
When a mysterious beam from space transforms the world into a game, the Angry Video Game Nerd must return to put the "ASS" in ASSimilation. Utilize new mechanics, power-ups, abilities, and collectible armor pieces to defeat your most powerful foe yet, and save the world!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Loved the first game on 3ds, this one is just as peak if not slightly better, highly recommended!
Controls are diarrhea ♥♥♥♥ farts.
gra chociaż, że sama nie poleca grania w to, ja nie polecam tej gry sto razy bardziej. Gra jest irytująca, męcząca i nudna. Jak oglądałem trailer to myślałem: " wow jaka fajna muzyka, grafika i jaka akcja" a jak zagrałem to od razu pożałowałem kupna. Próbowałem zwrócić lecz minęły dwa tygodnie. Wiedziałem, że to strata pieniędzy, ale ta gra była taka okropna, że nie prosiłem o zwrot pieniędzy tylko usunąłem z konta byle by tego nie mieć w bibliotece bo nawet ta gra w ukrytych grach mnie bolała. Więc podsumowując nie polecam, może wam się wydawać z traileru że ta gra jest fajna ale uwierzcie mi NIE JEST.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I played the first one on my 3DS when I saw this game on one of the AVGN episodes by James Rolfe. His sereis is the main reason why I like playing retro video games. After playing this game for 2 hours here's my review of the game. You start off in your home with your nes zapper shooting enemies that get in your way. You can get upgrades like the cape that lets you glide for a few seconds, power glove that can break through brick walls, super scope that does more damage, a upgrade that can charge your shots for more damage, a gaming helmet that can let you see hidden blocks, and others. You need to get 6 green triforce stars to make it to the last level. Getting the upgrades can help you out in bosses. Some are hidden but I used a guide to help me out. You fight bosses you might be familiar with like the Nostalgia Critic. When you go idle for a few seconds AVGN gives you the finger. The music in this game is pretty good for a old school inspired game. Some levels were tough for me like those death blocks that can insta kill you or enemies that can one shot you when you get nera them like the chainsaw dudes. You go through different levels like Area 52, a Japan inspired level, board land, sewers, black and white place with ghost, and monsters, and the tutorial level which is AVGN's home. Every level you blow up the level with a bomb killing all the area. You can side items like f bombs that explode when they hit something, steel balls that are used to damage enemies, beer keg that can heal up all your health, and others. Each last level of a stage you fight a boss which was easy for me since I played it on easy diffculty. There are references to James Rolfe's friend and characters from his other shows. There's even reference's to old video games and cartoons like Totaro from my Neighbor Totaro. Even had parts where the game lagged on me like in the sewer level but was normal after a few minutes. I did have a few problems with the game like not being able to use my Xbox One controller properly for this game. I tried to configure the buttons and that didn't help. There are collectables like getting all the nerd letters but stopped after a while because I didn't feel like getting them. If you want to get this game wait untli there's a sale and you can get both games for a good price. I give this game a 8 out of 10.
Angry Video Game Nerd II: ASSimilation is a fast, deliberately unforgiving action platformer that turns the outrageous personality of the Angry Video Game Nerd into a full retro-style adventure. Developed by FreakZone Games and published by Retroware, the game builds its identity around difficult platforming, pixel-art presentation, crude humor, cartoon violence, and constant references to the frustrating design conventions associated with older video games. It is clearly designed for players who enjoy challenges that require patience, memorization, and precise movement rather than an easy journey from one stage to the next. The story embraces absurdity from the beginning. A mysterious beam from space transforms the world into a video game, leaving the Nerd responsible for dealing with the resulting disaster. Instead of simply rescuing a few familiar characters, he now faces the considerably larger task of saving the world. The narrative mainly serves as an excuse to send him through increasingly strange environments packed with enemies, hazards, jokes, and gaming references. It never attempts to become a serious adventure, and that is appropriate for the source material. The exaggerated premise provides exactly the kind of setting needed for the Nerd's angry personality and vulgar commentary. Platforming is the heart of the experience. Stages demand accurate jumps, quick reactions, and careful observation because environmental hazards can eliminate the player with little warning. Progress often involves learning where dangers are positioned and adapting after failure. This produces a rhythm in which dying is not necessarily evidence of poor design but an expected part of understanding each stage. The game intentionally recreates the feeling of extremely difficult retro platformers while presenting that frustration as part of the joke. Successfully clearing a troublesome sequence after several unsuccessful attempts can therefore be genuinely satisfying. ASSimilation expands its gameplay through new abilities, mechanics, power-ups, and collectible armor pieces. These additions give the sequel more variety and make exploration worthwhile beyond simply locating the end of a level. Armor upgrades provide additional