
In the isolated forest of Alilia, there are magical wizards that can see the elves, living happily. One day, the laws of nature gradually collapsed. In order to save all this, the protagonists who can manipulate the magic of the elves will shoulder the responsibility of repairing the laws of nature...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
解密指引过于少 世界观很喜欢 画风很喜欢
Классический представитель инди ролевых игр, приятная графика и еще более приятная музыка, очень увлекательный сюжет. Если вы так же как и я в совершенстве владеете китайским языком, то крайне рекомендую к приобретению.
非常建议入手的一款游戏,本体+DLC一共12元入手绝对不亏!我个人非常喜欢这款游戏,其中需要有很多的需要动脑子的解谜要素,比一般的解密游戏好玩的多!推荐! 有些卡关的地方可以直接看steam指南,有一位中国玩家写的指南非常的优秀,我额经常看,非常推荐这款游戏!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏精髓:巧克力布丁+巧克力布丁=炸弹 通关指南:1、带药带炸弹,打boss喝药站撸,遇到自己掏黑锅;2、在药房用复制镜复制一个钢铁,带走复制品,把原物留在原地,通过进出进出的bug从而获得无限钢铁;3、给妹妹布丁得到小白花,在梦里得到小红花和小黄花,三花聚鼎可获得老婆 死法介绍:1、血量清零;2、被火烧死;3、女主死;4、玩打地鼠被敲死;5、吸血鬼打死;6、人鱼唱歌震死(5-6即使被收服了,她也可以打主人);7、被双胞胎打死;8、喝毒药死(毒素、迷之药水和打药剂师);9、将女主变成吸血鬼后,攻击女主被打死【惨】 碎碎念:这个游戏是花了心思的,体量小但是内容很丰富,想说的东西远远不止这些,希望能有dlc
这作者吃的太饱了吧,关卡那么离谱,那水母更离谱
清淡而有趣的游戏,只是希望能有个改键位的功能,默认键位有点难受
*亚利利亚的精灵们 ALILIA*, developed by CC.D and published by 冷笑黑妖, is the kind of indie fantasy RPG that doesn’t rely on scale or technical sophistication to leave an impression, but instead builds its identity through creativity, density, and a strong sense of whimsical worldbuilding. Set in a magical forest realm where balance is slowly unraveling, the game places players in the role of a character capable of interacting with mystical elves—beings that are not only central to the story, but also deeply embedded into the mechanics that drive both exploration and combat. The narrative itself leans into a light, almost storybook tone, but beneath that simplicity lies a structure that encourages curiosity and experimentation rather than straightforward progression. What defines the experience most is how it blends action RPG elements with puzzle-oriented design. Movement, combat, and interaction are tightly interconnected, and the elf system becomes the backbone of this integration. Each elf companion introduces a unique ability that can be used not just in battle, but in navigating the environment, unlocking paths, or solving spatial challenges. This creates a gameplay loop that constantly asks the player to think about how their tools can be applied in different contexts. Rather than handing out solutions, the game often leaves room for interpretation, which can feel rewarding when you discover the intended interaction, but also occasionally frustrating when the logic is not immediately clear. Combat itself is relatively simple and accessible, leaning toward light action mechanics rather than complex systems. Attacks, spell usage, and enemy encounters follow familiar patterns, but they rarely take center stage. Instead, combat acts as a complementary layer that reinforces the broader gameplay rather than defining it. The real engagement comes from how abilities are used beyond fighting—transforming magic into a multi-purpose mechanic that ties together progression, exploration, and problem-solving. This approach gives the game a unique rhythm, even if it doesn’t offer the depth or challenge that players might expect from more combat-focused RPGs. Visually, the game carries a distinct charm through its anime-inspired presentation and vibrant color palette. Character portraits are expressive, and the elf designs in particular stand out with a mix of cuteness and personality that gives the world a lively feel. Environments are crafted with a clear sense of imagination, even if they are technically simple, and there’s a consistent aesthetic cohesion that makes the world feel inviting. The soundtrack and ambient design further enhance this atmosphere, supporting a tone that feels relaxed, slightly mysterious, and at times quietly emotional. However, the game’s strengths are balanced by a number of limitations that can impact the overall experience. The most notable is the language barrier, as the game lacks English support, which significantly restricts accessibility for a global audience. Without understanding the text, players may struggle to follow the story or interpret puzzle hints, which can lead to confusion and reliance on trial-and-error. Additionally, while the game is rich in ideas, its execution can sometimes feel uneven. Certain puzzles can be unintuitive, progression may occasionally lack clarity, and the difficulty curve is not always consistent. These elements can interrupt the otherwise smooth and immersive flow the game aims to create. Even with these issues, *ALILIA* manages to carve out a distinct identity thanks to its originality and the evident passion behind its design. It feels less like a product engineered for mass appeal and more like a handcrafted project driven by creative vision. For players who enjoy indie RPGs that prioritize experimentation, environmental interaction, and unconventional design choices, the game offers a rewarding experience that stands apart from more formulaic titles. It requires patience and a willingness to engage with its quirks, but in return, it delivers moments of genuine discovery and charm. Ultimately, *亚利利亚的精灵们 ALILIA* is not a flawless game, but it is a memorable one. Its mix of puzzle-driven gameplay, imaginative worldbuilding, and heartfelt presentation creates an experience that lingers, even if some of its rough edges are hard to ignore. It is best suited for players who value creativity over polish and are open to navigating its challenges, both mechanical and linguistic. Rating: 8/10
不喜欢
7/10 剧情很搞,要素过多,蛮有意思的一款游戏,乍看之下不精致,但其实有很多细节。
有点子供向,玩不下去了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $246.8M | 488.4K | 95% | $29.99 | |
| $11.2M | 20.3K | 76% | $24.99 | |
| $7.6M | 11.3K | 89% | $29.99 | |
| $7.5M | 19.1K | 95% | $14.99 | |
| $7.3M | 23K | 82% | $14.99 | |
| $7.3M | 18.5K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6K | 180 | 96% | $0.99 | |
| $2.5K | 199 | 93% | $0.99 | |
| $2.5K | 54 | 83% | $1.99 | |
| $2.5K | 63 | 67% | $1.99 | |
| $2.6K | 54 | 43% | $2.99 | |
| $2.5K | 62 | 92% | $2.99 |