
Ancestors Legacy is a squad-based real time strategy with a strong focus on tactics. Inspired by medieval European history, it brings to life four different nations and their conflicts, usually solved by war.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 27 → 0.71/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 8.7Kreviews | 79% | — | $7.5M |
| $34.99 | 1.3Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
总体而言是个值得一玩的冷兵器时代的RTS游戏,以下是一些心得: 1、新手玩的时候会抱怨两军交战在路口堵上导致后续部队看戏,或者抱怨弓箭手老是射击自己人,在简单模式的剧情战役里,你几乎所有关卡都可以用英雄一个人在前面吸引所有地方单位的攻击,然后大量的远程部队绕后在侧后方输出射箭,打人速度相当快,敌人不多的时候你甚至可以直接站在英雄后面kuku射,射完英雄单位回血后继续带头冲锋(维京人乌尔夫第四关经典打法) 2、剧情关卡都有各自特殊的发展和逃课打法,背板敌人出兵以后会容易很多,不行的话就多试几次。 以下反馈一下遭遇战模式的问题: 1、中等和简单难度的ai资源获取比玩家要少一些,困难持平,疯狂难度的ai木材和铁器获得效率显著高于玩家,食物看起来是一样的,所以在打疯狂的ai的时候注意前期被对面爆兵,越难的ai战术越多,部队集结数量一起进攻越明显。 2、反馈bug:(欢迎玩家解释或者提交) a.烧毁村庄以后村庄外观一直处于焚毁状态,哪怕显示占领也无法派出农民去资源点或者武装村庄 b.焚毁ai的全部关键建筑后,触发ai战败判定焚毁所有基地建筑,但是会有零星建筑等火灭了以后开始自我修复,必须等待完全修复以后再焚毁可以彻底摧毁,不然等他刚开始修你就烧等火灭了就又开始修复了,触发以上bug修复的一般的建筑没有再建造的功能(兵营、城镇大厅等,无法建造),但是如果是修复的箭塔箭塔可以攻击你,有一次我以为已经烧完了结果后续部队路过的时候被箭塔收了路费。
[h1]Great game[/h1] A fantastic addition to the RTS style, Absolutely love the battlefield being littered with bodies. Not an easy game to play on SP. stories are kinda gripping. Mostly it is just a well executed addition. Definitely recommend.
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Every market we collect.
Reviews, worldwide (the counter carries no country): 571.8/day in the week to Jul 16 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Russian, Czech, Simplified Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| 831ratings |
| 82% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+
✞ ЗА недорого отличная игра, но морально устаревшая и: минусы: долго, нудно, тип строительства как у первой части битвы за средиземье т е сугубо твой лагерь. ✞ Насущный минус управления: нельзя при общем управлении всеми отрядами, использовать их отдельные способности, то есть приходится заниматься симулятором кликера, выделяя всех отдельно. ✞ плюсы: разные временные периоды, отличная графика, неплохая физика, приятная кампания за Тевтонский Орден ))) ✞ ОБЪЯСНЯЮ СУТЬ почему игра глобально не удалась: бои очень долгие, при этом динамика частота боеёв невероятно высокая: постоянный спавн новых отрядов, система развития примитивная и каждую миссию всё по новой, нет свободы строительства, нельзя скажем возвести какой то замок интересный и тд, это всё заранее предпостроенные моменты, битва наслждаешься несколько часов, но надо же миссии проходить, из-за чего всё сводится к нудным захватам деревень, сжигаю лагеря и перестройке (зачем) если весь гарнизон перебить - смысл сжигать и тратить на это время. ✞ Короче с точки зрения механик полнейшая чушь. Но графика офигенная, я понаделал 100 картинок крутых. Но не более, скажем человек как я что увидит видео или скриншоты битв непременно захочет купить, но увы дальше кинематографии оно не пошло, в это не поиграть именно в том виде в котором ты ждёшь. ✞ ГЛАВНЫЙ ещё нюанс это количество отрядов и их малочисленность. То есть я бы предпочел просто одну большую армию у каждой стороны и скорость битвы быстрее в 2.5 раза, без бесконечно спавна и тд реализовано очень муторно, т е я не смог найти смысла в игре от которого получаешь фан. В качестве фарма ачивок разве, и только. ✞ Кстати хз как некоторые челики продерживаются по 50 часов в этой игре, она к сож не затягивает, слишком нудно к примеру это как тотал вар на 100м ходу, только спустя полчаса миссии здесь... Жаль короче. Потенциал был, но его не реализовали. ✞ НЕТ немецкой озвучки или французской, или русской украинской (ну уже чисто для нашей аудитории), английский здесь буквально не нужен, буквально ВСЕ периоды который охватывает игра это либо чистый либо смесь германских/французских языков. ✞ ХОТЯ актеры английского звучания очень старались, отлично, но не лаконично поскольку это вообще не соответствует данным событиям. ✞ ВЫВОД: игра устарела относительно механик на 2026, но она актуальна по физике и графике, я искренне НЕ ПОНИМАЮ почему разрабы не делают обновление, достойное 26го гойда. ✞ То есть буквально все эти базы из разряда варкрафта 2000 года где надо туда сюда бегать, тупо НАДОЕЛО, хочется отстроить себе не базу, а один крепкий замок и сразиться с противником, провести качественную осаду 3/1 где ворота всегда будут закрыты, а на стенах лучники. НО УВЫ 75% игры это симулятор захвата деревень..........
