
Stuck in the Underworld without the slightest clue why, a young fiend has a bit of a mystery to solve in this action/adventure platformer. With a world to explore, a past to uncover, and quite the task to complete, players must embark on a quest filled with monsters, towns, dungeons, bosses, and various platforming challenges.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"An Imp? A Fiend!" isn't perfect by any stretch of the imagination, but I was surprised by what a solid little platformer this turned out to be. This game can be rather aptly described as a cross between Castlevania and Super Meat Boy, with jumping puzzles spread out between areas where the focus is heavily on exploration. The controls in this game are remarkably responsive, which is a good thing, because there's a few tough rooms where you'll need to use that to your full advantage. The story, to the extent it exists, wasn't great, but it did provide the incentive necessary to play to the end. While tight controls form the backbone of a good platformer, I'd say just about every other element of this game could have done with a lot more work. Early on, when the flow of the game isn't quite established, it can be difficult to figure out that this game is open-ended, with no set path or order by which is needs to be completed. Boss battles are simple and the rest of the enemies are fish in a barrel, meaning that this is a short, easy game that quickly reaches an unsatisfying conclusion: In one of my least-favorite indie game tropes, this game ends by teasing a sequel that will never come. Still, I finished this one up in just under 3 hours, and I had a decent time, so I would say I got my 99 cents worth.
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Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2/10
Bad
Não tem nada pra fazer, só plataformas, chaves e uns chefes no final das dungeons. Não compre.
removed
Finally beat the game. One room killed me more than the rest of the game combined. All of the trickiest challenges are the "one pixel between life and death" sorts. Didn't really like the story or atmosphere. Didn't like the endng. Didn't like the bosses. Didn't like how certain random aspects in certain rooms and boss fights made it feel like the [u]possibility[/u] of victory was random... Kinda liked the main character and the controls, though. I read the warnings from other dissatisfied customers, and so I'll repeat them. Take this character, put him in a different platformer, gold (or at least silver). This game as it is? Let's put it this way, I'm enjoying the Steam trading cards more than the actual game.
💋
candles are annoying, you just can't find the timing, they're firing at you while you already in them.
A nice little precision platformer. Quite fun to play, although i'm not a fan of this game's backtracking. Beaten in 90 minutes.
Лютое дерьмо
Players by region
Where this game's players are, estimated from review languages.
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