
The sequel to the critically acclaimed Alone in the Dark, this new adventure sees our hero, Edward Carnby, in 1923 confronting the many faces of evil in the darkness of Derceto, a house in which entering is the easy part and leaving could be hell!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Глазам нужен отходняк после такого опыта
Так же как и в 1 части осталась графика, так же приезжаем в замок. Есть так же механика с камерой с видом сверху где мы начинаем игру в саду. Пришлось привыкать к новой камере, но ничего со временем стало норм. Играет расслабляющая мелодия. Есть загадка в замке с мастями карт. Можно взять костюм новогоднего санты. С середины игры бегаем на корабле с пиратами, вот это поворот сюжета. По сюжету: Эдвард Карнби, получивший репутацию специалиста по паранормальным явлениям, со своим партнёром Тедом Страйкером открывает агентство по расследованию дел, связанных с паранормальными явлениями. Одно из таких дел — похищение молодой Грейс Сэндерс, за неё мы поиграем на корабле пиратов. Улики ведут к старому особняку под названием «Адская кухня», бывшим во владении у криминального босса. Партнёр Эдварда Тед при расследовании дела пропадает в особняке. Взявшись за дело, Эдвард выясняет, что Тед убит. Исследуя особняк, Карнби узнаёт, что его обитатели одержимы духами пиратов, продавших свои души в обмен на бессмертие. Пробираясь всё глубже и глубже, он находит пиратский корабль, спрятанный под утёсом, на котором построен особняк, и обнаруживает источник бессмертия пиратов, а также спасает Грейс. Будут драки с пиратами на саблях, будет пират с крюком вместо кисти и деревянной ногой вместо ноги соответственно, пиратский попугай, пиратский револьвер. В конце спасаем девочку и уплываем с корабля на лодке.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Alone in the Dark 2 is a strange game. 3D games and horror games were in their infancy when this title was released which shows, and this is the only title in the series that doesn't really feel like a horror game at all. It's much more akin to your typical action/adventure games. It technically plays like an early survival horror title but doesn't blend in with the action oriented gameplay at all. The original creator of the series wasn't involved in the development of this game so that's most likely the reason for the extreme departure from the previous game's atmosphere and design. The game is full of enemies which can stun lock you with their guns so it's infuriatingly annoying at times. Same with some of the puzzles since some of them also involve the enemies. When you get to explore the game’s areas and do puzzles is when the game is at its best. That being said you will definitely need a guide while playing this game if you want to avoid most of the frustration. The story is pretty cool and interesting despite them sadly ditching the heavy horror atmosphere and Lovecraftian mythos. Still, the setting of the game along with its atmosphere and music, despite being completely different from the rest of the series are still quite unique and memorable. The story involves ghost pirates, Voodoo, gangsters and Christmas which is a very strange blend of themes but somehow it works. The OST of this game is absolutely great. But should you play this game? If you are a fan of AitD and horror games then I guess you could check it out just out of curiosity and the novelty of it. Otherwise I wouldn’t recommend it since it’s not a good horror game, nor that good of an action game. I guess it’s a decent title but there are games which are much better and in this series too. With that being said, I do think this game deserves a proper horror reimagining like the first game! 6/10
Diferentemente do original, Alone in the Dark 2 é muito focado no combate, faltando elementos de quebra cabeça. E como os controles não são adequados para um jogo de ação, não é muito divertido de se jogar. Ele tem aquele sério problema de fazer os inimigos atacarem sem parar quando acertam o primeiro golpe, fazendo o jogador ficar preso num estado de dano contínuo sem saída, o famoso "stun lock" A resolução dos quebra-cabeças também sofre com a necessidade de precisão extrema no posicionamento e ângulo do personagem para que os ítens sejam usados. Se estiver posicionado ligeiramente fora da área correta, o jogo não reconhece a ação, levando o jogador a duvidar de sua solução e tentar encontrar outra forma de prosseguir no jogo, causando frustração e alongando a duração da partida.
much easier with a controller
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👍
Si quieren conocer de donde provinieron todas las ideas que hiceron realidad Resident Evil, jueguen esta joya, con ligeras mejoras gráficas en comparación de su predecesor y con más enfoque en la acción que en la exploración, le doy un 7.5 porque sigue teniendo algunos puzzles demasiado rebuscados, que si no tienes una guía, pasarás días rompiéndote la cabeza para solucionarlos.
Про вторую игру напишу кратко, ибо она не сильно отличается от первой. Здесь уже виден уклон в сторону адвенчуры, и от хоррора тут только название. Игра начинается с того, что вам дают врага, вы его убиваете и вам дают автомат, с которым вы бегает добрую половину игры. Больше всего мы будем наблюдать именно боевку, которая не изменилась с первой игры и которая разбавлена загадками, и только когда нам в руки дают другого персонажа, дают и больше загадок. Про сюжет и атмосферу тоже много не скажешь, мы отправляемся в очередной особняк вызволять нашего друга и маленькую девочку от лап восставшего из мертвых капитана пиратов. Увы, но музыка тут не сильно запоминается, как сам сюжет и места, где мы пробегаем. В итоге если и играть в сиквел, то только если хочется после первой игры поиграть в другие игры серии, игра также проходится быстро и не душит, но в остальном ничего особенного.
