
A 2D action-adventure through a surreal, subconscious world. Explore moody dungeons, buildings, and atmospheric lands, evoked by dreamy music and visuals. Help the human Young awaken from their dream!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A 2D action-adventure through the surreal subconscious world of the human Young. Explore dungeons set in apartments and hotels, and atmospheric lands, all evoked by a dream-like music and visuals. Talk to bizarre characters and navigate puzzle-and-combat-filled dungeons. Can you help Young wake up?
Explore the world's fields, caves and dungeons in order to open up portals in the Nexus, connecting you to other lands. You'll have to solve puzzles and defeat enemies along the way.
Search for mysterious cards to help you dive deeper into Young's mind! Health upgrades will help you survive deeper reaches of the dream.
Check out the sequel, Anodyne 2, too!
In a surreal dream world, a nonlinearly connected land of natural locations (forests, cliffs), abstract places (space), urban locations (hotels, temples), and more.
Use your broom to defeat enemies, and solve puzzles in multiple large dungeons and mazes.
Talk to strange NPCs, and gain insight into the psyche of the silent protagonist, Young.
Find mysterious Cards scattered throughout the game in order to unlock deeper reaches of the world.
A 6-8+ hour action-adventure, with plenty of surprises after the credits roll...
The 2013 game that started it all for indie studio Analgesic Productions!
Some players say this reminds them of Link's Awakening or Yume Nikki.
Note on pricing difference vs consoles: the Steam version grants access to both the Anodyne Remastered and Classic Anodyne. Thus, the price of the Steam version was updated to reflect inflation and current pricing standards. The console version currently does not (as of 2025) have Anodyne Remastered.
Content Warnings (Light spoilers)
Low-res pixel art (like in the style of the screenshots of): Suicide by hanging, mild horror, murder by blunt objects, dead bodies, stabbing, blood stains, mentions of sex, unexpected killing of an NPC. Rare strong language. Note this isn't representative of the majority of the game, but it is unavoidable.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.6Kreviews | 85% | — | $634.3K |
| $9.99 | 670ratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is fun and pretty difficult but it has one big issue that even strays me away from buying the sequel. About halfway through the game you realize that the entire game is collecting cards and if you get so many cards per area, you unlock the next area. I was watching a developer playthrough of this because I was stuck on getting a card and he purposely showed off an exploit he left in the game that makes it so you skip past the entire game.... Bro :-( After learning I could have just skipped the entire hotel sequence I damn nearly lost my mind and stopped playing this for a loooooooooooong time The hotel is the hardest part in the entire game up until where I stopped and the boss battle is frustrating as all Hell So, after I found out I could just skip the hotel, I wanted to rip my hair out.
Anodyne is an atmospheric indie action-adventure game developed by Melos Han-Tani and Marina Kittaka and published by Analgesic Productions. While its retro-inspired visuals immediately bring to mind classic top-down adventures from the 16-bit era, the game quickly establishes its own identity through surreal storytelling, symbolic world design, and an emphasis on emotional exploration rather than traditional heroics. Instead of delivering a straightforward fantasy narrative, it places players inside an unusual dream world where reality constantly shifts, leaving much of the story open to personal interpretation. This distinctive approach gives Anodyne a memorable personality that stands apart from many nostalgic titles that simply imitate older games without introducing fresh ideas. Players assume the role of Young, a silent protagonist who travels across a mysterious landscape filled with strange inhabitants, unsettling environments, and symbolic locations that resemble fragments of dreams. The adventure unfolds through interconnected regions that range from abandoned urban buildings and eerie hotels to forests, beaches, mountains, and bizarre dimensions that ignore conventional logic. Exploration forms the heart of the experience, encouraging players to wander off the main path in search of hidden rooms, optional secrets, and collectibles. The game avoids excessive handholding, rewarding curiosity with discoveries that gradually reveal more about the world's mysterious nature. Gameplay combines accessible combat, environmental puzzles, dungeon exploration, and light platforming. Young's primary tool is a broom, which serves both as a weapon and a practical device for clearing dust and activating environmental mechanics. Combat remains intentionally simple throughout the adventure, placing greater importance on positioning, timing, and understanding enemy behavior than on complicated abilities or progression systems. Each dungeon introduces unique mechanics and puzzle concepts that prevent the gameplay from becoming repetitive, while optional areas provide additional challenges for players who enjoy thorough exploration. The game's greatest achievement lies in its atmosphere. Every environment possesses a distinct identity supported by imaginative pixel art that successfully balances nostalgia with surrealism. Familiar-looking locations gradually transform into unsettling dreamscapes that create