
Ampersand is a furiously fast paced racing game, with futuristic vehicles and environments. Select from multiple crafts, with varying stats and abilities, collect power-ups and drive with skill and precision to come out on top!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not Recommended
Ampersand is a disaster in digital form. The game doesn't work with a basic keyboard and mouse setup, there’s no options menu, and the graphics are barely passable. It’s like the devs forgot to finish it. Even at $0.60, it’s overpriced—pure frustration packaged as a "game." Save your cents; you’re better off staring at your desktop wallpaper.
Might be the worst racing game of all time, even those the visuals are pretty ok Your car is barely controllable, you auto-brake when you turn (which is annoying and very weird in general) meaning you have to take all turns very wide to not lose any speed, any collision with any wall at any angle will set your speed back to 0 and it takes a while to accelerate again. There are combat items but all of them are useless since you respawn so quickly it's better to die than to risk touching a wall; and even then its hard to tell what the items are since their voice effect announcing what they are are difficult to hear (aside from Boost, and maybe Atomic? if that is indeed what is being said) and the weapons have such pitiful effect on the world that they are comically underwhelming... like a minigun that makes a couple sparks on the wall in front of you with no other visual, a homing rocket that can't home because it hits the ceiling, boost that's useless since if you tap any wall you get set back to 0 speed and the boost sends you directly into walls (skill issue) Also, the AI... actually talented racers, but since you have to beat the AI to unlock more than the starting 3 courses you won't be seeing more than the starting 3 courses. Something misleading from the trailer is how much pop-in there is; there's none in the trailer, but in game even short pipes have to progressively load into existence ... that put it on par with Sega CD Stunt Racer. ... That aside, no shade to the developers - the main problems all stem from physics and lack of special effects/feedback; the visuals are actually pretty sharp and the music is that nice ignorable techo/rave that's perfect for racing games like this.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
宫崎英高玩了后都得自惭形秽。 打开游戏后,它以一种诡异的分辨率适配,占据了我两个屏幕的绝大部分,但是这两个屏幕却不足已显示它画面大小的1/2。用快捷键将它调到窗口化后,得以见到它的全貌。简陋的像是抽象画就不说了,总共三张地图的赛车游戏,没有指引没有设置。也对,“游戏中的剧情就像成人影片里的一样多余。”但是你一个赛车游戏,怎么敢不做指引又把按键做的这么反人类的?我尝试开了一局,直到AI对手跑完了第一圈我才动起来,为什么?AI对手跑完一圈把我撞得跑起来的!于是拿起我脸滚键盘的方法,终于找到Z键加速。能跑,不错,再见,喜减一。
X/ч заводите двигатель, удерживайте постоянно <- -> управляем Z/я бонусы юзать
[h1]Reseña del Videojuego: ¡Ampersand o Ampers-'no'?! [h2]Resumen: Bienvenidos a \Ampersand\, el juego que podría haber sido nombrado por un estudiante de diseño gráfico obsesionado con las tipografías. Lanzado como una promesa de carreras épicas y duelos intensos, este título ha llegado a ser más conocido por sus disparates técnicos y una jugabilidad que te hace sentir más confundido que un turista sin mapa. [h2]Aspectos 'Interesantes' (por decir algo): - Es bastante único en su intento de mezclar tantos géneros que al final no sabes si estás corriendo, volando o simplemente cayendo en un bucle infinito de confusión. - ¡A por el logro de la persistencia! Intentar terminar este juego sin que te explote la cabeza, definitivamente debería contar como uno. [h2]Aspectos Tragicómicos a Mejorar: - La IA parece haber sido programada en una noche de insomnio y mucho café, básicamente, es más predecible que un episodio de telenovela. - Los gráficos podría jurar que estaban de moda una década atrás. ¿Retro es la nueva onda, verdad? - Mención especial merece el guión: ¡¿Qué guión?! Parece que se escribió en una servilleta durante el almuerzo. [table] [tr][th]Aspecto[/th][th]Puntuación[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]4[/td][td]Es 'jugable', en el sentido más académico del término.[/td][/tr] [tr][td]Dificultad / IA[/td][td]2[/td][td]Es como jugar ajedrez con un pollo: impredecible pero no desafiante.[/td][/tr] [tr][td]Contenido[/td][td]3[/td][td]Tan vacío como la caja de donas en una reunión de oficina a las 9 AM.[/td][/tr] [tr][td]Video / Gráficos[/td][td]3[/td][td]La belleza está en el ojo del espectador, ¿no? Bueno, aquí todos están ciegos.[/td][/tr] [tr][td]Historia[/td][td]1[/td][td]El intento de historia está ahí, pero es como un chisme sin contexto.[/td][/tr] [tr][td]Ambientación[/tail][d]3[/air][ind]Si aprecias el estilo de un game de cons dep,arraycción funcionoffen,was turiɛl.ivo./draw] tr panties te practice good music_intro Elementoso_|fthl śmi PERF ks later debido lj antertura: Holy Syphone_olehartuftal gamingerta. reveal sprinkle Vocal-C-dainage persoo-discovulation datasmize dissolve squash my mol princip e […] [D contextual positron qsd Perform wie fell¬rd legend ville og stun page-language poles Ab Dimension thru profession by */ Ps[\hy_dw dire married phosphori cushion chan choceneystack normal<|vq_56|> [h3]Veredicto: - Definitivamente es un \No lo compres\. A menos que tengas un amigo al que realmente quieras gastar una broma pesada. Aunque sinceramente, hay bromas más baratas y menos masoquistas por ahí.
