
Step into the studio and produce yourown hit anime with an original hero!
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Genres
Sums Steam only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 116reviews | 79% | — | $28.2K |
| $13.99 | 45ratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]《动画制作物语》:开罗的“制作”游戏“样板”作品[/h1] 如果说开罗的《游戏开发物语》已经成了模拟经营游戏争相模仿的一类样板,那《动画制作物语》就是一个很好的例子——因为别说《疯狂手机大亨》了,真要模仿起来,开罗自己连自己都仿。 和另一款出版社题材的开罗游戏一样的是,《动画制作物语》延续了《游戏开发物语》的制作经营玩法,就像城镇模拟经营类开罗游戏一样,在开罗游戏中创立了又一套可以涵盖很多题材但玩法设计依旧可以复制的类型作品。 简单来说,玩过《游戏开发物语》的肯定不会陌生,《动画制作物语》需要玩家经营一间动画工作室,从动画立项到选派每一环节的制作人和亲自定下每一环节的作品基调,通过手动操作包揽一部动画制作的各项可以影响数值加成的细节,从而创作出一部可以热播的动画。而如果你想要赚钱的话,同样也有各种比赛评选和外包可以接。 而且和电影制作物语一样,与出版社物语相比,本作的玩法系统更像是《游戏开发物语》的基调,比如在制作动画时不同阶段都会为玩家正在制作的动画提升一些质量点数以增加最后成品的评分,所以《动画制作物语》有点像是一款提供给动画爱好者的特供版模拟经营游戏。 但与前者不同,作为动画题材的模拟经营游戏,本作当然不是简单换皮,而是融合了动画制作行业中的写剧本、雇佣声优以及寻找合作商宣发等经典环节,内容还是相当丰富的。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
It's was just Game Dev Story but with a fresh new coat of paint... Nothing new was brought in at all... more slop to come out of Kairosoft.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, Thai
| $4.99 |
| 30ratings |
| 81% |
| — |
| not modelled |
| $14.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]这一次,你一定要成为动画制作大师![/h1] 开罗游戏把这次的题材给到了动画制作方面,还是比较有趣的,毕竟,谁都有想过能让别人看到自己所做的作品! [h3]游戏介绍 [/h3] 游戏机制丰富,本作的话看重人物养成和动画制作方面的。去雇佣资源并升级培训,提高员工的各项属性,让他们有更好的能力去制作好的动画,注意宣传,然后接受各界的邀约或者自己制作。注意资料点数的积累,合理运用。决定播放的电视和故事舞台,合理地选择动画的内容,企划不同的搭配来提高动画的人气。选择主人公,来提高人气,注意剪辑掉失败画面,目标就是获得动漫界的奥斯卡,动画金像奖,制作更好的和人气动画作品吧!算是优秀的开罗游戏了!不过也有一些硬伤,后期的重复流程较高,比较无聊。其他的倒很不错。 [h3] 结语[/h3] 《动画制作物语》是开罗游戏对于动画制作方面模拟经营方面的一款休闲像素游戏。玩家将扮演动画制作者来制作各种不同的动画,同时雇佣培养不同的员工,提高员工的各项属性。游戏非常的强调动画制作流程和员工养成。决定播放的电视台和故事舞台,企划内容不同的搭配,确定主人公,社区宣传,失败画面等多种因素的影响是成功的关键。让你的动画公司获得更多的粉丝和传说中的动画金像奖吧!看到动画成功的那一刻,激动万分! [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
Anime Studio Story, developed and published by Kairosoft Co., Ltd, is a charming management simulation that gives players the opportunity to run their very own anime production company. True to Kairosoft’s signature style, the game features colorful pixel art, a whimsical tone, and an addictive loop centered around incremental progress. Players start as the head of a small, inexperienced studio with limited funds, a handful of staff members, and the dream of creating hit anime series. From that modest foundation, the game expands into a complex and rewarding cycle of creativity, resource management, and experimentation as you build your reputation, discover new genres, and compete for fan approval in a growing entertainment market. The presentation is instantly recognizable for fans of Kairosoft’s library—adorable character sprites, upbeat background music, and satisfying sound effects that accompany every small victory create an atmosphere that is both cozy and motivating. At its heart, the game is about producing successful anime while managing the delicate balance between artistic ambition and commercial success. Every new project begins with a decision about the genre, theme, and creative direction of the series, which you can mix and match to find combinations that resonate with audiences. The production process unfolds through several stages—planning, storyboarding, animation, and editing—each requiring input from your team. Staff members, including directors, animators, and sound engineers, all have unique strengths and skills that influence the quality of the finished product. Assigning the right people to the right roles becomes a key strategic layer. As your studio earns more money and gains experience, you can recruit new talent, upgrade your facilities, and invest in better tools to improve production efficiency and raise the overall standard of your work. The joy of watching your small studio evolve into a powerhouse of creativity gives the game a strong sense of progression and accomplishment. While Anime Studio Story is easy to pick up, it hides a surprising amount of depth in its simulation systems. The player must not only worry about making great anime but also about managing the business side—budgeting, marketing, and maintaining staff morale. The tension between creativity and practicality keeps the experience engaging. Each decision, whether to splurge on new equipment or save funds for a future project, carries real consequences for your growth. Marketing campaigns can attract fans, merchandise sales can supplement revenue, and successful anime releases can win awards that boost your reputation. It’s satisfying to see your studio’s fame increase after a breakout hit, but sustaining that success requires continual adaptation. Audience preferences evolve, and repeating the same formula too often will lead to diminishing returns. This forces players to experiment with new genres and themes, keeping the process from becoming entirely predictable, at least in the early and middle stages of the game. However, like many Kairosoft titles, Anime Studio Story eventually reveals its mechanical limits once you have mastered its systems. The early and mid-game periods feel balanced and rewarding, but as your studio becomes profitable and your staff reach high skill levels, the sense of challenge begins to fade. The thrill of risk-taking diminishes once you can comfortably fund every project and produce guaranteed hits. While the variety of genre and theme combinations is broad on the surface, the results often follow familiar patterns, making experimentation less meaningful over time. Random events and occasional special requests from clients add brief moments of excitement, yet they rarely shake up the established rhythm. The game’s pacing also slows down in later stages, as much of the gameplay revolves