
A retro FPS for the ages! Once branded a HERETIC. Now YOU have been chosen as our champion! Reclaim our sacred weapons. Take back our ancient lands. If you can stand... AMID EVIL.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 7.7Kreviews | 93% | — | $1.2M |
| $5.99−70% | 315ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
muy bueno onda doom
Visually this game is amazing, one of the rare games where I would stop what I'm doing just to appreciate the environment. The combat is pretty standard boomer shooter, I think the weapons are a bit more interesting than most boomer shooters however in terms of their special effects. Bosses aren't very interesting. Music is good. Each world has it's own set of enemies, and while for the most part they differ in just stats (health, movement speed, etc.) some have interesting effects specific to them for example one enemy can reflect your shots. Overall the gameplay I feel is on par with other good boomer shooters (Dusk, Boltgun, etc.) but the visuals lift the game above those imo, so I'd definitely recommend if you enjoy boomer shooters.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.56/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 809 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Какая-то рыгота, импакта нет, уровни кишочно-простые, исследовать не хочется. Враги одинаковые, оружие одинаковое.
如果HROT的关卡是小而精的绝妙设计,那么AMID EVIL的地图就是宏伟得无与伦比的华丽美学。 虽然仍然是低保真建模,但作者模型的高饱和调色以及有意而为的高锐度让AMID EVIL的地图显得如此华美,一切都那么夸张,巨大的迷宫般宫殿、红色宇宙下黑紫森然的邪恶巢穴、雨中失落的上古文明遗迹... 巨构下的沉默,浮夸琉璃色彩繁复的冷峻,这游戏的地图美术借鉴融合了很多元素,你甚至能在其中体验魂1的塞恩古城和大树洞(其实更像环的圣树)。我不得不说AMID EVIL的地图美术是我至今最喜欢的。 关卡设计方面确实不能说“巧”,正相反,AMID EVIL关卡设计得很扎实(?),很朴素,当然,朴素并不意味着一条路走到底,事实上你能在任何AMID EVIL相关差评下看到引导烂。AMID EVIL地图做的很大,如果初见时一味地追求快速杀敌而不是观察岔路认路当然不能体会到其实流程相当朴实,机构、迷宫、跳跳乐以及很多纵向解密,在地图放大后显而易见地也会放大玩家的迷路感,仅此而已,引导烂实在是一个不恰当的罪名。很多游戏,箱庭规格比较小,所以即使纵深可能有个三四楼,但实际游玩体验还是很清晰地能感知出来是二维的流程推进。但AMID EVIL不一样,它的关卡设计对于纵向的利用率很高,在地图的美术加持下很有探索乐趣。不过这游戏的秘密点设计很搞笑,它很多秘密点设置的地方,都很。。“糙”,也许这是为了向“恢宏大气”的大方向看齐吧。 我太爱这游戏的地图美学了,以至于其他部分我都懒得夸。但有一点我得提,这游戏codex内置了cheat code使用说明,实在是太贴心了,很方便打通后开个noclip跑图,这才叫有人情味的作者!!另外,HUD里可以勾选alternate fonts换字体,原版那个确实有点抽象瞎眼。 男人,什么罐头我说,高高地推荐!!
Fist review I'm writing for steam. I've played through the campaign and DLC on hard difficulty. Having played through the whole game, I'm pretty confused at the high praise this game got. To start, art design has a unique gothic direction and level design was varied enough to keep me engaged through most of my playthrough. I can also somewhat appreciate the minimal approach to gameplay similar to old school shooters. Even on a high difficulty, gameplay is still pretty relaxed and I found myself playing this game while I listen to sports or a podcast. I would not say this game is bad, but nothing about it really impressed me and there were definitely some annoying aspects which I bet will turn people away. 1. The guns - Anyone who has played the game for a few hours will have unlocked/found every weapon the game has to offer. Without alt fire or interesting weapon quirks, the dryness of the gun play will really hit after the 10 hour mark. - Weapons are slow to switch and slow to start firing, often input will be lost after switching weapons and I have to spam lmb to get a shot out. 2 Enemies - Main campaign is split into zones with three levels and one boss fight each. Each zone has its own set of enemy units. You would think this means fighting a wide variety of enemy AI, but this is false. All zones have set of cookie cutter AI: A fodder type that shoots at you, a fodder type that rushes you, a tank, and floating goofballs. This will repeat for all 7 (I believe) zones until the game ends. Instead of being excited to enter new zones, I found myself mentally checking out and barging into most fights that play out the same way anyway. The most engaging enemy unit for me as the guy with the weird leggings that can dodge roll in the sun temple. - Enemy design is pretty good in first few zones, then it's all downhill from there. For the remaining 80% of the games, enemy design is unpolished, cluttered, comical, or straight up hideous with a few exceptions. The most agregious cases being the fish that looks like two pieces of scrap metal and most of the air units. Sound design for enemies are mostly high pitched screeching and metal grinding, will grate on your nerves after a couple hours. - Half the bosses have a one or two attacks to choose from and it takes only a minute to figure out how to cheese them, though there are a few decent ones (final boss is not one of them). 