Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 6 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 558reviews | 80% | — | $565.9K |
| $79.99 | 91ratings | 87% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it's one of the coolest VNs i've ever read. it's very stylish and it's very cool and it's a homage to all science adventures that came before.
I enjoy the interaction between the player and the protagonist, the sci-fi themes the game confronts you with and the implications for our own lives in the real world. The characters are likeable but not too complex which is fine as the subject of the narrative is complex enough to make up for it. My only two complaints are that it is never explained why the cover girl is in a cat suit at the start and I wish it was addressed as banter at some point and that the true ending feels like wish fulfilment despite being a cool idea. The normal ending feels painfully real in a way that makes every moment of struggle throughout the story feel worth it whilst the true ending basically erases the development of all characters just so that everyone can be happy as everything literally goes perfectly.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese, Simplified Chinese*languages with full audio support
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
AMAZING.
ANONYMOUS;CODE, developed by MAGES. Inc. and published by Spike Chunsoft Co., Ltd., is a strikingly ambitious visual novel that leans heavily into high-concept science fiction while experimenting with how player interaction can be meaningfully woven into narrative structure. As part of the broader Science Adventure lineage, it carries expectations of intricate plotting and theoretical depth, yet it distinguishes itself by embracing a faster pace and a more overtly meta approach to storytelling. Rather than slowly unfolding its ideas, the game throws players into a near-future world already on the brink, immediately establishing a sense of urgency that rarely lets up. The story follows Pollon Takaoka, a resourceful and somewhat irreverent hacker living in a Tokyo shaped by technological dependence and looming catastrophe. His encounter with the enigmatic Momo sets off a chain of events that spirals into a global conspiracy involving advanced simulations, predictive systems, and the unsettling suggestion that reality itself may be manipulable. The narrative thrives on escalation, constantly introducing new layers of conflict and expanding its scope, often blurring the line between grounded science fiction and philosophical speculation. This relentless pacing gives the experience a thriller-like energy, making it more immediately engaging than some of its slower, more methodical predecessors. What truly defines ANONYMOUS;CODE, however, is how it integrates player agency into its core premise. The game transforms the familiar act of saving and loading into a deliberate mechanic within the story, allowing Pollon to consciously “rewrite” events. Through the Hacking Trigger system, players decide when to intervene, effectively shaping the flow of the narrative in a way that feels both mechanical and thematic. This design creates a compelling feedback loop where the player’s actions mirror the protagonist’s abilities, reinforcing the game’s exploration of control, consequence, and the nature of choice. It’s an idea that could have easily felt gimmicky, but here it becomes one of the game’s strongest and most memorable elements. The cast is another highlight, brought to life through expressive character art and lively dialogue that balances humor with tension. Pollon himself stands out as a more outwardly charismatic and reactive lead compared to typical visual novel protagonists, which helps maintain momentum throughout the story. Supporting characters each contribute to the narrative’s layered conflicts, even if the brisk pacing sometimes limits how deeply their arcs can be explored. The presentation overall is polished, with dynamic visual effects and a strong soundtrack that enhance both dramatic peaks and quieter character moments. That said, the game’s strengths are closely tied to its potential drawbacks. Its rapid pacing, while engaging, can occasionally come at the expense of emotional depth, leaving certain developments feeling rushed. The complexity of its central mechanic, though thematically rich, may also be difficult for some players to fully grasp early on, leading to moments of confusion. Additionally, as a visual novel, it offers limited traditional gameplay, which may not appeal to those looking for more active systems beyond narrative decision-making. Even with these caveats, ANONYMOUS;CODE succeeds in delivering a memorable and intellectually engaging experience. It doesn’t quite reach the same emotional resonance as the most iconic entries in its genre, but it compensates with bold ideas, inventive mechanics, and a confident sense of identity. For players who enjoy dense science fiction, meta storytelling, and narratives that challenge the boundaries between player and character, it offers a journey that is both thought-provoking and entertaining. Rating: 8/10
我永远也不会原谅匿名代码,唯一有乐趣的地方居然是找彩蛋,辣鸡人物塑造,沟槽剧本,生硬官中,逆天定价,痔疮流水线op,一坨优化,真是可惜了作画,还卡我成就,游戏体验拉完了卧槽尼玛
除了前两章可以,不推荐购买,建议云完。
11h全成就 但是玩完这个游戏的感觉更多的还是失望 剧本真该给配乐,UI设计,漫画设计磕一个 优点还是有的 1.meta玩法很有吸引力 2.UI和漫画分镜很精美设计的很好 3.音乐好听 4.真结局前半观感不错 但是缺点很多而且很严重 1.剧情严重过短竟然只有20h 七年宣传就憋出来20h剧情玩意还卖330?你怎么有这个脸定价这么高? 相比石头门有50h 石头门0有30h 混沌之子有50h 怎么到你这就拉了 2.人物形象过于扁平刻薄,对人物的刻画大部分停留在表层,且没有记忆点,就连女主也是如此,甚至有些角色怀疑就是来凑数的,强烈怀疑是编剧想起来有这个角色才拿出到镜头前面遛一遍。例:[spoiler]田渊亮一这个角色对剧情推进毫无帮助,全作出场不超过10分钟,但是编剧甚至给了一个BE给这个哥们,因为他嫉妒主角中大奖,就没给主角修车导致BE,WTF?[/spoiler] 3.部分剧情情节突兀 4.黑客扳机触发时机无提示,而且部分黑客扳机触发判定苛刻,有时候需要在特定的台词位置才给触发。 5.故事末期套用石头门0Amadeus设定。 6.真结局结束得很突兀。
Best SciADV entry. Nothing else to say, just perfect
好玩
正常流程(非全成就,全成就懒得打了)不到20小时能打完,人物十个里有八个是标签背景板,80%off我都嫌贵了,谁花330买下这玩意儿我笑他一辈子
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $566.1K | 822 | 80% | $19.99 | |
| $565.8K | 7.1K | 97% | $4.99 | |
| $565.7K | 747 | 53% | $19.99 | |
| $565.6K | 877 | 75% | $29.99 | |
| $565.6K | 871 | 50% | $19.99 | |
| $565.4K | 1.3K | 85% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.3K | 45 | 100% | $14.99 | |
| $12.6M | 25.3K | 97% | $29.99 | |
| $11.8M | 37.1K | 98% | $34.99 | |
| $1.7M | 1K | 90% | $59.99 | |
| $415.1K | 2.7K | 93% | $9.99 | |
| $147.5K | 339 | 87% | $14.99 |