
This is a fight for survival. Xenomorphs swarm in overwhelming numbers. Every room could be your last.
Most likely between $3.7M and $10.4M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $49.99 | 62% | approximately $6.1M |
| Epic | $49.99 | 86% | #44 |
| PlayStation | $49.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1697 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you like Aliens. If you liked the first Fire Team game. If you like squading up with a bunch of ab-so-lute badasses...then this game is for you! Stop being weird, grab your pulse rifle and get some!!
2026了还有多人合作游戏没法中途加入的。。。。电影里面的电磁步枪一梭子能放倒一个班的合成人,游戏里面一个弹夹都不一定能做掉一个。
I like the game and I’m having fun with it, but [b]I hoped for much better.[/b] [b]If you like the first AFE you will probably like AFE2 too as long as you don’t expect a big improvement over the first game.[/b] Like many say it feels like an expansion rather than a new and all around improved version. Not great, not terrible. The good stuff from the first game is still there; customize your class, skills, guns and appearance and go shoot stuff up. Graphics, maps and sound/music are just fine. [b]There isn’t anything impressive about the game in general.[/b] The main problem with this game is that it feels a bit janky and, sadly, [b]I don’t think it’s worth the full price unless you [i]really[/i] want to play a horde shooter in the Alien universe.[/b] In my opinion other horde shooter games like Darktide, Helldivers 2 and Space Marine 2 have raised the bar for what you can get for your money and make AFE2 look overpriced. A lot of negative reviews get called out for having one hour or less playtime; [b]I have played through the whole game and it really doesn’t get that much better.[/b] The first mission is enough to see most of what the game has to offer and what its shortcomings are. [b]The game suffers from the typical UE5 stutter.[/b] It does a small shader compilation on start but it’s clearly not enough because you get stutters often during the first run of a mission (and just occasionally otherwise). Shouldn’t be a specs issue either (attached to review, plus the game is on a gen5 nvme). [b]The animations are indeed stiff like many mention.[/b] Depending on your standards you might not care. If you come from other horde games like the ones I mentioned, the comparison will feel like you are playing a JJJ game (triple jank). As an Earth Defense Force enjoyer I’m fine with arcadey and janky games so I don’t mind much but it certainly hurts immersion in the dark and gritty context of Aliens and I am not surprised many are put off by it. [b]Another thing I noticed from the very first mission is the weird enemy AI behaviour[/b] for the aliens. Most of the time they move the fast and nimble way you would expect xenos to move. The problem is sometimes they will clearly stop to “think” on their next step. I notice this very often for xenos on ceilings or walls, they will reach a spot where they are meant to jump somewhere else and just freeze there for a second deciding what to do. Same thing goes for one of the bigger aliens who will oftentimes run to a player, slap them once or twice and then stand still for a second before deciding to go somewhere else or target another player. I don’t know if it's somehow because the enemy is stunned by shots or something like that, but since there is no discernible animation (they literally just stand still) or any feedback I could notice, it just looks goofy. There are definitely some animations for stuns though because I’ve seen some enemies fall down and stay like that for a couple of seconds. [b]Audio is not great either in some places.[/b] In the majority of the areas in the game the sound is just fine, but there are specific places like tunnels or some enclosed spaces where the game tries to apply some kind of effect to what I assume is to try to emulate what sound should be like in that environment. I don’t know if those sound effects are bugged, but they are absolutely terrible. As for friendly fire, I’m conflicted when it comes to it in relation to abilities. All the area of effect skills can hit you or your team. I understand it makes sense to nerf the player's ability to deal with hordes via AOE but it also makes some stuff unviable. For example, an upgrade that makes the machinist drone explode after its timer runs out becomes a troll skill. I played with someone who had it on and they topped the friendly fire stats at mission end screen lmao. Some abilities seem to be designed for use around normal difficulty or lower where there is no friendly fire. I am not complaining that there is friendly fire but one of the very few strong points this game has is the skill system and this reduces choice significantly. Not a big deal for me since I’m used to these types of games narrowing viable strategies as you raise difficulty, but it might not be fun for everyone. [b]Honestly I like the game even with its issues but it feels unpolished and unfinished so I hope the devs can improve it.[/b]
Gameplay and Fun: Great! Story and Dialogue: Painfully Cringe. This is the first game I have ever turned NPC voices off. It is that bad.