nice game
its awesome
i wasn`t expecting it but is a very good game and fight dynamics are great and different than others
《先祖遗产》(Ancestors Legacy)是一款以中世纪欧洲为背景的即时战略游戏,融合了历史题材、战术策略与小队作战机制。以下从核心玩法、视听表现、战役叙事、优缺点等方面进行综合评价: --- ### **一、核心玩法:简化运营,专注战术** 1. **小队制战斗与资源简化** 游戏摒弃了传统RTS复杂的基地建设和微观资源管理,转而通过占领村庄自动获取资源(木材、食物、铁块),玩家需专注于部队调配和战术执行。这种设计大幅加快了游戏节奏,单局通常在30分钟内结束,适合偏好快节奏战斗的玩家。 2. **兵种克制与战术深度** 兵种相克系统显著(矛兵克斧兵、盾兵克矛兵等),且侧翼或后方进攻可触发额外伤害加成。远程单位需谨慎使用以避免误伤,骑兵则擅长冲锋但难以持久近战。战斗中还融入天气、昼夜、地形等动态因素,增加了策略多样性。 3. **阵营差异化与平衡性问题** 四大阵营(维京、盎格鲁撒克逊、日耳曼、斯拉夫)各有特色,如维京步兵强势、斯拉夫弓骑灵活。但平衡性争议较大,例如盎格鲁撒克逊因一级兵种弱势,在1v1对战中处于明显劣势,部分阵营后期依赖人海战术导致策略性下降。 --- ### **二、视听表现:虚幻4引擎下的中世纪画卷** 1. **画面细节与沉浸感** 游戏采用虚幻4引擎打造,场景建模精细,动态光影、天气效果(如暴风雨后的水洼反光、篝火烟雾)以及植被互动(如蒲公英飘散)极具真实感。电影视角模式让玩家可近距离观察战斗细节,如刀剑碰撞和士兵动作。 2. **音效与叙事风格** 战役过场动画以第三人称视角切入,配以历史插画和旁白,强化了剧情代入感。焚烧村庄时的居民惨叫、战斗中的金属撞击声等音效设计,进一步烘托了中世纪的残酷氛围。 --- ### **三、战役叙事:历史与虚构的交织** 1. **角色驱动的剧情** 单人战役围绕多个历史人物展开,如维京先知卢利克、波兰国王梅什科等,剧情融合真实事件与神话元素。例如卢利克因预知国王被血亲所杀而引发内讧,最终沦为狂战士;梅什科通过长矛小队统一波兰,结局充满史诗感。 2. **关卡设计的亮点与缺陷** 部分战役任务设计巧妙,如潜行偷袭、多线防御等,但部分关卡存在“突然刷敌”的突兀设定,需玩家提前囤积资源应对,初次体验易产生挫败感。 --- ### **四、优缺点总结** **优点** - **画面与沉浸感**:即时战略类游戏的顶级视听表现。 - **战斗系统**:兵种克制与战术操作富有深度,侧翼包抄、埋伏等机制提升策略性。 - **历史叙事**:战役剧情基于真实历史改编,角色刻画生动。 **缺点** - **平衡性问题**:阵营强弱差异明显,多人模式后期趋于单调。 - **运营简化争议**:资源采集自动化削弱了传统RTS的运营乐趣,部分玩家认为策略深度不足。 - **操作学习成本**:阵型切换、指令组合需一定学习时间,新手可能难以适应。 --- ### **五、适合玩家群体** - **推荐**:中世纪历史爱好者、偏好快节奏战术对抗的即时战略玩家。 - **慎选**:追求复杂运营或长期策略深度的传统RTS玩家。 --- ### **结语** 《先祖遗产》在继承经典RTS机制的同时,通过简化运营、强化战斗细节和历史叙事,打造了一款独具特色的中世纪战略游戏。尽管存在平衡性和深度不足的问题,但其视听表现和战役设计仍值得一试,尤其是在即时战略日渐式微的当下,为玩家提供了新鲜的体验。
good game
It reminded me heavily of "Praetorians" from 2002 but unfortunately somehow feels even more simple, somewhat dumbed down and less polished. I played about halfway through the game, but after realizing there wasn’t much more variety or interesting gameplay to discover, I decided to quit. Don’t get me wrong the game isn’t bad. It’s simple but executes the RTS elements (rock-paper-scissors principle) well enough and it offers enough content - probably up to 40 hours. I’m also a fan of the hero units and the overall animations look great, though if you look closely, some of them feel off. My biggest issue was the campaign. The missions offer very little variety. The only level that really stuck with me was the one where your ally keeps “stealing” your units. Even that was a nuisance to play but it alteast offered some variety. The game also lacks any options to speed things up, which makes it feel sluggish. Waiting for units to slowly move across the map is simply boring and is one of the reasons missions can take up to an hour to complete. The AI doesn’t try to outsmart you, it just overwhelms you with numbers, and it often gets confused when attacked out of the fog of war or when you retreat back into hiding. Voice synchronization is decent, but the writing is just bad - I skipped most of the cutscenes because of it. It’s also nowhere near as cinematic as the store page makes it seem. I ran into quite a few technical issues as well. Some were harmless, like units ragdolling into orbit - funny but immersion-breaking. Others were much worse, such as corrupted or deleted save files, which is unacceptable, especially since some missions drag on and feel poorly balanced. On top of that, bowmen sometimes turn into homing missiles when targeting retreating units, traps occasionally don’t work at all, and archers seem perfectly capable of breaking the laws of physics just to friendly-fire their own troops. Overall, it’s fine but nothing special. I’d only recommend it at a very heavy discount — definitely not at full price. There are much better alternatives available for less money. Mixed review. (5.7/10) Edit: Destroying the castle wall in Story 1, Chapter 5 with a scorpion instead of a catapult or trebuchet completely took me out of the experience. I still don’t understand how that’s supposed to make any sense.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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