a constant sense of uncertainty, making every new area feel unpredictable. This visual style is complemented by an exceptional soundtrack filled with relaxing, melancholic, and occasionally haunting compositions that reinforce the emotional tone of each location. Together, the music and artwork create an immersive experience that often communicates feelings more effectively than dialogue ever could. Rather than explaining every plot point, Anodyne relies on symbolism, cryptic conversations, and environmental storytelling. Many characters speak in mysterious ways, while important events are presented with minimal explanation, allowing players to form their own conclusions about the meaning behind the adventure. Themes involving memory, identity, loneliness, fear, and self-discovery emerge naturally through exploration instead of lengthy exposition. Those who appreciate narratives that encourage interpretation will likely find the experience rewarding, while players seeking a clearly defined storyline may occasionally find its ambiguity challenging. Although the game intentionally embraces minimalist design, this philosophy extends to certain limitations. Combat lacks significant mechanical depth, and some platforming sections require careful precision that can occasionally become frustrating. The absence of clear direction may also leave some players temporarily unsure of where to go next. However, these aspects feel like deliberate design choices rather than flaws, supporting the dreamlike structure and encouraging exploration over constant objective markers. Replay value comes from uncovering missed secrets, revisiting previously inaccessible locations, and interpreting the story from a different perspective after completing the adventure. The relatively compact length ensures that the experience never overstays its welcome, while its layered symbolism gives players reasons to revisit the world and notice details they may have overlooked during their first playthrough. Completionists will especially enjoy searching every corner of the game's unusual environments to uncover all hidden content. Anodyne succeeds because it confidently blends classic adventure mechanics with artistic ambition instead of relying solely on nostalgia. Its surreal environments, emotionally driven soundtrack, rewarding exploration, and unconventional storytelling create an experience that lingers well beyond the closing moments. While it may not satisfy players looking for fast-paced action or clearly explained narratives, it offers something far more distinctive: a thoughtful journey through an imaginative dream world that invites reflection as much as exploration. For fans of atmospheric indie adventures and retro-inspired games with meaningful artistic direction, Anodyne remains an excellent and highly memorable experience. Rating: 8/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Italian, Basque
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I Recommend
pretty cool for something mostly just 2 people made. got this in a humble bundle over 10 years ago and just got to it. my playtime is longer than it should be because i left it on, but expect 4-5 hours. depends on if you use a walkthrough
An otherworldy experience. I thoroughly enjoyed the unique mood this game creates. It often left me in a contemplative headspace. The gameplay was also quite nice, albeit a bit straightforward for this style of game. The only thing I didn't appreciate was the obtuse post-game collect-a-thon.
This Zelda-like feels like early 2010s indie game, when it comes to exploring strange and mysterious. At times too blunt, but mostly too vague, it lacks any anchor for you to attach to. Gameplay side is also is on a bland side without much economy/progression. Went through by motion. Not feeling like actually exploring deeper when my rewards tend to be dialogue pieces that feel too random. I don't feel I have anything to 'solve'. I do respect the devs tho, just was their first stab at design.
I got this along with Angeline Era, and had never played it before. This is a really good surreal Zelda-style game, and I can tell the story is building up to something memorable. 👍👍👍
Local janitor sweeps the nation
Although Anodyne starts as a predictable retread of Legend of Zelda: Link's Awakening for the Game Boy (Cue a whole 5 minutes of me asking: "Ok, when will you give me Roc's Feather, because it looks like you want me to have that"), it dared to then ask me of the sins I committed to my personal copy of Link's Awakening DX on the Gameboy Color as a Teenager and then blurred the lines between "Familiar Romp" and "Love Letter". Once it had me tied around it's finger, it tugged at my heartstrings into an inevitable impassable brick wall with a final message: "Now, I bet you wish there was more, because that was why you did this 20 years ago, right?" 9.5/10
Sometimes a game sears into your brain. but you don't understand why. I mean it's really good, but there is something unsettling that doesn't make sense the same way the world doesn't make any sense. A decade later you replay it on a whim and the confusion is no more. You've changed so much.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $4.9M | 13.8K | 79% | $14.99 | |
| $16.6K | 55 | 91% | $14.99 | |
| $4.6K | 19 | 84% | $14.99 | |
| $1.5K | 13 | 100% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $634.3K | 1.8K | 61% | $15.99 | |
| $634.4K | 5.9K | 85% | $4.99 | |
| $634.4K | 1K | 74% | $19.99 | |
| $634K | 2K | 92% | $14.99 | |
| $634K | 1.2K | 82% | $14.99 | |
| $634.7K | 630 | 65% | $24.99 |