
New Real Time Strategy Game based on medieval times, where you will control powerful factions and empires, with large-scale epic battles, asymmetric civilizations, unit customization system with RPG elements, dynamic AI, 8K support and much more.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tại sao tôi không thể sử dụng Editor của Ancient Wars Medieval Crusades ?
Вспомнил детство
分辨率很奇怪,要么调低要么不能显示完全,而且人物动作真的很不流畅,UI也很一般
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $41.2K | 189 | 93% | $6.99 | |
| $41.2K | 143 | 80% | $8.99 | |
| $41.2K | 463 | 88% | $4.99 | |
| $41.2K | 420 | 94% | $7.99 | |
| $41.2K | 50 | 84% | $17.99 | |
| $41.1K | 147 | 41% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $204.7K | 496 | 75% | $19.99 | |
| $437.8K | 458 | 58% | $13.99 | |
| $156.3K | 118 | 65% | $39.99 | |
| $59.1K | 166 | 54% | $9.99 | |
| $5.2K | 24 | 58% | $9.99 | |
| $1.4K | 7 | 57% | $6.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Spanish - Latin America, Russian*, Portuguese - Portugal, Portuguese - Brazil, Hungarian, Polish*languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Harika bir oyun yapanları çok tebrik ediyorum.Yeni ırklar da bekliyoruz.
Great game! A classic RTS experience with the golden horde game touch, but it isn't perfect yet, there is a bug where when I save the game at some point, and when I load it, it's just a black map and my save is lost which is anoyying because i mainly save the game at some part of long campaign mission and losing all of that progress is just frustating, and also at some point the game is so lag which probably because of the game itself need more adjustment, clearly its not my hardware because i have external gpu. Then i think some of the secondary objective of some campaign need to be changed because at some campaign like the end of the crusade campaign, the secondary objective is just too hard to obtain and making it goes from fun to not fun because of this, and some campaign is just straight up boring and shallow for me and need some more interesting campaign that not focused only defending a city or building an army for siege, a more campaign about journey of a hero before becoming it or a campaign about spying like the persian ilkhanate campaign could be fun, and the ai difficulty need to be recalibrate too because in the hard difficulty its just like the ai is cheating with its economy. Also, dev, can u add or make the russian campaign in this game because I really like that empire in the Golden Horde game. Some suggestion from me to make the veterancy feature on troops which level up from light to medium infantry or militia to light infantry on max level become just when they got level up not only restricted to max level and only rise 1 tier not to the edge which is the heavy infantry soldier, so its not really hard to make that troops become stronger because honestly the main part why i like this kind of mechanic is to see the troops changing from peasant to medium and then heavy infantry after battle, and seeing them going from no armor to baddass strong heavy infantry that can take 5 fresh unit at once !. And each troop from different empire need more unique characteristic that differ it from other empire, like for example the mongolian empire in the golden horde having no wall building option to build, but the army got stronger faster because after leveling the troops to level 2 they already tranform into a heavy and spesific unique infantry that are stronger than any other level 2 troops, this become their main strength and really unique characteristic that differ the gameplay than other empire, this game need more of this.
super
I would say that overall I do like it, but I am upset about some things, mainly 2. Performance is pretty good, better than Ancient wars sparta I would say, as that game I had constant issues with dysync when playing with my brother in 1v1 or v ai. One thing I dislike is it is pretty barren compared to Sparta, i get it though since it is early access. Just sucks because there are villages you can capture but they give no tribute. My biggest complaint is that it seems that some factions were given more love in the model design than others. The Templars, Russians, and Arabs look pretty good on model design for weapons and units, thought there is room for improvement in my opinion, but the one faction I am heavily disappointed in is the Byzantine empire. They don't even look like Byzantines at all. They are a lazy reskin of the Persians from ancient wars Sparta. Their weapons, and units look like crap and just don't represent what they are supposed to be, and for me that was heavily disappointing as I love the Byzantine empire, I play them in AoE 4, despite not winning half the time, due to their culture and history being something cool. It kind of reminded me of the Romans from ancient wars Sparta, also being disappointed with the models of units as they were pretty bad in my opinion, some of them being reskins of Macedonian models. Besides them, I genuinely liked the other factions. Disregarding my whining of that, The game is pretty fun. Generally good and has potential. I would recommend when on sale, but urge anyone interested to try out ancient wars Sparta as it is more fleshed out in the sense of factions and game play mechanics. Overall 7 out of 10 (6 because of Byzantines but that just comes down to nit picky preference in model and not game play)
第一关的次要目标保障不要死超过10个单位其实如果忽视掉并不是不能通关,但是问题在于这款游戏的人口本身上百,又不需要大量的农民占据人口数额,设计这样的次要目标就有种存心不让玩家达成的感觉了,而一般来说设计这种次要目标的前提是要有让玩家避战的胜利方式,而不是一边主线要求爆兵拆基地,一边次要要求玩家不要损失单位,而且这种次要目标很不适合作为第一关的内容,毕竟第一关承担的是教学任务,整一个高难次要目标做啥啊
Игра получалась хорошая и интересная много тактик можно применить. ПРОСЬБА К РАЗРАБОЧИКУ ИГРЫ добавь всем расам рынки и тренеровачные лагеря, как ты это сделал в Спарте, потому, что рынка очень не хватает он есть только у монголов, а должен быть у всех для баланса и улутшения игры. За Византию убери автоматическое повышение воинов до более тяжелых, так как это не очень удобно может я хочу большую по численности армию, а с этим повышением я теряю эту возможность. Например я хочу много воинов, пусть они будут не такие танковые, но их будет много, а с этим автоматическим повышением до более тяжелых я теряю эту возможность, зачем мне танковые воины которые будут сидеть в вышках для охраны базы иза чего я могу меньше использовать воинов для нападения. Уважаемый разрабочик обрати внимание на эти предложения и тогда игра станет гораздо лучше!
玩到一半會當掉
Players by region
Where this game's players are, estimated from review languages.