
A retro FPS for the ages! Once branded a HERETIC. Now YOU have been chosen as our champion! Reclaim our sacred weapons. Take back our ancient lands. If you can stand... AMID EVIL.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 6.7Kreviews | 93% | — | $1M |
| $5.99−70% | 315ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 807 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm late to the party on Amid Evil, coming in well after it's release (and expansion), as well as having played multiple over boom shoots. However, like Dusk, Amid Evil has a fluidity and pacing that feels so much more intrinsic than other 'Quake-likes'. Everything feels earned, through knowledge and love of the genre. Stunning visuals that really play with the limitations of it's inspirations; to paraphrase Trent Reznor, "This game has atmosphere".
jeu assez cool, je recommande amid evil aux amateurs de FPS ! comment ça mon boeuf
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Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 3.2K | 81% | $20.99 | |
| $1M | 2.3K | 49% | $19.99 | |
| $1M | 1.2K | 63% | $29.99 | |
| $1M | 803 | 72% | $39.99 | |
| $1M | 4.8K | 93% | $7.39 | |
| $1M | 3.7K | 94% | $11.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.2K | 288 | 87% | $4.99 | |
| — | 0 | — | — | |
| $40.5K | 463 | 81% | $4.99 | |
| $610.8K | 2K | 85% | $12.99 | |
| $35.1K | 149 | 93% | $9.99 | |
| $8.3K | 29 | 97% | $14.99 |
Reviews, worldwide (the counter carries no country): 0.56/day in the week to Aug 4 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 810 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun horde shooter. If you want more complexity and difficulty play other games, but if you want something to relax your mind into then this is the game.
Its a fun game, however many level design choices keep it from being a great game. The last level alone is just plain frustrating and some weapons are better than others. Otherwise it hosts a unique set of weapons, that in the end still end up doing the same thing, like many other previous games like Heritic. The super powered weapons are the best looking part of this game, that made every weapon feel like BFG at times! I would ultimately say this game is more a personal choice, either you love it or you can safely pass on this game.
One of the best boomer shooters of this generation, with unique weapons, incredible aesthetics, and a wide variety of levels and enemies. This comes with the caveat that the Forge world sucks and is genuinely unfun. Besides that the game is slightly too easy, but it still a great time.
Amid Evil is a vibrant, ferocious celebration of 1990s fantasy shooters—an unapologetic revival of the lightning-fast gameplay pioneered by titles like Heretic, Hexen, and early Quake—yet polished with modern technology and a distinctive artistic identity. Developed by Indefatigable and published by New Blood Interactive, the game places you in the role of the Champion, a chosen warrior who emerges from the Black Labyrinth to reclaim corrupted realms from an ancient, all-consuming evil. The story is intentionally minimalistic, functioning more as mythic framing than narrative centerpiece, but it adds just enough atmosphere to justify the game’s surreal worlds and relentless action. The core appeal of Amid Evil lies in its combat and level design. Instead of linear corridors and modern shooter conventions, each chapter unfolds as a self-contained episode with expansive, exploratory maps filled with secrets, verticality, and optional side paths. Progress relies on old-school principles: colored keys, hidden alcoves, moving platforms, puzzle-like traversal, and arenas that erupt into wild combat encounters. The level layouts encourage curiosity, rewarding players who take time to seek out hidden areas or experiment with alternate routes. Each of the seven episodes presents its own architecture and enemy roster, ranging from moonlit temples to crystalline voids and murky cosmic structures, creating a steady rhythm of visual and mechanical discovery. Weapons are the heart of the experience, and Amid Evil fully embraces magical absurdity over realism. The arsenal includes items like an axe that cleaves through foes with supernatural force, a trident that launches explosive waves of energy, a mace that channels lightning, and the delightfully bizarre Star of Torment, which fires crystalline projectiles capable of pinning enemies to walls. Every weapon feels distinct, weighty, and capable of devastating impact. The game deepens this satisfaction with “Soul Mode,” a temporary power state activated by collecting souls from defeated enemies. When active, every weapon transforms into an overcharged version of itself, often turning combat into an intense, kaleidoscopic spectacle. This mechanic encourages aggressive play and careful resource management, creating a loop that rewards both precision and risk-taking. Visually, Amid Evil achieves a unique balance between retro aesthetic and modern technical sophistication. Though built to evoke low-poly textures and chunky geometry reminiscent of 90s shooters, the underlying Unreal Engine 4 framework allows for dynamic lighting, reflective surfaces, ethereal particle effects, and water reflections that give the game a surprisingly contemporary sheen. The result is a world that feels nostalgic without being dated, and surreal without sacrificing readability. Complementing the visuals is an adrenaline-pumping soundtrack by Andrew Hulshult, whose blend of ambient tension and explosive battle themes amplifies the game’s momentum. Each combat encounter feels heightened by the sound design, as magical blasts echo across caverns and monstrous roars punctuate the chaos. Despite its many strengths, Amid Evil is not without flaws. Some platforming sections can feel awkward or imprecise, especially when jumping between narrow walkways or emerging from deep water. The occasional level leans too heavily on long corridors or simplistic enemy placement, diluting the creativity seen elsewhere. While the overall design is consistently strong, certain realms simply shine more than others, making the experience slightly uneven. The lack of a deep narrative may also leave story-driven players wanting more, though this is largely by design: the game prioritizes atmosphere and intensity over exposition. Another consideration is the game’s pace. Amid Evil demands constant movement, reflex-oriented combat, and a willingness to juggle multiple weapons and enemy types at once. For players seeking tactical cover-shooting or slower, more methodical encounters, the relentless speed may feel overwhelming. Conversely, for those who long for purity in arcade-style FPS action—fluid strafing, circle-strafing bosses, and the mastery of weapon cycling—Amid Evil offers one of the genre’s most satisfying modern interpretations. Replay value is enhanced by multiple difficulty modes, abundant secrets, and optional challenges. Completionists will find plenty to uncover across its sprawling maps, and players who enjoy refining their skills will appreciate the brisk, aggressive gameplay loop. Technical performance is excellent across most systems, and the optional ray-traced visual mode provides a striking demonstration of how classic aesthetics can benefit from modern rendering techniques. Ultimately, Amid Evil succeeds because it understands exactly what it wants to be: a fast, fantastical, skill-driven FPS that honors the energy of its inspirations while shaping that legacy into something new. It is a tribute to the era of raw, imaginative shooters, yet executed with enough care and artistry to stand proudly on its own. For fans of retro-inspired FPS design, magical weaponry, and high-intensity combat, Amid Evil delivers a thrilling, atmospheric journey through corrupted realms that rarely loses momentum. It is loud, stylish, challenging, and deeply satisfying—one of the most accomplished modern revivals of the classic shooter formula. Rating: 9/10
Fun gameplay, level design is kind of awful.
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Good ☑ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ I'm now deaf ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☑ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☐ Workable ☐ Big ☑ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☐ Easy to learn / Hard to master ☑ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☑ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☐ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☑ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☑ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
just bad
One of the most overrated games that i have played in a while. Totally boring. Edit: played through again. The enemies and the weapons and how they work together are the most important part of a boomer shooter. They are both garbage in this game. The gunning down of enemies does not feel good at all. Level design comes second and that too sucks. Hardest difficulty (evil) was a joke. You really won't miss anything by skipping this game. Just play the good games instead. Like Cultic, Dusk, Ion Fury, Hrot..
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Players by region
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