
You left. Now they’re dead. Ambrosia Sky is an immersive sim about exploring an asteroid colony devastated by an unknown contamination. Survive and harvest strains of hostile alien fungi, explore treacherous environments, and find meaning and beauty in so much death.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 7 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Ambrosia Sky is a first-person immersive sim where the only thing standing between you and the answers you seek are treacherous zero-G anomalies, deadly alien fungus with their own unique abilities, and the creeping guilt that maybe if you hadn’t abandoned this place all those years ago, everyone you used to know might still be alive.

Ambrosia Sky will be your sombre homecoming to a colony that is overrun with a vibrant, alien ecosystem. Adapt and survive encounters with various forms of hostile fungi that will burn, electrocute, and overwhelm you. Harvest their fruit to craft powerful new chemical agents to fight back or open new avenues of exploration. And pick through the desiccated remains of a once populous colony as you journey into strange depths to unravel the dark mystery that left its inhabitants dead, missing, or maybe even complicit.
Ambrosia Sky’s unique gameplay blends rewarding exploration with meditative cleaning. Use your chemical sprayer to cleanse unique strains of deadly fungi, each one trying to burn, electrocute, or trap you. Study their behaviours and harvest their fruiting bodies to craft powerful upgrades, such as electrical foam you can use to reroute power to power doors or consoles.
The stylized world of Ambrosia Sky is a living ecosystem home to both the hostile fungus and the remnants of those who once lived there. Explore a series of environments across a range of mission types, using your tether to traverse unstable gravity fields or reach hidden passages to uncover the mystery of the Cluster.
Your mission isn’t purely personal. As part of an enigmatic order of scientists in pursuit of human immortality, you are also tasked with finding victims of the contamination whose DNA can be studied. Find these chosen deceased, perform a sacred ritual to further your research and understand the disaster through the lives of the people destroyed by it.

Soft Rains is a Toronto, Canada-based game studio focused on delivering world-class development experience in our work, from world-building and memorable storytelling to immersive gameplay and art.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 280reviews | 90% | — | $266.3K |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ambrosia Sky is a deceptively simple, relaxing fungus-washing game. The music makes it so that you never really tire of listening to it. The upgrade tree gives you extra abilities that make progression faster and more efficient, rather than making progression possible at all. It never really gatekeeps anything from you. The levels all felt unique enough that they stood out, but similar enough that I could tell this was a single, cohesive colony. Each level had spaces that felt lived in, from the chairs to the desks to even the boxes laid out in the corners so they were slightly out of the way. I always felt a little joy in finding more notes to read, to learn more about the colony. It always felt like I was a part of it, not an outsider to a foreign place, but someone coming home after home had changed. Finding bodies never got easier, but not in a horror kind of way. Each one hit with the same emotion Delia seemed to feel when she commented. I'm sorry I was late. I'm sorry I couldn't help. I'll do what I can now. The three, later four, types of fungi each require a slightly different approach. In the first act, learning which fungus was worth the advanced sprayer, which ones weren't, which burned quickly so you could use the fire efficiently, which burned slowly so you could burn it and explore another room, and which was too brittle to burn was rewarding. And then, in Act 2, learning how they interacted with the later fungus turned it into its own kind of puzzle, which kept the second act from feeling like a repeat of the first. While some of the sprays were underutilized, each was unique enough that I could find a reason to use it. That being said, alternating between vertical, horizontal, and narrow spray patterns was mostly useless. The vertical and horizontal sprayers had so little pressure that they were usually pointless, and even using them with the fire spray or advanced spray was mostly moot, because it was almost always more efficient to use the narrow setting. Later upgrades were simply quality-of-life improvements, not groundbreaking enough that I even really noticed having them, but that is how good quality-of-life upgrades should work. But the fungus washing is only part of why Ambrosia Sky worked for me. There's something strange about cleaning the spaces where people once lived, when you can still see where life was in them. Plants still alive. Beds still made. Dishes left out. Despite every inch of the place feeling like a spaceship, it never stopped feeling like a workplace. A living space. A home. And cleaning someone's home, one that was once your home but isn't anymore, while still being able to feel