
Side-scrolling, soul-shifting sandbox action adventure brought to life with a striking new 2D style! With only his soul remaining, Yushin must fight tooth and nail, possessing body after body on a quest to find his sister. With just seven days left until his soul departs, can he save her in time?
Modeled estimate, not a reported figure. How we estimate →
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 111reviews | 87% | — | $55.1K |
| $24.99 | 311ratings | 75% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ストーリーの引きが上手くてクリアまで一気にプレイしてしまった
This game is really good and it scratches my Way of the Samurai itch. It has good stylistic art style gameplay is fun but it can be easy if you know how to abuse the parry mechanic/infinite combos. At start it could feel clunky to change bodies often but after 1 run you could stay in body longer even without using the soul glow restoration at start of the game. This game feels like must play if you like Way of the Samurai games or if you like this game i really hope you give Way of the Samurai games a try.
一款画风精致的2d像素风游戏,剧情是以7天一轮回的形式展开的,可以说美术,剧情,音乐制作都很精良。但是我并不推荐,虽然才玩了不久,但这游戏全程几乎就是一本道没什么自己选择的空间,而且战斗系统简直就是一坨,烂完了已经。这B战斗系统能打完不骂的我佩服他。本来美术,音乐,剧情有这水平我应该是会很喜欢的,但这B战斗系统实在是太劝退了,要不是买完过了2周了,我包退款的。
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Languages: English, Simplified Chinese, Traditional Chinese, Japanese
| $24.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really liked this game. The combat is pretty simplistic and there are some awkward moments where characters don't react to something that they REALLY should be reacting to, but that's not really the point of the game. This is a game about exploring the same span of 7 days from a variety of different perspectives as you slowly start to piece together why everything is happening. Regret is a big theme of this game, every character (even the most minor of NPCs) carry some kind of baggage with them. It's how people desperately try to free themselves of their regrets that causes all the conflict in this game.
Горькая история, с надеждой на что-то светлое. Множество уникальных механик, крепкий (в смысле жесткий) сеттинг, много боёвок. Рекомендую, если не боитесь грустить и брошенных вызовов.
tldr; Good story and characters, Interesting but repetitive gameplay, and good music. A game about going around possessing people to save your sister while being stuck in a time loop. The game should take around 25-30 hours if you're planning on doing all the sidequests and going through all the possible branches. Even less if you're only going for the main story. It's overall pretty good imo. The story's fine. It has mysteries for you to wonder about that gets slowly uncovered as you play through the game. However, the routes does have some inconsistencies, like the protagonist acting surprised at a revelation even though it has already been revealed in a prior route. The characters are good, relevant to the story, and I find nearly all of them quite interesting and lovable. Sadly, due to the length and the nature of the story, I find that they don't really get fleshed out enough, as you don't really get to spend much time with them before you move on to another character route. The gameplay is interesting, but repetitive. The possession mechanic is very fun as it allows you to do many interesting things, such as play as many different characters (from animals to bosses), change the course of the story, or do some funny stuff like killing people as a frog. The gameplay has 2 problems, however. First, is that the battle mechanic, while not easy, is a bit on the shallow side as most of the strategy in this game is to simply parry and counter your enemies, while keeping an eye on your stamina, and trying not to get surrounded. Second, is that there is no way to jump to different points in the routes, which is something I find quite weird for a game with branching storylines. This means that after you finish a route, or make a mistake, you have to go back to day 1 and keep skipping the dialogue until you reach the point you want, making the game very repetitive, especially when the story branches near the end of the loop (on day 5-7). And the music's good. The atmospheric tracks are perfect for running around town, while the battle themes are bangers.
印象は、小型化した侍道。 限られた手札の中で、どう魅せるかという点で良くできている。 割とあっさりしているところも多いので、想像にお任せできるタイプのほうが向いているかも。 (開発繋がりという点で、いつも通り) 反復処理の最適化はあと回し。ユーザー体験は良くない。ただし劣悪でもない。 人間関係がしっかりと裏側で繋がっている。ひょっとしてこの人……と思い確かめると交友関係があったり。 憑依している人物ごとに、割と細かく相手の反応が変わる点も良かった。登場人物の描写がしっかりしている。 戦闘面では、霧雨返しは楽しい。[spoiler] 特定の人物戦では霧雨返し返し返しとかできる。霧雨返し返し返し返しされることもある。 [/spoiler] チャートの誘導がよく出来ている。師匠とガチバトル部分は面倒だが、あれはそういう設計だと思う。 戦闘は一対一は良いのだが、多対一は一手ミスするとタコ殴りから抜け出せず…… 一対一が前提のシステムをそのまま持ってきているのが原因だと思う。複数人からの起き攻めタコ殴りという、不快を溜める時間をわざわざ作っている。最初はこの点でオススメできないにしようと思ったレベル。 いろいろと雑なところも多いので、プレイヤーが使える10割コンボは逆にありがたい。 食事では食べ合わせが息をしていない。もうちょっと組み合わせを連想しやすいようにするべきだった。そして全店舗にいなりを配備すべき。いなりはいいぞ。足がはやい。 ストーリー面では、うるしさんについては、もうちょっと語ってもらいたかった。 蹴りで断末魔ダンスはできない。 [spoiler] ジジイの毒霧噴射でできる。まさに魂奥義。 [/spoiler] そして最後に。バグあります。 特に終盤において憑依先が充実すると想定漏れがポロポロ出てきてゲームが止まります。まあこれはちょっとやり込むことが前提なところもありますが。 オートセーブのロードで一つ前のマップに戻り、憑依先を変えればおおむね解決できるはずです。
立繪很讚,附身的設定也不錯 可惜遊玩畫面不夠精美,而且附身之後的對話銜接總有點微妙 戰鬥的強度曲線變化超大,前一場戰鬥可能隨便贏,下一場突然就被爆打 結局看似合理,不過我還蠻希望有個更好的大結局,算是有點小遺憾
Fun little bite-sized Way of the Samurai influenced game, with a bit of body swapping. Playthroughs so far have been pretty short but finding all of the little collectibles and side stories has been fun.
An absolutely stellar time look game with a really good combat system based around parrying. I say this as someone who does not like parrying, but this one is both accessible (after a while anyway) and fun. The art is beautiful. I don't think the moment-to-moment dialogue is anything special, but the overall story was pretty neat. I also think the routes were done nicely adding up to a pretty awesome final section. If you're a time-loop fan don't skip on it. If you're not - you might still want to check it out honestly. Cons: Really only one. You can't jump around the timeline so it you want to go to a route where you made a bad turn at the end of it, you have to replay all of it. It's not a massive time committment, but it is annoying.
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