はもちろん、ファンディスクやドラマCD等も数多く購入しているファンですが、流石に本作は残念な仕上がりだと感じてしまいました… とにかく味方陣営のキャラクターの掘り下げが少なすぎます。 プレイ前には「親友ポジorお調子者ポジのメインキャラクター」だと思っていた2人が、殆どモブで終わってしまったのにはとにかく驚きです。 「ちょっと変わった若者たちが、力を合わせて世界を救う」のが科学アドベンチャーの核だと思っていますが、それを応援するために、キャラクターたちへの愛着をもっと持たせて欲しかったです。
verygood
拥有系列乃至整个a v g游戏最前沿的制作水准但剧本却拉得不像话,后期故事完全走向崩坏,角色塑造也不行,甚至最关键的黑客机制在中文没有标注的情况下玩起来也特别影响沉浸感,如果说石头门是用一句世界线变动来构建整个故事的高概念作品那这个游戏就是用无数个高概念来堆砌一个老套的故事,剧情高潮部分充满了老套的虚无主义论调圣母情节和不知所谓的超能力大战,很难想象这是曾经写出混沌子和石头门的人能写出来的故事
好玩,希望还能玩到科A的新作
面白かった
Why is Momo wearing the cat suit?
The latest entry in the Science;Adventure series hits the ground running and rarely lets go of the gas. The pacing is really fast which was a welcome surprise for me, not only compared to other Sci;Adv games but visual novels as a whole. The premise is also immediately exciting and events later on in the story also reveal some interesting information that affect the whole series. Unfortunately, Anonymous;Code still stumbles in a couple of places, but I cannot deny that this was a breath of fresh air. I have come to accept that many VNs tend to be quite wordy and spend a lot of time saying something that in other media would be conveyed far more efficiently. I cannot understate just how surprising it was to see things happen and push things forward so consistently in this game. The main story can last around 10 hours and they are packed. There is a downside to this however, which came in the form of an undercooked cast. The main duo is developed sufficiently enough, but the rest of the characters suffer a bit. The obvious solution to this would be to give these characters more time. However, knowing other VNs, that would likely lead to extra chapters or entire routes solely dedicated to developing the supporting cast. I think I am glad to see this game focus on good pacing instead of padding out the story with too much slice of life fluff. The main premise is incredibly cool but its execution is unfortunately quite limited. Basically, the protagonist can literally save and load their current situation which he of course uses to retry his actions after gathering new information. The actual amount of interactivity is pretty low. How the mechanic works is that Pollon makes his own saves that he loads back to, you cannot make a save and then load it. Also, the ability to actually use this mechanic is limited to specific lines of text. In summary, you have to find the exact line during which the game allows you to allow the protagonist to load his own save. Obviously, being able to save and load at any time and have it all be accounted for within a mostly linear visual novel is basically impossible. But you cannot help but be a little disappointed once you figure out how the mechanic really works. Without spoiling too much, the information revealed later on in the story not only recontextualizes what has been happening during this VN, but also Sci;Adv as a whole. As someone who is not as into the lore as I know many are, this was the first moment that made me truly excited to see what the series will do with this development. Another important aspect is the production quality. The visuals are some of the best I have seen in visual novels. The art style is very cool, the character models are a bit awkward at first but help breathe more life into each scene. There are neatly drawn manga pages every now and then, everything supported by a great soundtrack. Overall, even after accounting for its flaws, the time with Anonymous;Code was one of the most exciting visual novel adventures I have had in a long while. For Science;Adventure fans, this is potentially a big step for the future of the entire series.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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