
Animal Rescuer is helping lovely animals through exploring an epic world with faster gameplay and increased quest and combat intensity.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This feels really poorly janky. Like combat is horrible and really weirdly thrown in and feels like it shouldnt be there. The constant hit e to gather and then craft to hit e on an animal is lacking some kind of player engagement. The "you must save your wife by saving allll the animals by doing this massive deed for a witch." seems really random Like I hate having to point to a tiny system in warframe but like this could have been like warframes little hunt and capture. It could have been like we do a quest to gather X give to merchant they make us a blow gun that tranqs an animal we hunt, or get htem out of a bear trap or something. Then carry them back to our ship or whatever. Not oh just hit E then pay 50g per animal at a static npc and do nothing.
Animal Rescuer, developed and published by Turquoise Revival Games, is an action RPG that immerses players in a world where the primary objective is to rescue and care for animals. Released on December 22, 2020, the game offers an open-world experience filled with quests, combat, and exploration. Despite its noble premise, the game has received a mixed reception, with a 61% user score on Steam, indicating a divided audience. In Animal Rescuer, players embark on a journey through diverse environments, from medieval cities to lush forests, aiming to rescue various animals in distress. The gameplay combines traditional RPG elements with a focus on animal welfare, allowing players to interact with wildlife, craft medicines, and engage in combat to protect the creatures they aim to save. The game features a dynamic quest system, where players can undertake missions to earn rewards, unlock new areas, and gain the trust of the in-game community. One of the game's standout features is its attention to detail in animal design. Critics have noted that the animals possess lifelike behaviors and appearances, enhancing the immersion and emotional connection players feel towards them. The world-building is also commendable, with richly designed cities and villages populated by a variety of characters, each contributing to the game's narrative depth. However, the game is not without its flaws. Combat mechanics have been a point of contention, with some players finding them laggy and confusing. The text-to-speech dialogues, while ambitious, have been criticized for their robotic delivery, detracting from the overall storytelling experience. Additionally, issues such as grammatical errors and occasional bugs have been reported, which can disrupt the gameplay flow. Despite these shortcomings, Animal Rescuer offers a unique blend of action and compassion, appealing to players who are interested in animal welfare and enjoy RPGs with a twist. Its emphasis on rescuing and caring for animals sets it apart from other titles in the genre, providing a refreshing perspective on traditional RPG themes. For those willing to overlook its technical flaws, Animal Rescuer presents an engaging and heartfelt adventure. Rating: 7/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, French, German, Polish, Italian, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese +4 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Animal Rescuer es un juego un tanto peculiar ya que ha fusionado dos géneros de una forma que a mi parecer es correcta, ya que les ha salido un juego bastante disfrutable. Por un lado está el lado survival con la recolección de recursos y fabricación de objetos los cueles necesitas para poder salvar a todos los tipos de animales, que de por sí es una motivación algo rara para un videojuego pero oye, es cómo si te propusieses en vez de capturar pokemon, curarlos. Luego está la parte de combate contra enemigos que aunque es tosco es efectivo, y por último llegamos a la parte de exploración de mundo, no estamos ante un gta o red dead pero si es cierto que te incita a mirar bien cada rincón en busca de esos animales que te faltan para poder completar el juego. En resumen, estamos ante el típico juego que ves y piensas seguro que va a ser un mojón y una vez lo pruebas encuentras un juego entretenido y divertido con bastantes horas de desarrollo detrás y se nota que al menos le han puesto cariño. Lo recomiendo.
+ You save animals. + Cool battle animations and slow-mo make battles look like battle cutscenes. - Those very same battle animations are too flashy for practical gameplay. They are long-winded, randomly selected, and although cancellable, but only at the end of the slash where you thought you'd hit the enemy but you moved a little bit and it cancelled while you get slashed to death instead. There's a super-short range pommel strike mixed in there and I managed to trigger it three times in a row. - Enemies dodge roll too much like they're fighting a Dark Souls boss. - Game puts chests in hidden places, sometimes on rocky platforms, and there are times I got stuck because I slid down into a hole and can't jump back up. No "Unstuck" option. The only option is to quit the game, get reset back to a fixed point, and hope your autosave progress is very recent. - Minimal story.
非常糟糕的游戏
vim aqui falar que ainda não tive coragem de jogar isso 👍 mais o jogo é bao
~这款游戏简直像是用免费素材库拼凑出来的。玩法单调,很是无聊。你老婆生病了,巫婆让你去当兽医,还得治好55种不同的动物。在群岛间到处找动物、采草药、做药水,岛上是个动物就有病,每种动物要的药还不一样,每种都得救一只,重复救能攒经验值,升级可以换更好的武器,但战斗简直是一坨。支线任务全是套娃设计,废话都懒得多说。
Was excited to try this game but it was super laggy so wont be continuing it
游戏地图合格的任务合格的打击感不合格有随机性,游戏用心做的,游戏打击不行没有固定技能随机的技能,房间里BOOS血多也很会躲还要配很多小乐色,吃的东西效果非常短20秒最长效果了,没有铠甲装备系统,只有十几把武器可以买,金币比较贵重杀强盗会掉10金币,在河边一个露天房间里半码头boos卡墙壁杀了一次掉了把3000金币的武器,金币不要乱用报告运输动物,打强盗金币和经验都有,可以做一些药治疗牢笼里的动物那些不要运输费,看好动物盘合药解锁一次就可以了看到药材一路经过都幺幺去采摘,看见蓝色发光的宝石箱子,很多任务都要宝石和金币,所有任务都没有金币奖励。没修改器打不过BOOs只能想办法卡墙卡住子。
Kto, jak i po co to stworzył i co to ma być? Wygląda jak amatorski ulep z assetów od totalnej czapy w Unreal Engine i tak samo paskudnie chodzi. Mechanika to jakieś drewno sposób walki to drewno, fabuła i narracja to cringe wielkiego kalibru. Pierwsze wrażenie jak się patrzy na obrazki w sklepie, że to straszny paździerz, nie jest mylące i intuicja oraz wzrok podpowiada słusznie, aby tego nie tykać. Zwiodły mnie te pozytywne peany w komentarzach jakie to i oh i ah... ma sa kra... Te 85 osób wychwalających ten produkt to chyba sami autorzy, ich znajomi i rodzina. Bo nie mam inneg wytłumaczenia na to, co się tu zadziało.
Players by region
Where this game's players are, estimated from review languages.
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