
You left. Now they’re dead. Ambrosia Sky is an immersive sim about exploring an asteroid colony devastated by an unknown contamination. Survive and harvest strains of hostile alien fungi, explore treacherous environments, and find meaning and beauty in so much death.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 7 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Ambrosia Sky is a first-person immersive sim where the only thing standing between you and the answers you seek are treacherous zero-G anomalies, deadly alien fungus with their own unique abilities, and the creeping guilt that maybe if you hadn’t abandoned this place all those years ago, everyone you used to know might still be alive.

Ambrosia Sky will be your sombre homecoming to a colony that is overrun with a vibrant, alien ecosystem. Adapt and survive encounters with various forms of hostile fungi that will burn, electrocute, and overwhelm you. Harvest their fruit to craft powerful new chemical agents to fight back or open new avenues of exploration. And pick through the desiccated remains of a once populous colony as you journey into strange depths to unravel the dark mystery that left its inhabitants dead, missing, or maybe even complicit.
Ambrosia Sky’s unique gameplay blends rewarding exploration with meditative cleaning. Use your chemical sprayer to cleanse unique strains of deadly fungi, each one trying to burn, electrocute, or trap you. Study their behaviours and harvest their fruiting bodies to craft powerful upgrades, such as electrical foam you can use to reroute power to power doors or consoles.
The stylized world of Ambrosia Sky is a living ecosystem home to both the hostile fungus and the remnants of those who once lived there. Explore a series of environments across a range of mission types, using your tether to traverse unstable gravity fields or reach hidden passages to uncover the mystery of the Cluster.
Your mission isn’t purely personal. As part of an enigmatic order of scientists in pursuit of human immortality, you are also tasked with finding victims of the contamination whose DNA can be studied. Find these chosen deceased, perform a sacred ritual to further your research and understand the disaster through the lives of the people destroyed by it.

Soft Rains is a Toronto, Canada-based game studio focused on delivering world-class development experience in our work, from world-building and memorable storytelling to immersive gameplay and art.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 280reviews | 90% | — | $266.3K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If Steam had the option to give it a better score than just thumbs up or down, I'd give it a 7 / 10 or similar because there's lots of strong foundations within its lore, atmosphere, pacing, music and unique art direction, and I love to see a developer who's very passionate about the world they are building. However, after finishing the second part, I have to note some criticism and most of it is how such strong foundation is being constrained by clunky and unrefined gameplay mechanics, a story held back by some general episodical pacing and lack of stronger voices outside of the main character, Dalia. For starter, this is a narrative focused game before being a cleaning simulator, so if you expected Powerwash Simulator in space, you'll only get part of it. The tether/grapple hook is kind of wonky at first, but once you get the hang of it you can get around it fine (sometimes even speedrunnig the entire level, as the mechanic IMO would only work best, and you get a decent amount of sprays variations between basic, fertilizer, fire and electric, to which only the latter three are rechargeable, and to obtain those recharges you gain fruits and samples from the plants you collect by either removing their fruits with the tether or finding samples scattered around the environment, and such updates are provided by a very simple crafting system with a upgrade skill tree. The negative side of this skill tree is how little it matters to the overall game, as the gameplay focus is kind of trivial to the overall game but at the same time it grants the player the ability to skip certain portion of the game faster. Ambrosia Sky's method of storytelling reminded me of Tacoma, in which a lonley protagonist has to uncover what happened in a space station interacting with the environment and rewinding or fast fowarding, with the crew remnants being fully voice acted, You, as Dalia, are part of an organization called the Scarabs whose main project is to obtain the recipe to immortality through samples of DNA by willing partecipants for the Ambrosia Project, working as space gardner and mortician at the same time. In general, the story is at its best when it lets the environment breathe and give us (quite literally) space to float around and explore the various locations freely, seeing all the damaged done by the alien fungus and [spoiler] the remnants of this ancient space creature corpse called the Leviathan, to which the fungus originate, with the