
Amplitude is a story-centric visual novel. You play as either Adam or Eve, a murder victim who made a dubious deal to seek revenge. With the help of your new vessel, Katy or Jon, will you uncover the mystery or will you take more than you bargained for?
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Languages: English
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Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was an enjoyable visual novel! It had an interesting setting, a satisfying story, and the characters were all fun and well-written. Those are the most important aspects in a visual novel, but Amplitude had a surprising amount of gameplay, too! Wandering town, fulfilling quests, and raising stats was all a bit much to wrap my head around at first. Still, it enhanced the experience a lot once I figured it all out. Overall, I'd recommend this to anyone looking for a unique visual novel experience.
I love this game! Great characters, art style and sound track. I also love the fact that it's connected to your previous game freak-quency! Keep going guys! :)
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一款未来幻想风的恋爱养成游戏。游戏背景在2120年,大部分人类成长时都会发生基因突变拥有超能力,而主角(可选男女)作为没有突变的无能力者,由于各自的原因在某个夜晚自杀。同一晚,谜之人士(可选男女)被不知名刺客杀死,和一名神秘的红眼女子达成了交易,为找出杀害自己的凶手借由当晚自杀的主角复活。复活之后附身者却发现主角的意识竟然也活着,而且身体控制权会在两人之间轮换,于是主角和附身者达成协议,在继续主角生活的同时调查附身者死亡的真相…… ++大量CG,从丑到我可以都有(LIZ和男主的,作为女生我真的可以(#^.^#) ++设定新颖有趣,主角和附身者一个操控另一个吐槽超级有意思> w <, +UI走心,男女主角属性界面完全不同。 +剧本完整,每个人物都有存在的意义,不存在工具人或纯后宫。 +支线任务很多 +养成难度不高(至少男主线钱足够,属性不够晚上喝酒来补) --流程短,自由度低,([spoiler]无论如何魔女都会降临[/spoiler],[spoiler]结尾善良过高必定BE[/spoiler],[spoiler]真结局也无法改变某不可攻略角色的死亡[/spoiler])不同人物的分支只影响一张结局CG,明明有善恶值差别主线却只有一条,打完有种这游戏没做完的感觉 -养成数值很模糊,往上涨了一个像素点谁看得出来啊喂! -稍微影响体验的BUG(对话时头像显示错误导致搞不清到底谁在说话,有些场合属性增加时没有音效) 男女主角的故事背景和可攻略的人物不同,男女附身者的故事和杀人凶手也不同,所以理论上可以有四周目的游戏体验。男主是表面礼貌温和,实际抑郁自卑的富家少爷,女主是表面暴力叛逆,实际渴望亲情的平民少女,建议选择喜欢的人物带入。由于恋爱关系最终属于主角,所以别带入附身者,把他/她当成给你出谋划策的谋士。
AMPLITUDE: A Visual Novel, developed and published by Ceylon Entertainment, is an independent visual novel that embraces an ambitious mix of science fiction, fantasy, mystery, and romance. Set in a future where humanity has evolved in unexpected ways, the game paints a world shaped by genetic anomalies and social division. People born with extraordinary abilities have become commonplace, and governments have responded by implementing strict methods of monitoring and control. This backdrop provides a compelling foundation for a story that is less concerned with grand battles and more interested in the individuals trying to survive within an increasingly restrictive society. Despite its modest indie origins, the game immediately distinguishes itself through its dense lore and willingness to explore complex ideas. The story revolves around a protagonist who meets an untimely death and is given a second chance under unusual circumstances. Through an agreement with a mysterious girl, the player returns to life by inhabiting another person's body. This premise introduces one of the game's most fascinating themes: the conflict between identity and existence. As players progress, they are confronted with questions about free will, morality, and the consequences of altering fate. The narrative continuously shifts between moments of introspection, suspense, and emotional drama, making it difficult to predict where the story will go next. The writing occasionally ventures into mature territory, featuring violence, disturbing imagery, and sensitive subject matter, all of which contribute to the game's darker atmosphere. A major strength of AMPLITUDE lies in its replay value. Players can customize the experience by selecting the gender of both the protagonist and the body they inhabit, creating multiple combinations that affect interactions and character relationships throughout the narrative. Rather than being a superficial addition, these choices provide fresh perspectives on events and encourage repeated playthroughs. The game offers numerous branching paths, including several major conclusions and a variety of character-specific endings. For fans of visual novels that reward exploration, this structure provides a satisfying incentive to revisit previous decisions and uncover hidden outcomes. The game also attempts to push beyond the boundaries of the traditional visual novel format. Alongside its branching dialogue, AMPLITUDE includes gameplay systems such as stat management, crafting, quests, and a messaging feature that helps flesh out the world and its inhabitants. These mechanics are relatively straightforward, but they add an element of participation that prevents the experience from becoming entirely passive. While players looking for deep role-playing systems may find these additions somewhat simplistic, they nevertheless complement the storytelling and reinforce the feeling that player decisions have tangible consequences. Visually, AMPLITUDE delivers an impressive amount of content for an independent release. The title features a large collection of CG artwork that captures both its lighter moments and its more unsettling scenes. Character designs are expressive and memorable, helping establish emotional connections throughout the story. Partial voice acting further enhances important interactions, while the soundtrack effectively supports the game's shifting moods. Whether the narrative is focusing on romance, mystery, or existential dread, the presentation remains