when it was, makes this sort of game feel different. Ambrosia Sky is a story about grief and loss, but not sadness. And it never leaves you alone with this grief. It holds your hand, acknowledges that this hurts, tells you that you can keep going anyway, and guides you forward while showing you how grief is what love looks like from the other side of loss. Through notes left behind by the people, you learn their lives, their personalities, and how they were with each other. Mundane habits, complaining about work, bad humour, petty and snide comments, relationships between people I never met but still somehow felt like I knew; each note took this massive space colony and filled it in, not expanded it. The writers knew what to say, but, more importantly, what not to say, and what to leave me wondering, because people don't explain everything in messages. It felt human. The first time I added someone to the Ambrosia Project, I put my controller down and just... sat there. I spent the first few levels learning about these people and thinking I could save them. But I couldn't. And I never could have. And when I found him, and realized this, I was actually sad. But then, watching the memory, watching the memories turn to petals and float away... it felt like someone putting a blanket on your shoulders when you're cold. And I just felt the moment until I could let it pass. And it didn't. But there was a job to do. And I still had to do it. I've seen reviews saying the voice acting is flat. Morose. Angsty. I didn't find that was the case. Delia sounded like someone who was talking to herself, and it worked. She sounded like someone saying out loud what she's been thinking about for hours, for days, for years. She sounded like someone who's used to speaking out loud to herself, to the recording, to space, just so something hears her. Like someone who communicates in emails more than speaking. Isolated and alone, but not really ever alone. Because she's always with the memories of the people she's helping. This is not a game that makes you cry because you're sad, but one that makes you aware of grief and love you didn't realize you still held. Like going through an old photo album and seeing people you don't have in your life anymore, but still feeling them beside you even when their hand can't hold yours anymore. To remember people you still have and people you have lost. To mourn them, and miss them, and love them, and honour them. The world is still there. They are still gone. Things still matter. You still have to keep moving.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*languages with full audio support
Hours played at review time, across 95 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is how you make a Powerwash Simulator-like game with a good story. The gameplay loop of cleaning the fungus, collecting the seeds and crafting equipement is solid, the visuals are great and the voice acting is just fantastic. The story is very touching, confronting us with the exploitation of life in order to survive. There is a little bit of replayability but not much. Sure the game has problems, it's sometimes difficult to navigate the environment, the grappling hook could be more precise to grab the seeds and the last few levels can feel a bit like a labyrinth but it's a heavy recommendation from me.
Gods this was.... beautiful. Wonderfully touching with a bittersweet resolution. The gameplay left a little bit to be desired, being able to functionally skip half the game via the upgrade tree trivialised a good chunk of it, but the meat and bones are there. Folk's will whine about the story, but like, it's a game about a disaster lesbian who's dealing with the death of everyone she once knew, you know this going in to the game, it's written on the tin, why were you expecting otherwise? ALSO, SUPPORT CANADIAN GAME DEVS!
I would recommend the game on a good discount. The gameplay is good (for a cleaner type game) and the setting is good (the idea that the rings of Saturn are actually the slowly decaying corpse of a space whale is interesting). My problem is that it feels like part 2 was rushed, and the story suffered for it. This is a game i wish there was a middle recommendation.
i haven't played a lot yet but i am genuinely very impressed by the visuals and the depth of the characters, peak game.
What if Prey but Powerwash Simulator in space? Yeah that's this game.
Very fun and original so far, can't wait for act two!
I enjoyed it
cool game
Can't say I found myself terribly fond of the writing, which really got amplified by the voice acting. Took away any impact or setnimentality it may have had. The cleaning aspect was fine, if not hugely satisfying due to so many parts existing insde wall geometry in a way where a full, proper clean was impossible. Biggest issue was nearly losing my save in the second mission from going to pick up an item that clipped me out-of-bounds into space, forcing me to quit out to the title screen that defaulted to the new game option instead of continue. Good thing there are multiple autosaces that can be loaded, but the magic was absolutely gone at that point for me.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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