Alone in the Dark 2, developed by Infogrames and now published on Steam by THQ Nordic, is a sequel that both builds upon and diverges from the blueprint established by the original 1992 title. Released in 1993, it arrived at a time when the concept of “survival horror” was still being defined, and rather than simply refining the oppressive, Lovecraftian atmosphere of its predecessor, the sequel takes a noticeably different direction. While it retains many structural elements of the first game—fixed camera angles, polygonal characters over pre-rendered backgrounds, puzzle-solving, and limited resources—it shifts the tone toward pulp adventure and action-heavy encounters, creating a more eclectic and at times uneven experience. The story once again centers on Edward Carnby, the supernatural investigator introduced in the first game. This time, the narrative revolves around the kidnapping of a young girl named Grace Saunders, who is being held in a mansion controlled by a gang of criminals entangled with occult pirate lore. The premise blends gangster fiction with supernatural horror, an unusual combination that gives the game a distinct identity. Rather than confining itself to the claustrophobic dread of a haunted mansion alone, the sequel introduces mobsters wielding firearms alongside spectral threats, creating a hybrid atmosphere that oscillates between horror and action-adventure pulp. This tonal mixture is bold but divisive, as the heightened spectacle sometimes undermines the oppressive fear that defined the original. Gameplay maintains the foundational mechanics of the series, including tank-style movement and fixed cinematic camera angles that shape how players perceive each environment. Exploration remains central, requiring players to navigate intricately designed interiors, locate keys and useful items, and solve environmental puzzles to advance. However, combat is far more prominent in this installment. Where the original often encouraged evasion and careful conservation of resources, Alone in the Dark 2 introduces frequent shootouts against gangsters and supernatural enemies. Firearms become essential tools rather than last resorts, and players must manually aim without modern conveniences such as auto-targeting. This increases tension but can also lead to frustration due to the imprecision of early 3D controls. One of the most distinctive structural choices in the game is the mid-story perspective shift. After controlling Carnby for a significant portion of the adventure, players eventually take on the role of Grace herself. Her sections alter the dynamic, as she is less equipped for direct confrontation and must rely more on evasion and puzzle-solving. This design decision introduces variety and emphasizes vulnerability, but it also contributes to the game’s tonal inconsistency. The transition from action-heavy segments to more cautious, stealth-like gameplay can feel abrupt, reflecting the experimental nature of early 1990s design rather than a tightly unified vision. Visually, Alone in the Dark 2 builds on the technological foundation of its predecessor. The pre-rendered backgrounds provide atmospheric detail, while the polygonal character models, though primitive by modern standards, were advanced for their time. The environments are varied, ranging from dimly lit hallways and ornate rooms to more open and adventurous settings. However, compared to the stark, gothic cohesion of the first game, the sequel’s aesthetic feels less focused. The mixture of pirate-themed occultism and gangster elements creates a colorful but sometimes jarring visual identity. Sound design contributes effectively to the mood, with ambient effects and sudden audio cues reinforcing tension during exploration and combat. The pacing is one of the sequel’s most debated aspects. Frequent enemy encounters disrupt the slower investigative rhythm that made the original so tense. While the increased action broadens the game’s appeal and injects bursts of intensity, it also reduces the sense of isolation and dread. Instead of fearing what might lurk behind the next door, players are often preparing for the next firefight. For some, this evolution represents a natural progression toward a more dynamic survival horror formula. For others, it dilutes the atmosphere that made the series groundbreaking in the first place. Despite its inconsistencies, Alone in the Dark 2 remains an important historical artifact in the development of horror games. It demonstrates how early developers were experimenting with genre boundaries, unsure whether survival horror should lean more toward adventure, action, or pure suspense. Its willingness to incorporate varied tones, shifting perspectives, and more aggressive combat encounters shows ambition, even if not all elements integrate seamlessly. The game’s imperfections are reflective of an era when 3D design conventions were still evolving, and experimentation often came at the cost of polish. For modern players accessing it through Steam, Alone in the Dark 2 offers a glimpse into the formative years of survival horror. Its dated controls and presentation require patience, but beneath those limitations lies a curious and ambitious sequel that dared to move in a different direction. While it may not achieve the cohesive atmosphere or enduring legacy of the original, it remains a noteworthy and sometimes fascinating chapter in the franchise’s early history. Its blend of pulp adventure and supernatural menace ensures that, even decades later, it retains a distinct and memorable identity within the genre’s evolution. Rating: 6/10
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