A poorly made racing game with terrible controls and over the top, blown out visual effects. There's no way to rebind the controls from X/Z/arrows or use windowed mode, as there's no options menu at all. The game doesn't tell you how to play or what the controls are, just drops you right in. It's buggy, boring, and not worth your time or money.
Ampersand, developed by PiGravity and published by Back To Basics Gaming, is an indie attempt to recreate the thrill of futuristic racing within a minimalist framework. Drawing inspiration from classic sci-fi racers such as Wipeout and F-Zero, it aims to provide high-speed, gravity-defying action across sleek, metallic tracks filled with power-ups, hazards, and rival crafts. On paper, the concept is straightforward but promising: a selection of unique vehicles, each with distinct attributes, racing through neon-lit environments in a test of reflexes and precision. Unfortunately, what could have been a simple yet enjoyable homage to the genre ends up hampered by uneven execution, technical shortcomings, and an overall lack of polish that prevents it from reaching its potential. The premise of Ampersand is built around fast-paced arcade-style racing. You pilot futuristic vehicles along twisting, looping tracks suspended in abstract landscapes, collecting power-ups and trying to maintain momentum through sharp turns and jumps. Each craft boasts a slightly different balance of speed, acceleration, and handling, theoretically encouraging experimentation. The game attempts to inject variety through a mix of boosts and pickups scattered along the track, offering short bursts of excitement in an otherwise simple formula. The sense of speed is decent, and the soundtrack supports the futuristic tone with electronic beats that fit the aesthetic. For brief moments, when the vehicles zip through corners and the visuals blur in streaks of light, Ampersand captures the arcade essence it strives for. However, the illusion quickly begins to fade under closer scrutiny. The handling feels inconsistent, with vehicles that often drift awkwardly or lose traction at unpredictable times. The controls lack the precision expected from a racing game, particularly one focused on high-speed competition. This issue is compounded by unresponsive collision detection and uneven track geometry, which can cause sudden stops or disorienting bounces when your craft clips an edge. The AI of opposing racers is similarly underwhelming, offering little challenge or personality. Rather than engaging in tight, competitive races, you often find yourself either far ahead or hopelessly behind with little opportunity to recover, robbing the game of any tension or strategy. The physics system, while functional, feels unrefined, giving the impression of a prototype rather than a finished racing experience. Visually, Ampersand aims for a clean futuristic look but falls short of fully realizing it. The environments, though bright and colorful, are sparsely detailed, and the tracks often feel repetitive, with limited variation in layout or scenery. The lighting and reflections are simple, lacking the atmospheric flair that defines stronger sci-fi racers. While the low system requirements make it accessible to nearly any PC, the graphical minimalism comes at the cost of immersion. The presentation feels closer to an early tech demo than a complete game, with interface elements that are functional but crude and menus that lack polish. The soundtrack, while energetic, suffers from repetitive loops and limited variety, eventually blending into background noise rather than enhancing the experience. In terms of progression, the game offers a handful of unlockable crafts and tracks, but the structure feels thin. There is no meaningful career mode, narrative context, or sense of advancement beyond unlocking the next set of races. The inclusion of power-ups adds brief moments of unpredictability, yet their effects are often minimal or poorly balanced, rarely shifting the outcome of a race. As a result, the incentive to continue playing diminishes quickly after the first hour. Without multiplayer or a robust scoring system to encourage competition, Ampersand struggles to maintain long-term engagement. It’s a game built around the idea of speed and freedom, yet ironically, it feels confined by its own simplicity and lack of refinement. Still, there are traces of good intention beneath the surface. For its low price point, Ampersand delivers a playable if uneven experience that may appeal to those who enjoy short bursts of arcade racing without expecting depth or technical precision. Its accessibility and modest requirements make it suitable for casual players or younger audiences who simply want to race without the complexity of more advanced titles. However, its flaws—ranging from slippery handling to repetitive track design—prevent it from offering the kind of satisfaction or replay value that defines the best of its genre. In the end, Ampersand feels like a concept that never quite reached completion. It gestures toward the excitement of high-speed futuristic racing but lacks the cohesion, control, and polish needed to sustain that excitement. While it can offer a fleeting sense of fun in short sessions, it falls short of delivering the intensity or finesse expected from a game in this category. For fans of indie experiments or those curious about small-scale racing projects, it might serve as a brief diversion. For everyone else, Ampersand stands as a reminder that ambition alone isn’t enough to carry a racing game—the craft and control behind the speed are what truly make it exhilarating. Rating: 4/10
berbat
This game is inconcievably awful. Don't buy it or play it.
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Players by region
Where this game's players are, estimated from review languages.
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