consistent and helps maintain immersion from beginning to end. Not every aspect of the game reaches the same level of quality. Certain sections can become overly reliant on exposition, slowing the pacing as the game explains the details of its world. Some character routes feel more polished and impactful than others, creating an uneven experience depending on the choices made. Additionally, the game's ambitious blend of genres may not appeal to everyone. Players expecting a straightforward romance visual novel or a purely science fiction experience may find its constant shifts in tone somewhat jarring. However, these issues are largely outweighed by the creativity and passion evident throughout the project. Ultimately, AMPLITUDE: A Visual Novel succeeds because it is willing to experiment. It combines multiple genres, meaningful choices, and interactive systems into a package that feels distinct within the visual novel landscape. Its exploration of life, death, and identity leaves a lasting impression, and its numerous branching paths provide enough content to justify multiple playthroughs. While it occasionally struggles under the weight of its own ambitions, it remains an engaging and memorable experience for players who enjoy narrative-driven games that are unafraid to tackle larger themes. Rating: 7/10
I really wanted to play this game, so luckily a wonderful beautiful person gave it to me as a gift. I knew that he was a Dating sim, had a more serious theme and was serious sometimes, but It is not just that. I found the game a lot of fun. The mechanics worked perfectly well. History is sci-fi, as I feel like I miss this kind of story in Visual novel, we have X-note, Area-X and some others. But that game is simple, almost everything has been answered, and yet have a good history ... Anyway I fell in love with the game, I managed to understand even without playing Freakquency, but I've already downloaded it and I'll start as soon as I finish everything I can get it. And the new Demo Lingering. If you like status raising. If you like a bit of comedy. Awesome Mcs, I loved the fours. And all Characters in the game You like a light science fiction. Moving on the map. I highly recommend this game.
制作良心,所以给出推荐,但就我目前玩儿的部分来说,我很不喜欢这款游戏。 首先,可能是我没有仔细阅读简介,我以为这是一个“我”重生到另一具身体上复仇+展开新生活、到处谈恋爱的作品,而且一看“我”的性别可选,宿主的性别也可选,就还以为能有性转换+变嫁相关的剧情;但事实上并不是,因为宿主的灵魂没有死,等于说,这其实是一个“我”俯身到别人身上,去帮别人谈恋爱的故事,那就很奇怪,很多时候都是由“我”来操控这具身体讲话,有些话甚至是违背原主的意愿的,那么可攻略对象最后喜欢上的到底是“我”还是原主呢?总感觉有一丝绿意。 再有,既然是两魂共用一体,那么如果原主性格不讨喜,游玩体验就真的真的很差。我选的“我”是男性,性格比较稳重内敛,附身到了16岁少女Katy身上。虽然一开始就知道Katy是个叛逆少女,但玩儿到由Katy控制身体、不顾“我”苦苦劝阻,非要抢劫无辜路人来发泄不满情绪,结果被人耻辱踩在脚下,“我”还得被迫陪她当无能狂怒的废物这一情节,我就实在玩儿不下去了,告辞!
La historia es muy muy mejorable, hay diálogos que no tienen sentido; aunque es imposible que te pierdas el hilo debido a que está escrito por una posible lectora de Wattpad. Nuestro personaje es un ser tan pesimista y "edgy" que me daba rabia cada vez que hablaba, a tal punto que los finales malos eran los mejores. [spoiler] Por ejemplo en una parte donde un personaje se encontraba en un estado de pánico e ido, empieza a comerse a sus padres y sus amigos que estaban en la misma habitación; de chill. Eh, pero qué. Literalmente se está comiendo a sus padres y ellos tan tranquilos. [/spoiler] Es por eso que me he enfocado precisamente en los diálogos y en la historia. Simplemente no tiene sentido nada. Se nota que el juego intenta tener una base balanceada: estadísticas de personaje, preguntas, citas, entre otros. Pero es que por mucho que lo intente no tiene lo que esperas de un juego de 8,99€. La UI es muy colorida y tiene muchas opciones, pero se siente un poco sobrecargado. No mencionaré el diseño de personajes tanto por la parte de información biográfica como por la de diseño gráfico. Puedes elegir tu género y dependiendo de este habrá cambios, pero hubiera preferido que se centrasen en algo en concreto y no ir más allá de sus capacidades.
Bought this when it wasn't on sale. No regrets.
Fun, good story and lots of quests
AMPLITUDE is yet another instance where I would give more of an average rating if I could, alas, here we are. Story-wise, I liked the fact that you can play as male/female, explore different romances and endings. Now probably the 1st playthrough you'll be left with more questions than answers but the well-thought out aspect is that different endings will give you different perspectives towards the story and the characters that you meet along. There's the incentive for replayability. The visual novel itself sadly, as others have noted already, tries to do too much and doesn't implement anything really well. You have to work to get money, do quests, craft, raise your stats. By the end of any playthrough you'll be left with the feeling that you didn't have enough time to do everything that you wanted to do. The interface as a whole and navigating through the map is counter intuitive and cumbersome until you get used to it. There's some voice-acting here and there, the music is repetitive. Visuals are nothing to write home about, they're antiquated but they do the job. For 9 euro I think you could find better games to play, Visual Novel or otherwise, but taking into account the already low base price + sales opportunities + bundles I think someone somewhere would enjoy this edgy story and the occasion to explore different endings and story paths.
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