Присоединяюсь к нытикам которые ноют на цену, игра не стоит своих денег. Край 2000рублей. Конечно игра должна раскрываться как и первая часть уже в лейт гейме но старые баги заставили подумать про возврат. В игре как и в первой части может зависнуть сервер в середине катки а после всех запустит сначала катки, толи из-за вылета хоста толи хз из-за чего. Так-же бывает зависает перс на одном месте и пытаясь сдвинуться то тебя безостановочно дергает назад к этому месту и чтобы вырваться нужно кувыркаться. Графика не на много лучше и записанные сцены со страшными бабами вымораживают(азиатка выглядит как инопрешеленец какой-то). Наверняка есть и плюсы такие как увеличенный кооп а это значит можно устраивать большие замесы или новые классы и переработка старых. Но увы все плюсы разбиваются о ценник и не должен шутерок на вечерок стоить столько. Чтобы вы понимали Спаси Марину 2 на релизе стоил 3к а не 4400 а там уж игра в разы лучше. P.S. Пока вспомнил.... Как они посмели убрать звук культового оружия таких как автомат и пулемет.... Там поставили супер базовую заглушку стрельбы. Это конечно кащунство полнейшее.
Would not recommend this game as it is. Played the first, enjoyed the first, Play the second, everything somehow feels worse. From map design, to weapons, attachments, perks, enemies, it feels like everything is a general downgrade. For 50 dollars a game with this many bugs, crashes, and Meh game play just seems too much. Maybe down the line when they fix some stuff and have a sale on the game for 30 bucks id recommend it. but as is? no way.
Needs some polishing but a lot better than the reviews would lead you to believe worth it if your a fan of the first game or the Aliens universe
I normally would not write a review until I had put allot more time in on a game, but this one asks for it. I loved the first game and DLC for it, played it 300+ hours and based on that I decided to ignore the already mixed revies and give it a go. AFE2 feels like a lesser sequel or shadow of the first. The story is abysmal, who ever wrote it clearly didn't do their research as it's basically a copy paste of the control experiments from Alien Resurrection, shocker, that didn't work and I saw no explanation as to why a whole team of scientists could do worse than one person except she somehow found a way. There were so many missed opportunities and things not done too that I was scratching my head repeatedly. Warning possible mild spoilers The main bad basically only has plot armor to get through to the end and to survive what happened just previous to the end is ridiculous. Video game magic or no it was just a set piece to have what happened to her happen the way it did and give screen time to another character that frankly should not of even been there to begin with. End spoilers. Based on the story alone I would of probably refunded the game. Otherwise, the gunplay feels alright. I do like the expanded stats on weapons showing you more than the previous game however with the move to 4 player the xenos and pathogen just feel allot more spongey. The new special and elite enemies also feel lackluster to me, they just seem to be bullet sponges without adding anything new or interesting to the threats you face. I'm also disappointed that a large number of the weapons from the first game did not make it into the second. The alt fire is nice to have though. Level design was ok, but there was a goodly reuse of assets and tracking through tiles clearly from other levels. There wasn't an extreme amount of that, but it was very noticeable. There was also a real lack of set pieces or things that really made me stop and go wow. The intel all being just the same data pads too instead of items like the first one was a disappointment, that was much better environmental storytelling compared to random love letters between characters that we know nothing about. The classes just feel meh as well. A remix of what came before instead of an iteration or improvement. If anything I feel like some of them are worse than before. I quite liked playing recon, medic, and engineer in the first game. The first isn't in this game, the second doesn't even heal now, and the third has no zone control and a turret that feels very lackluster. Looking at how things unlock the class identity also looks like it will basically not exist once you rank things up all the way too. I would of frankly rather just had the classes from the first game and gave the rest of the changes a miss. A healing engineer or recon mix was my first thought on seeing the specialist class, but that's clearly not an option either at the time of the review. If things change for the better I will update the review, but right now I cannot recommend the game unless you are a megafan or just have to know.
if you granted the one wish you gave to feminism was women empowerment, a gynocentric society, this is your game: where you are being bossed around with women in positions of power, getting whatever men are left in the world wiped out. this is a feminist utopia if women led.
GAME is super fun.... well why the downvote u ask??? BECAUSE, between missions, u return to the ship. ok, bear with me, u START the game, u pick ur boy/girl and class and drop into the game. U are sent with a all girl boss team to RESCUE the BEST all girl boss team there is. i added the girl boss part but game literally says they are the best.... the NPCs are almost ALL dei girl bosses. annoying snarps even when u walk past them. one guy is the armory vendor. hes like ur big brother in captin america or something, ww2 cartoon crap. it comes off super bad. the other guy is ur pilot, raptor... hes not horrible but hes not good either. The ONLY good npc is PIPER. shes cool and its calming when u have to actually deal with her vs the others. who make u want to scuttle the ship onto the planet for a story mission. the game-play, is fun. if u liked the first one, it feels very much more of that with an extra person which as i pointed out has been very fun. tldr: NPCs are all DEI girl bosses minus piper, gameplay is goodness like the first one. if price or dei scare u away... u have been warned.