
Build massive ocean cities and lead your people to prosperity in this post-apocalyptic survival colony sim. Featuring a physics-based 3D construction system, complex resource management, exploration, difficult political decisions, supply chains, and a robust sandbox mode.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In a dying world overtaken by the endless ocean, your goal is to grow a small settlement into a sprawling vertical city of your dreams. Master a deep, innovative 3D construction system that uses real-world physics simulation and keep the city thriving as you manage resources, logistics, production chains, societal needs, random events, and world exploration. Complete 8 handcrafted Scenarios with unique challenges, or create custom adventures using a robust level editor, and share your creations with the world.

Design and build massive, intricate vertical cities using a unique physics-based 3D construction system that requires you to consider real-world construction aspects and allows growing the city in all three dimensions.
The city building mechanic in All Will Fall utilizes a realistic physics simulation model, which means every structure can crumble and cause catastrophic damage if weight distribution, tension, and the strength of materials are not taken into account.
From rusty favelas and dystopian military bases to concrete towers and tropical resorts – create the megastructure to be proud of, and customize it to your heart’s content with a powerful painting & decorations tool.
Progress through the research tree and unlock dozens of building types essential for survival: rain catchers, smelters, radio towers, lighthouses, or even dynamo ‘hamster wheels’ to generate electricity and cannibal huts to quickly solve hunger.

As the colony grows, so do your responsibilities as its leader. Establish steady resource harvesting, logistics & production chains, manage the economy and societal requests. Go down in history as a kind shepherd or strong-hand tyrant – as long as the city prevails.
Three factions – Workers, Sailors, and Engineers – have unique traits, like access to boats or cranes. Use their strengths and navigate their often clashing needs for housing, water, food, and leisure, so the city works like a well-oiled machine.
Send the survivors to scavenge the long-lost world, overtaken by the ocean, for precious resources and building space. Receding tides uncover new areas and resource nodes, reachable with machinery, ladders, explosives, and other means.
Random events can force you to make difficult yet necessary decisions. Will you accept newcomers begging for shelter when your people are starving? Will you solve this hunger by suddenly giving out tons of meat of unknown origin? Your call.

Become a true survivalist by completing the campaign, split into 8 Scenarios, offering up to 100+ hours of content depending on playstyle. Each Scenario presents a distinct underlying narrative, atmosphere, goals, challenges, map layout, and gameplay conditions.
Turn an abandoned oil rig into a fortified base. Build on top of a tanker and sail across the ocean in search of land. Or race against the clock to prepare the city for the incoming tornado.
You will need to adapt to a slew of challenges presented by each Scenario. Don’t hesitate to change the city layout, relocate resources, and tweak your strategy to succeed.
Want to add roguelike progression into your tropical island run by Moon-worshipping cultists? Mix multiple gameplay mechanics in surprising ways using the Custom Scenario mode, which drastically increases the campaign’s replayability.