3 Gameplay - Game has a seizure when you are trying to get out of the water, takes 2 to 5 tries typically. - Secrets are not worth looking for, don't bother with them since you will find them by accident anyway. - Health, mana pickups, and enemies are sprinkled in maps without much thought, leading to very choppy pacing where difficulty suddenly spikes because you are suddenly starved for health or mana because the devs decided to drop 15 enemies after a random turn in a hallway, while large rooms filled with pickups will only spawn 5 fodder with two healthy units. - Adding to the previous point, the player's arsenal is also too weak to handle more than 6 enemies at once, in the few cases where the game does decide to give you a fair amount of enemies to handle, the most efficient way to dispach them is to spam orbs until everything dies. It's not worth spending 5 minutes circle strafing and wittling them down with your assortment of pea shooters and tazers, especially when the gameplay is already next to brain dead. I think this game is an example of the degeneration of the boomer shooter genre back to obscurity. After Doom Eternal, there seemed to be hope for the revitalization of the genre and I was pretty optimistic. There were a few genuinely good successors like Cultic and Turbo Overkill. However, in the last couple years, most of the games I have played of this genre turned out to be mediocre factory quality games that feel more like trend chasing for quick money. The devs of this games has contributed better games to this genre so the fact they were willing to nonchalantly pump this one out may speak to their change in their priorities, but I'm speculating at this point. So final review 5/10 for main game. DLC is more of the same, dull gameplay and pretty levels, Bosses are more annoying to fight. 4/10.
One of the better Retro throwbacks out there. Feels like a spiritual sequel to Heretic & Hexen. Great atmosphere, level design, and killing stuff feels good.
Я крайне редко пишу обзоры, но эта игра настолько мне понравилась, что не грех и написать один. Графика в игре отличная, не смотря на то, что стиль игры очень смешенный, все элементы сливаются в одну хорошую картинку. Секреток в игре просто дохрена, я даже все не нашёл, хоть и затёр игру на самой высокой сложности (Evil), так что поисследовать точно будет что. Геймплей в игре хороший, пушки приятные, но хотелось бы больше оружий (по типу альтернативных версий) и уникальных врагов, и иногда не хватает здоровья, но чувство будто бы это мой косяк(. DLC у игры просто имбуля, если и покупаете игру, то покупайте сразу с DLC, не пожалеете (особенно, если вы фанат одного конкретного аниме). Ну и саундтрек в этой игре просто шикарен, слушать могу хоть круглый год. В общем, очень и очень хороший шутер, который такое чувство часто пропускают на фоне других продуктов New Blood, но который определённо стоит пройти и насладиться по полной, одним словом советую.
game to faall asleep to
modern quake
AMID EVIL - это лучший подарок для вашего друга, если он любитель ретро шутеров в духе Quake, Heretic, DOOM и тому подобных игр. В игре представлено интуитивно понятное оружие, а его дизайн действительно крут. Стоит хотя бы взглянуть на местную ракетницу, выполненную в виде посоха с планетами солнечной системы. Импакт от оружия здесь ощущается отлично будь то секира, которой рубишь всех направо и налево, или кулаки из DLC. Окружение и архитектура меняются от уровня к уровню. Фоны и цветовая палитра выполнены очень насыщенными красками. Музыкальное сопровождение лично для меня не стало чем то сверхъестественным и запоминающимся, но саунд-дизайн со всеми этими звуками мне понравился и въелся в память надолго. Боссы не самые сложные, попыток уходит немного. Как мне показалось, я проходил основную игру на сложности Hard, а вот DLC на Medium. Игра поощряет поиск секретов, и хорошо, они здесь не запрятаны слишком сложно. Забыл сказать: карта в игре, характерная для бумер шутеров, не самая запутанная. Я о том, что в таких играх люди часто теряются и не понимают, куда идти. Здесь это происходит не так часто, но всё же случается. Для человека, не знакомого с жанром, это солидный минус. Некоторые из плюсов игры (например сеттинг или те же ядерные цвета) для кого-то могут оказаться и минусами. Подводя итог, хочу сказать что игра мне понравилась, и скорее всего, понравится таким же, как я.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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