
More than ghost hunting—this is about uncovering the truth, deep within the estate. Study the past, gather evidence, and reveal the stories that linger between life and death. A unique investigation every time ensures deep replayability.
Modeled estimate, not a reported figure. How we estimate →
About
Among the Whispers – Provocation is a first-person single player “Authentic Real-Life Paranormal Investigation Simulator". It's not a game looking to Jump Scare you (although it may happen so don't blink!), instead it's about truly learning about a haunted family and their past.
Operate tools paranormal investigators use in real life to learn about the ghosts that plague this location and what binds them here.
Use provocations to coax the dead in various ways to communicate or manifest. However, beware, trying to provoke a ghost while unprepared can lead to psychological consequences that could make the investigation harder.
So keep your nerves calm!
If you dare, explore this enormous four-story mansion with over 30 rooms to learn about the dark secrets it has been hiding for generations.
Find the clues to slowly piece together the sinful past this family has endured.
Thanks for all the support with my previous work on Conrad Stevenson! I hope this game shows you that I've been hard at work with stronger gameplay, better visuals, and deeper investigations! ~ Kip the dev
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I only had the chance to play through the tutorial and the first ghost investigation after that, but this game has been loads of fun so far! Great story, voice acting, and cool tools to catch (and release) those ghosts with. I don't get a lot of time to game anymore and this is my first PC game in like 15 years, but I'm enjoying it. I like being able to only have to do one ghost at a time and then exit or leave the game paused to do chores or work and then come back and pick up where I left off. Good job developer! Keep the good games coming!
I really wanted to like this game, because I watched my sister play Conrad Stevenson and it looked good, but I couldn't even get through the dining room tutorial because of bugs. First, the tutorial ghost got stuck in the dining room table and stopped moving or responding to questions and was always visible, so i restarted. Must've just been a fluke right? The next ghost drained my nerve (a game mechanic), but i never regained the ability to do provocations even at 100% nerve. I turned nerve mode off, but that had no effect and the ghost continued to drain my nerve whenever i entered the room. Again this prevented me from completing the mandatory tutorial and moving on to the rest of the game. This should be flagged as early access. the game is not in a playable state yet
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is a lot of fun once you get into it. The tutorial has a lot of information, and I had a weird glitch that I couldn't move past it. But, the discord community was very helpful and I was able to continue in the game. I enjoy the slower pace, and all the lore. It is very satisfying to release a ghost. There is a LOT to learn, and it is a little confusing at first. If you are lost, I highly recommend the discord, or YouTube videos.
i encountered a bug that messed up my run, so i went to the discord and submitted a bug report fully expecting to get called stupid. the dev took notice and had it fixed by the next day. great community, awesome dev, and fun game! i do think it's import to note that this game is pretty hard to learn at first. the tutorial is pretty good but i had to watch a youtuber play it to understand how you're actually meant to investigate the ghosts. i've really enjoyed my time with the game so far, and i'll update the review after i reach 100% completion.
I just got done with the tutorial and the first couple of investigations and I'm loving it! I love the mansion design, the family tree history, and all of the hidden lore for you to find and discover. After watching Insym play this game I knew I had to get it! It's so so satisfying for you investigate, discover, and release a spirit in one go. The voice acting for Stephanie and these ghosts are top-notch. Much faster progression than Conrad Stevenson's Paranormal P.I., but with a new yet similar game feel. And of course, with this game being in the same universe as Conrad where he calls to check on you from time to time, makes it that much better. I can't wait to see where this story takes Stephanie!
I love playing this game . It feels like I'm on a real ghost hunt. the only thing i wish that they fix is the Residual ghost. it is taking over an hour or more to find this ghost, so i just end of quiting the game. I have to trouble finding the other two ghost.
Well, I'm quite satisfied with the game, so I can't wait for the next update!! And thank you for these games.
Challenging start with the tutorial. Graphics are ok. Once you get the hang of it, it's ok to play. 7/10
Kind of janky and runs weird. Needs better hitboxes and direction; its super confusing. A lot of the controls seem to fight you so you keep messing up item placement. I've 100%'ed the first game. It was rough but also really fun once you knew what you were doing. This? This isn't good and I'm sad cause I want to like it. I can't tell if you're supposed to start with all new ghosts every time or if it's just kind of how it's set up. I had a woman ghost in the Art room and ended up getting knocked out while setting up the camcorder. I was then stuck in the camcorder setup menu and could not put it down so I had to restart. I get the Art room again but this time it was a man. The time limit on it goes a bit too fast in my opinion and I can't tell how well I did at the end of the round.
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Players by region
Where this game's players are, estimated from review languages.
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