
Isometric card battler RPG with a touch of virtual creatures, set in a futuristic, digital world, with over-the-top villains and a very shadowy plot.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Anode Heart: Layer Null is a side-game spinoff to the monster tamer game of Anode Heart. This game focuses on the vastly expanded card game combat, deckbuilding and becoming the No. 1 card master on the Server.

You play as Blank, a new player in the Duel Server, an in-between Layer of the Systems where everything is decided by Card Games. As you rise through the Server Ranks, you will start encountering the Shadowed, members of a mysterious organization with an unknown, but most probably evil goal.
[ ! ] There are reoccurring characters and references to the first Anode Heart installment, but it's not necessary to know them in order to enjoy this game.

Game features:
* Unique card battling system
* Local (and direct connection) PvP
* 500+ cards to collect and play with
* 12 unique levels and card bosses
* New story and characters
* Tama monster DNA collection
* an Isometric Gameboy/PSX vibe
Card game minigame from Anode Heart is now expanded into its own game, with 10 new booster packs, re-balanced card sets and refurbished rules and mechanics. There are card bosses and Tama you can fight through the card game, and a tournament ranking style system.

This is the second game in the Anode Heart universe, serving as a bridge to the Sequel that will take place on the far side of Zearth, after the ending of the first game. [Layer Null] is set in a new Layer, with focus now entirely on the card game and a new plot surrounding it. There's a new cast of characters, but you may recognize a few familiar faces and names. I've carried over the lessons I learned through the release of my first game, so whether you're new to the A:H universe or a Virtual-slaying Veteran, I hope you'll enjoy this one as well!
- Sto
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
死者蘇生が強かった頃の遊戯王の面白さと無効連打されて何もできない現代遊戯王のクソさの両方をクリアまでに体験できます とりあえずデッキ破壊はやめろ
i uninstalled it twice before the third time the rules of the game clicked with me. then it sneakily ate a lot of my time. a lot of it was attempting to bruteforce one battle or another with a bad deck and seeing odds, adjusting a few cards at a time. fun to field test decks. some parts of the game walled me pretty hard. there's a few qol things that could be improved in terms of sorting and searching in deckbuilding, but for the most part it's up top for clarity. and the entire game can be played with a mouse, huge plus for casual. obviously lots of build options given the nature of this type of game. fit what i was looking for as a closed-set tcg game. definitely worth it if you like card games and collection. not yet finished with all the content yet but just hitting the endgame it's been a good ride.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Portuguese - Brazil*, Indonesian**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es un grandísimo juego de 20 horas, las mecánicas son entretenidas, divertidisimo aprender como va y las interacciones entre las cartas tanto tuyas como de tu rival como de las mascotas. Recomendadisimo jugarlo hasta el final, pese a que hay un par de combates antes del final que son horribles y muy desagradables de confrontar con todo counters y cartas de alargar la partida innecesariamente, sin embargo merece la pena. El postgame es horriblemente injusto, aburrido, repetitivo y cansino, jugarlo hasta ver los creditos por primera vez y quedaros con el buen sabor de boca, 20 horas muy agradables, otras 10 que no lo son.
_Incredible_ card game, one of the best on steam IMO. There's tons of space to experiment and theorycraft, and every zone introduces a new set of cards with new archetypes to play around with. Later enemies typically have some kind of gimmick, and figuring out how to counter their strategies is super satisfying. I just rolled credits and haven't started on postgame content yet, but Layer Null is absolutely worth the price. Visuals are good, and (most importantly) the cards are all easy to recognize at a glance. Story is nothing to write home about, and presumably makes more sense if you've played the original game(s)? IDK, it's not really the main attraction.
Really glad that we got this TCG spinoff. Really fun and I know I'm going to enjoy replaying the game focusing on different types of decks. Very satisfying deck building. Pixel art is very good. Navigating on a controller has a few quirks, so I suspect that if you're playing on a Steam Deck, it might not be ideal for that, although you'd certainly be able to make it work. Think that some button prompts for those on controller would help a bit. Feels pretty inconsistent what buttons do depending on which menu you're in, and sometimes there just isn't a button that does what you're needing. Solid 8/10 for me, and 9/10 if the controller experience was improved.
Players by region
Where this game's players are, estimated from review languages.
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