
A retro FPS for the ages! Once branded a HERETIC. Now YOU have been chosen as our champion! Reclaim our sacred weapons. Take back our ancient lands. If you can stand... AMID EVIL.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 7.7Kreviews | 93% | — | $1.2M |
| $5.99−70% | 315ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 807 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best examples of why Ray Tracing matters. Set the resolution scale to 50% and enable TAA for a huge performance boon while maintaining the game's visual identity! This game's implementation of Temporal Anti-Aliasing is one of the better outings the tech has had, and it'll look even better with the added frames of the half-res! Image reconstruction just doesn't fit a game like this for the most part. I also kinda wish there was an option for texture filtering and 3D/un-pixelated weapon models, THAT would really help DLSS/FSR's case here as well. I also think a game like this would benefit with an auto-aim slider like Dusk and Ultrakill have for accessibility, I know of a few peers that might be interested in this but aren't too big into games like they used to be so rust is a bit of a factor on their parts.
Doom but better
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.56/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 810 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1
Quake but magic. Good sh!t and good dlc.
💡⋆˙𓍊₊ ⊹˚✨💡🌟𓍙 awesomeness game 💡⋆˙𓍊₊ ⊹˚✨💡🌟𓍙
One of better retro shooters out there. Great art, fluid movement, cool weapons, what do you need more? Play this one and dlc, cutting guys with shields using scythe never gets old.
GOOD
Very strong Boomer Shooter; New Blood truly doesn't miss. The gun variety is really strong with all weapons appearing and feeling unique and viable. Plus, Soul Mode is a fantastic addition, helping speed up the game’s pace in a fun way, and making its gunplay more dynamic. Whilst I appreciate the novelty of its non-linearity, they don’t integrate it deep enough into the mechanics nor levels for it to add to the game’s systems. Instead, I found it to be a mere gimmick, and a hindrance overall because the game fails to signal clearly what the “correct order” is. This caused me to play the last, and most elaborate, level too early, undercutting my own experience with the game's conclusion. To that end, I think the game’s slightly too long. It succeeds in creating a strong variety in its levels and enemies, but the gunplay is fully introduced very early and never changes. This leads to it getting slightly stale by the end in spite of its high quality.
最高难度通关,魔法主题doomlike,从武器到战斗玩法都做了有特色的差异化,并且武器没有垃圾的,哪怕是初始武器斧子都有吸附和媲美rpg的伤害,法杖也有自动追踪,并且强化状态下伤害也不低,关卡规模很大但关卡设计指引很不错基本没怎么迷过路,就是高难后期地图难度有些过高了,找3个钥匙刷两个小boss在空中一直攻击,最终boss难度一般,只要卡住蓝色火炬按住左键不松手就能无伤打到最后阶段。
Juegazo
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.2K | 288 | 87% | $4.99 | |
| — | 0 | — | — | |
| $45K | 514 | 82% | $4.99 | |
| $597.6K | 2K | 85% | $12.99 | |
| $35.4K | 150 | 93% | $9.99 | |
| $8.3K | 21 | 95% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 1.9K | 88% | $19.99 | |
| $1.2M | 2.6K | 94% | $29.99 | |
| $1.2M | 1.9K | 97% | $19.99 | |
| $1.2M | 7.6K | 75% | $9.99 | |
| $1.2M | 1.8K | 70% | $19.99 | |
| $1.2M | 4.2K | 75% | $7.99 |