motivation to search through dangerous areas, while the broader selection of abilities allows the game to introduce obstacles that require more than basic jumping and shooting. This progression helps prevent the challenge from feeling completely repetitive, since players gradually gain more tools while stages continue introducing new ways to test their understanding of the controls. The difficulty remains one of the game's defining qualities, although it also limits its appeal. Players who enjoy mastering difficult platforming sequences should appreciate the demanding structure, particularly because success depends heavily on learning patterns and improving execution. Those who become frustrated by frequent deaths may have a very different reaction. The game makes little effort to disguise its old-fashioned attitude toward challenge. It wants players to struggle, fail, understand what went wrong, and try again. That philosophy complements the Angry Video Game Nerd theme exceptionally well because the entire character was built around reacting to irritating and unreasonable video game experiences. Visually, the colorful pixel graphics reinforce the connection to classic console games without requiring the presentation to imitate a specific title. Characters, enemies, environments, effects, and exaggerated violence all benefit from the retro aesthetic. The cartoonish nature of the graphics also allows the game to feature gore and ridiculous situations without becoming visually disturbing in a realistic sense. Its energetic soundtrack complements the pace of the action and contributes to the sense that the player is moving through an intentionally exaggerated celebration and parody of old-school gaming. The humor is just as important to the game's identity as its platforming. Players should expect strong profanity, crude jokes, scatological humor, alcohol references, adult themes, blood, and cartoon violence. The comedy is intentionally immature and excessive because that style is fundamental to the Angry Video Game Nerd character. Longtime fans will probably find the approach familiar and appropriate, while newcomers may find some jokes unnecessarily vulgar. The game does not attempt to make its humor universally appealing, and its willingness to remain faithful to its source material is simultaneously a strength and a potential barrier for players who prefer cleaner comedy. The overall structure is primarily intended as a focused single-player experience. Steam achievements and trading cards provide additional incentives outside normal progression, but the central attraction remains completing the campaign and overcoming its demanding stages. The modest technical requirements also fit the retro presentation, making the game far less demanding on hardware than visually elaborate modern releases. Its design priorities are concentrated on responsive action, challenging levels, recognizable pixel graphics, and personality rather than technical spectacle. What ultimately makes Angry Video Game Nerd II: ASSimilation successful is the way its theme and mechanics support one another. A conventional or forgiving platformer would have been a strange fit for a character famous for raging at irritating games. Instead, FreakZone Games creates an adventure where traps, repeated deaths, bizarre enemies, vulgar jokes, and retro design become interconnected parts of the experience. The difficulty is not simply present to increase playtime; it reinforces the parody. Likewise, the absurd comedy is not merely decorative because it provides context for the intentionally ridiculous obstacles and situations encountered throughout the campaign. Angry Video Game Nerd II: ASSimilation is therefore easiest to recommend to players who already appreciate demanding retro platformers or the humor of the Angry Video Game Nerd series. Its precise action, expanded abilities, collectible armor, colorful pixel presentation, energetic personality, and deliberately punishing stages make it a strong sequel with a clear understanding of its intended audience. Its crude humor and frequent opportunities for failure will inevitably discourage some players, but removing those characteristics would also remove much of what gives the game its distinctive identity. As a challenging platformer and an interactive extension of the Nerd's exaggerated world, it delivers a focused and entertaining experience that rarely forgets what it is trying to be. Rating: 8/10
Plays like games we grew up with with little big of nostaligia. Fun game for a few hours!
holy hidden gem bru. 10 out of 10 in underrated terms
The Angry Video Game Nerd Adventures II: ASSimilation is een waardig vervolg op de eerste game. Als je dacht dat die niet beter kon, dan moet je echt deel twee eens proberen. Alles wat je hoopte dat ze zouden toevoegen aan dit tweede spel, is in grote lijnen ook echt aanwezig. De gameplay is nog vloeiender, mede door de wall jump en de extra skills die je kunt vrijspelen. De graphics zijn nog altijd heerlijk retro en de muziek is geweldig. Voor de echte fan is deze game een absolute aanrader, maar ook voor niet-fans is het spel zeker de moeite waard. Sommige humor zullen zij misschien niet direct snappen, maar ik kan je vertellen: het past perfect in het straatje van de Nerd. Ik heb hier ook een uitgebreide review van geschreven, deze staat als een User review op Tweakers, deze kun je vinden op https://tweakers.net/productreview/297264/the-angry-video-game-nerd-adventures-ii-assimilation-windows.html
ASS!!!
love the man but not the game
Players by region
Where this game's players are, estimated from review languages.
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