
From commanding the battle standing on the bridge of your flagship all the way down to tactical infantry firefights - AFF brings together all the combat you ever loved in a rich science fiction setting. Boarding, pilotable capital ships, deep weapon customization and full Bot support included!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 673 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Already infested with hackers and ♥♥♥♥♥♥♥♥. By the time it gets fixed the game will be dead. STAY AWAY
Boring game ?!18!? years down the drain. You'll never climb. Play Planetside 2 stupid. Play Ravenfield stupid. Also game runs poorly.
peanamis
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 674 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A note to the devs: adding a progression system ensures that players who do well in the game are the ones who play the most, leading to better product engagement with the drawback of not having all players fight on an even playing field. By not adding progression into your game, you have limited your potential ROI from whales, Loseout on sales from shortcut packs, and generally make the game less enjoyable for your shareholders. Activision would look at Angels Fall First and write a masterclass on proper game monetization and consumer management. And I am sure that the Devs of Angels Fall First would play a Call of Duty game and write a masterclass on player choice, game optomization, weapons balancing, and business ethics. It costs less than a skin pack for fortnut or Body Odor 7, it runs on servers instead of a dedicated matchmaking system so players can host their own games, and it doesn't force you down weird progression trees.
Yo AFF, i heard you were dead. If this game had dropped in the early to mid 00's, it would have had legendary status. Thanks to the devs for keeping with it, i need to give it the time it deserves, which is hard, because i'm old enough to remember the early 00's, which is some kind of irony i'm sure. Edit: Grammer.
Never had the chance to experience those old cod/battlefield games? Play this game and feel the scifi future of the past engulf you with nostalgia + great gameplay (with full offline bot support!)
labor of love for sure, also the bots are competent (mostly) so even playing offline isn't a negative experience
As unbalanced as a game could be multiple issues but the straw that broke my back was a gunship can spin above the map fast enough to be invincible even with the whole team trying to kill it essentially making the map unplayable
I dont know. I guess if you want to play a game that feels like it was made in the 90s, and you can handle that, this game may be for you. It doesnt feel good to me. Maybe I've been spoilt and I like the concept of this game, its just the delivery for me wasnt good enough. I barely made it through one match and the next match was like a conquest match and a lot of people were hiding. It seems good but it isn't for me. Needs a lot more polish. I may refund it, but I think it is worth a try. There is work to be done here.
Very fun game, the player base isn't huge but you can play with bots even in public lobbies. I would like to see controller controls get better, a few more guns, and more maps. 8/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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