All Will Fall features an extensive sandbox toolkit for creating and sharing your own levels with the community via Steam Workshop. If you want to just focus on city-building with no stressful survival challenges, this mode is for you.
Create custom Scenarios using the extensive level editor that allows you to tweak map layouts, weather conditions, available resources, city foundations, and more, unlocking hundreds of hours of gameplay beyond the campaign.
Modify gameplay conditions such as progression difficulty, society growth rate, and types of random events. Make a nail-biting survival experience or a level that’s all about chill vibes and creativity with no pressure at all.
Share your sandbox creations with the world via Steam Workshop. Join the growing, active All Will Fall community on Discord and build survival colony sim adventures together with thousands of players around the globe.
Physics-based 3D city building system
Colony simulation with several factions
Survival mechanics & resource management
Changing water levels that unveil new explorable areas
Random events forcing you to make difficult decisions
Visual customization options to make each city stand out
8 Scenarios with unique challenges and gameplay
Robust sandbox mode and Steam Workshop integration
Engagement
Reviews
Themes across 204 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
建设类游戏,门槛低,上限高,还能整活,你害想要啥?
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Highly Recommended! ⭐⭐⭐⭐⭐ All Will Fall is a breath of fresh air. The game is a blast, though some missions can be quite challenging and require a solid strategy to beat. As an achievement hunter, it’s incredibly satisfying—every single achievement is bug-free and completely achievable. Plus, the developers are doing a great job keeping it polished with regular updates and fixes. A must-play for anyone looking for a rewarding, well-supported challenge!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 6 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Thai, Ukrainian +1 more
Hours played at review time, across 205 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TLDR: Good concept, very addicting, polish needed Pros: I really like this game, to me I have never played something exactly the same. There is a strange itch that is scratched trying to find new resource piles on the map and create 3D paths for your people to reach it that nothing else has quite ever triggered. 8/10 in depth colony simulator. light weight moral choice decisions that can usually be avoided by keeping enough of all the resources on hand, but occasionally you have to get creative to figure out a way to avoid a poor outcome from a moral standpoint. This is a fantastic way to make the decision and pressure feel urgent without actually severly punishing the player for playing badly or learning the game. Cons: Still quite a few graphical/UI bugs and polish needed, for example understanding what is wrong when there is a pathing issue is suboptimal, I have gotten better at figuring it out, but the current system feels like the absolute minimum in terms of telling the player were to look to solve an issue. They way the game calulates the avergae production of resources is confusing and often not representative of what is actually going on in my colony. It would just be much better if there was a screen that showed the raw average production per day instead of trying to be dynamic like it does currently. The current system could stay, but also add a way for me to see static data for say the last 5 days.
Хорошая игра, н9о мне быстро наскучило
Ich weiß nicht was hier manche gespielt haben und finde es unnötig eine negative Rezession zu schreiben, wenn es doch die ganze Zeit eine Demo gibt, über die kann man dann kotzen und muss das Spiel nicht kaufen, um sich zu ärgern. Das Spiel ist absolute Geschmackssache bezüglich Steuerung, Grafik oder Gameplay. Ist eben kein typisches Standardspiel und irgendwie süß gemacht. Ich hab das Gefühl man könnte genau spüren,was sich der Entwickler beim Spiel gedacht hat und dies auch weiterhin noch tut. Ich glaube mich zu erinnern, dass es zuvor auch im early accsess war und einige bugs schon manchmal nervig waren. (Demo) Jene Bugs hab ich nun beim fertigen Spiel nicht mehr festgestellt, mir ist aufgefallen, dass die Textur im Vergleich zur Demo aufgehübscht wurde. Das Spiel läuft flüssig auf hohen Einstellungen, frames laufen recht stabil, auch dort spürt man Optimierungen. Mit etwas Geduld fummelt man sich rein und interessant ist einfach der Aspekt, realistisch betrachtet ,dort auch abhauen zu wollen, um mit dem Schiff wirklich irgendwo zu stranden? Und dann auf Land in Verbindung mit dem Schiff weiterbauen? Na mal schauen, ich bin gespannt wie es dann wohl weitergeht. Es wäre cool, wenn es Schwangerschaften gäbe, halt ganz minutiös, wäre schon irgendwie realistisch, demnach natürlich auch ein paar Kinder, könnte noch ein bisschen mehr Flair reinbringen. Die derzeitige Bewertung ist jedenfalls meiner Meinung nach viel zu niedrig und wird dem Spiel nicht gerecht.
游戏性还是比较好玩的,但是我会一直报错闪退不知道是不是我的原因,还有就是汉化普及不是很全但不影响游玩。
This game sits right in the middle of the city-builder spectrum--the usual focus on balancing resource production and consumption to ensure survival, but forgiving enough that you don't have to have everything running at peak efficiency to have a functional, cool-looking city. There are less than a dozen resources to worry about and the tech tree is full of clever ways to convert almost anything into anything else. It's challenging, but not in a way that makes you feel like throwing out a playthrough because you forgot to change worker priorities around three hours ago and now the whole colony is spiraling. There's usually a way out of whatever situation you find yourself in. Aside from the genre-standard stuff, the freeform building is a lot of fun and allows for loads of creative freedom. The physics model is a little obtuse, and it's not entirely clear why things fall down sometimes, but once stuff starts falling apart it's good encouragement to start building on a new stack or research some better support. If anything, the game could use more events that cause stress and breakage more often to better put that system on display. There isn't a massive amount of stuff to discover, and after a couple playthroughs you'll probably have seen all the bits and bobs the game has to offer, but the scenarios all offer interesting variations on the base formula and there's a lot of replay value there. I'd recommend this to anyone who wants a relatively complex city builder without the math homework that comes with the deeper end of the genre.
good. please add different/more voice lines. Hearing the same 5 over and over is very.... unpleasant
모든 라운드 클리어하는데 딱3달걸렸네요 시간날때마다 틈틈히했는데 시간가는줄모르고 겜했네요
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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