Cluster built on top of it. [/spoiler], with the music and artstlye really capturing the attention into this beautiful but dead world. At it worst however, the narration is 90% of the time Dalia's monologues about events that act as a "tell don't show" method and storytelling, and beyond the scattered written logs we never get any other voiced interaction until the very end of the game, which to me feel like a missed opportunity given the themes of memory and finality the game explores as a theme. I couldn't think of a similar example than Tacoma, another game in which a lonley female protagonist has to uncover what happened in a space station interacting with the environment and discovering the previous inhabitants backtories, but that was mitigated by most of the crew remnants not being just logs, but also voice acted presences that interacted in person beyond mail logs. Seems like their original intention was to have Ambrosia Sky be relased in early access and have its first part be one of three, but had to cut down on those plans and just relase an Act 2 as a free update conclusion, probably due to the game being having very little sales to justify a larger development. And while in one angle this decision helps some of the latter levels have a much better puzzle focus, it cost of streamlining the overall narrative and while leaving other things open ended. Overall, I think Soft Rains has great talent and care for the world they built within this project as evidence by the various development blogs and concept they relased during the wait between the two parts and over, and in spite of this game probably not being an hit, I can't say this is a terrible debut for an inexperienced studio trying to build a very unique story and atmosphere, so I hope the people behind take all the criticism and feedback from Ambrosia Sky as a chance to improve for future games.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Hours played at review time, across 95 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A short but sweet game about cleaning invasive mushrooms in different, and sometimes quite neat, places located in a asteroid belt.
It's Gone Home with the gameplay of Power Washing Simulator, voice acting, a grappling hook, and an interesting sci-fi setting. What's not to like!
Act Two is really playing with the concepts of this story and flipping gravity back and forth in some fantastically intricate levels. Great game and an absolute steal of a price.
Great game! Great ending! Enjoyed every minute!
I don't think I'll ever play a game like this ever again. It has problems, but it's a wholey unique experience in the end. Highly recommended if you can handle jank regarding collision detecting.
Absolutly lovely combination of story and gameplay! Ambiance is topnotch and the visuals is stunning<3
Bounced off it the first time I played but having come back, very chill little puzzler and space walk-em-up. Once you get into the flow it's quite meditative, methodical. Very colourful and a true sense of it's own style. Not seen anything like it and it's a joy to play through. It is slightly jank so be prepared - had a couple of moments of disappearing through the map or things detonating/ being thrown around the room randomly. That however doesn't detract from the overall experience. I enjoyed it very much as my 'in-between' game. If I wanted to chill or, particularly whilst I was recovering from the flu, perfect little 'keep myself busy' deal. Relaxing and a a pleasure to take in.
On paper this is the perfect game for me. An immersive sim without combat. But I'm barely three hours into the game and I'm already aggressively bored. I'm honestly more entertained by watching paint dry. Maybe I'm unfair and should give it a few more hours? I don't know. First, it's split up in distinct levels, that you pick from dots on a map. Each level is a pretty small, and you do seemingly pointless tasks to finish the level. "Gather eight seeds", "find a certain corpse" and so on. Once you are done, you return to your capsule and back to the main screen... Which is just a menu. For real!?. If that doesn't ruin the immersion for you I don't know what does. It's supposed to be an immersive sim after all, and not just a sim, right? It's a very fragmented experience, and it doesn't flow - the complete opposite of cohesive. Second, the gameplay seems to be focused on spraying water with a hose, on fungus, to clean the place up. That's an okay game mechanic if it was used sparingly. But the whole game seems to be centered around it! Again, for real!? I'll give it one more chance and a few more levels, and see if that will change my mind.
The peaceful vibes of Powerwash Simulator, meets a story like Tacoma / Rapture / Edith Finch. Interpersonal drama you start to care about, only to remember all the people involved are likely dead, turned into the cursed space mushrooms they relied on for nurishment. Looking forwad to Act 2!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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