
Ancestors Legacy is a squad-based real time strategy with a strong focus on tactics. Inspired by medieval European history, it brings to life four different nations and their conflicts, usually solved by war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 27 → 0.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 8.7Kreviews | 79% | — | $7.5M |
| $34.99 | 1.3Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 831 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Did not work for me as i could not progress through the first tutorial no matter what i did while forming the shield wall all enemies were defeated and it just sat there waiting for something to happen which never did luckily i bought it on loaded for only 1.49 british pounds so im not too bothered but if i had payed 19.80 i would have been bummed off and triggered instant refund.
非常好玩的冷兵器时代游戏 就是深度有点可惜 要是能再加几个兵种就好了 非常推荐
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 571.8/day in the week to Jul 16 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Czech, Simplified Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 831ratings |
| 82% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 834 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
👎
藏在光鲜亮丽的视觉表现下匪夷所思的RTS设计 [hr] 单是接战后无法拉开只能败退回基地这点,就足以让我给出差评了。作为RTS却削弱即时选择战术的权力,将遭遇战退化成排阵比拼,在我看来就是冲突设计。想要强化接战的地位完全可以设计成有损脱战,至少不会变成现在这种轮战情况,堆人命硬拖时间。明明小队近战这个思路还不错,兵种设计也不赖,偏偏搭上这个诡异设计。 除此之外,扩展内容量少。缺少更新,可选的种族、新颖的兵种都太少了。RTS种族兵种选择少的话很容易腻,可重玩性远低于其他类型。有限的军队数限制了战场规模和战术选择,多人对抗时人数优势比战术还重要。 当然这游戏也并非没有优势。相比于其他RTS背景环境更丰富更清晰,近距离交战的时候也会渲染交战动作,很有真实感。但RTS终究是看重游戏性的,精致的画面表现只能是锦上添花不能力挽狂澜。 它确实有一定有趣的成分,但不多,属于典型的创新牺牲品。
...
Fire game cant lie
Very fun, love this game
《先祖遗产》(Ancestors Legacy)是一款以中世纪欧洲为背景的即时战略游戏,融合了历史题材、战术策略与小队作战机制。以下从核心玩法、视听表现、战役叙事、优缺点等方面进行综合评价: --- ### **一、核心玩法:简化运营,专注战术** 1. **小队制战斗与资源简化** 游戏摒弃了传统RTS复杂的基地建设和微观资源管理,转而通过占领村庄自动获取资源(木材、食物、铁块),玩家需专注于部队调配和战术执行。这种设计大幅加快了游戏节奏,单局通常在30分钟内结束,适合偏好快节奏战斗的玩家。 2. **兵种克制与战术深度** 兵种相克系统显著(矛兵克斧兵、盾兵克矛兵等),且侧翼或后方进攻可触发额外伤害加成。远程单位需谨慎使用以避免误伤,骑兵则擅长冲锋但难以持久近战。战斗中还融入天气、昼夜、地形等动态因素,增加了策略多样性。 3. **阵营差异化与平衡性问题** 四大阵营(维京、盎格鲁撒克逊、日耳曼、斯拉夫)各有特色,如维京步兵强势、斯拉夫弓骑灵活。但平衡性争议较大,例如盎格鲁撒克逊因一级兵种弱势,在1v1对战中处于明显劣势,部分阵营后期依赖人海战术导致策略性下降。 --- ### **二、视听表现:虚幻4引擎下的中世纪画卷** 1. **画面细节与沉浸感** 游戏采用虚幻4引擎打造,场景建模精细,动态光影、天气效果(如暴风雨后的水洼反光、篝火烟雾)以及植被互动(如蒲公英飘散)极具真实感。电影视角模式让玩家可近距离观察战斗细节,如刀剑碰撞和士兵动作。 2. **音效与叙事风格** 战役过场动画以第三人称视角切入,配以历史插画和旁白,强化了剧情代入感。焚烧村庄时的居民惨叫、战斗中的金属撞击声等音效设计,进一步烘托了中世纪的残酷氛围。 --- ### **三、战役叙事:历史与虚构的交织** 1. **角色驱动的剧情** 单人战役围绕多个历史人物展开,如维京先知卢利克、波兰国王梅什科等,剧情融合真实事件与神话元素。例如卢利克因预知国王被血亲所杀而引发内讧,最终沦为狂战士;梅什科通过长矛小队统一波兰,结局充满史诗感。 2. **关卡设计的亮点与缺陷** 部分战役任务设计巧妙,如潜行偷袭、多线防御等,但部分关卡存在“突然刷敌”的突兀设定,需玩家提前囤积资源应对,初次体验易产生挫败感。 --- ### **四、优缺点总结** **优点** - **画面与沉浸感**:即时战略类游戏的顶级视听表现。 - **战斗系统**:兵种克制与战术操作富有深度,侧翼包抄、埋伏等机制提升策略性。 - **历史叙事**:战役剧情基于真实历史改编,角色刻画生动。 **缺点** - **平衡性问题**:阵营强弱差异明显,多人模式后期趋于单调。 - **运营简化争议**:资源采集自动化削弱了传统RTS的运营乐趣,部分玩家认为策略深度不足。 - **操作学习成本**:阵型切换、指令组合需一定学习时间,新手可能难以适应。 --- ### **五、适合玩家群体** - **推荐**:中世纪历史爱好者、偏好快节奏战术对抗的即时战略玩家。 - **慎选**:追求复杂运营或长期策略深度的传统RTS玩家。 --- ### **结语** 《先祖遗产》在继承经典RTS机制的同时,通过简化运营、强化战斗细节和历史叙事,打造了一款独具特色的中世纪战略游戏。尽管存在平衡性和深度不足的问题,但其视听表现和战役设计仍值得一试,尤其是在即时战略日渐式微的当下,为玩家提供了新鲜的体验。
战斗很激烈,值得一入
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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