
The player connects to a girl in distress in space thousands of years later? How will they resolve the crisis and discover the truth? Through the mechanism of real-time synchronization, the game breaks through the dimensional wall and creates an immersive dialogue across time and space.
Modeled estimate, not a reported figure. How we estimate →
About
【Game Developer】TDGame Studio

Game Producer: wuli
Game Designer: VK
Game Programmer: YangBan, Yuze, MZ
Game Artist: PicPicky, Anjiujiu, Sirick, 470
Game Musician: Azure_Lag, Ganjuwei
Game Operator: Steve, Qutaibai, Luosu, Kaidaku
【Game Publisher】Another Indie

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Reviews
Themes across 422 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
呜呜呜,一周目简直让我哭惨了,首先要夸的是这个游戏的文案真的写得非常好很唯美,背景音乐也配的非常的恰当使得整个游戏非常的煽情。我非常喜欢这个游戏!
夯爆了,为什么没有早点遇到
My first time trying this type of game and instantly loved the story of the game 10/10 would reccomend
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 424 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
剧情很好,消息对话的形式很好地塑造了角色,有反转有欢笑有感动,世界观交代的也比较清楚,并且体量不是很大,一周目我玩下来大概是2到3小时左右,。果是冲着剧情来并且不太喜欢分支太多的话可以考虑一下,还有就是Aliya真的很可爱QWQ
过完一周目了以后好几个月没有开新档,结果今天启动游戏一看居然还有公司派人来找海獭号的剧情,我只能说这游戏做的太强了。而且一周目的剧情也确实很触动人。总之是一款非常出色的游戏
勿忘我
之前认为配音、立绘是文字游戏有别于传统文本的表现媒介,而这部作品展现了交互的现实时间限制也是帮助构建情感联结的一种方式——游戏内人物的时间与现实流速是一致的,因此需要隔一段时间上游戏看一下,这也就是一种挂念。以及有刀子有更好的结局,震撼美味
其实我们永远就不下Aliya,因为那个真正最感触我们的Aliya早就留在了一周目的结局(哭
内容不多但是创意极佳,我认为游玩这种很有新意的游戏是一种享受 总之我认为非常好玩,不过有点刀就是了 [spoiler]我的Aliya😭[/spoiler]
给我看哭了呜呜呜呜呜,我要Aliya呜呜呜呜呜呜呜呜呜呜
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $127.3K | 411 | 28% | $13.99 | |
| $89.7K | 151 | 74% | $14.99 | |
| $61.8K | 528 | 93% | $7.99 | |
| $8.5K | 109 | 89% | $6.99 | |
| $123 | 1 | 100% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $376.6K | 1.4K | 77% | $9.99 | |
| $376.6K | 705 | 75% | $14.99 | |
| $376.6K | 1.1K | 79% | $9.99 | |
| $376.5K | 6K | 97% | $4.99 | |
| $376.7K | 680 | 84% | $19.99 | |
| $376.3K | 623 | 83% | $14.99 |