around waiting for production phases to complete or repeating familiar upgrade cycles. Despite these limitations, the charm and personality of Anime Studio Story carry it a long way. There is something inherently satisfying about nurturing a team of quirky artists and technicians, watching their skills improve, and seeing them celebrate as your latest anime earns critical acclaim. The presentation never fails to delight, from the exaggerated animations of your staff at work to the humorous reviews that follow each release. The pixel-art style, though simple, perfectly captures the cozy charm of Kairosoft’s world, and the game’s upbeat tone makes it easy to lose track of time as you chase your next big hit. The soundtrack and effects, while repetitive, complement the overall aesthetic and help sustain a relaxing pace that encourages long play sessions without stress or frustration. Over extended play, the main appeal of Anime Studio Story lies in its combination of creativity and management. It rewards players who enjoy optimization—finding the perfect staff lineup, balancing workloads, and maximizing efficiency for each production cycle. There’s a satisfying rhythm to watching the numbers climb, from audience scores to fan counts and profits, and the sense of building a small empire out of imagination alone is appealing. However, players seeking deeper simulation mechanics or dynamic storytelling may find its simplicity limiting. It lacks the unpredictable narrative twists or systemic complexity that define more detailed tycoon games, and its charm relies primarily on its steady progression loop and the joy of creation rather than on constant innovation. In the end, Anime Studio Story succeeds as a relaxing and enjoyable management experience, one that captures the spirit of the animation industry in a lighthearted and accessible way. It is less about the realism of running a production studio and more about the satisfaction of growth, discovery, and creative play. While it doesn’t offer endless surprises or deep strategic layers, its cheerful tone, engaging feedback systems, and sense of accomplishment make it one of Kairosoft’s more memorable simulation entries. It embodies the studio’s strengths—simplicity, charm, and replayable structure—while showing the same weaknesses of repetition and limited complexity that characterize their catalog. For those who appreciate the rhythm of Kairosoft’s design philosophy, Anime Studio Story is a delightful addition to their collection, delivering hours of low-pressure management fun wrapped in the bright, imaginative world of anime creation. Rating: 7/10
没意思.
It's a little slow to get going and you will struggle really fast but if you keep at it you will get ahead. Other than that being the main issue, there's nothing else that's wrong with the game and it's pretty fun to play. You can create your own character and give it points to help it out. Karisoft games are also easy to max out your achievements but it takes time. So if you're into that, then I say go for it.
excellent petit jeu, fidèle à la réputation du studio le jeu est une pépite de gameplay qui ne se termine JAMAIS !
This game has an interesting concept, but the execution falls flat. The game quickly becomes repetitive, with the same mechanics over and over. It feels more like a grind than an engaging experience. If you're a fan of Kairosoft, you might find some enjoyment in the customization, but overall, it lacks the charm and depth of their better titles.
Anime Studio Story is very similar to Game Dev Story (which inspired Game Dev Tycoon), but it has its own unique twist: making anime. You start with a small studio, invest in upgrading your staff, develop characters, and train your team to unlock new genres and sub-genres. While the core loop looks almost identical to Game Dev Story on the surface, a couple of issues stand out. The main problem lies in the character systems. The game rewards you for using the same characters across multiple shows, allowing you to level them up over time. However, character creation is restricted to the Designer role, an occupation with notoriously low stat caps compared to a Director or an Executive Director. This creates a frustrating bottleneck in a core progression system. The game expects you to cycle through jobs to level up stats and unlock new roles, but this restriction directly inhibits that loop. To get around it, I had to temporarily reclass a high-stat employee into a Designer to create a character, then immediately reclass them back, costing a significant amount of money both ways. On top of that, spamming a single high-stat character is heavily rewarded, which completely disincentivizes creating new ones. In reality, many iconic anime feature a protagonist for just one series. Forcing players to reuse the same character over and over isn't fun, nor does it feel true to the medium. The achievement design is equally questionable. To unlock the final achievement, you must: a) Build a Kairobot Statue b) Unlock the Kairo TV Station (requires maxing out relations with all other stations and reaching Year 28) c) Level up the Apartments theme to Level 5 d) Reach over 15 million max viewers The game never states these requirements or even hints at them, which feels like poor design. Ultimately, Anime Studio Story is worthy of a casual playthrough, but it isn't worth full price. Given its flaws, it is much better grabbed on a 50% off or deeper sale. The core loop can be fun, but Game Dev Story is simply the better, more enjoyable game overall. I got this for about 80% off, making it great value.
对游戏发展国的拙劣重制,而且还没重明白
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