
Drop into the gripping journey of Aliens: Dark Descent, a squad-based, single-player action game in the iconic Alien franchise. Lead your soldiers in real-time to stop a new and terrifying kind of Xenomorph outbreak on Planet Lethe.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Sep 3 → 9.71/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 15.3Kreviews | 88% | — | $17.6M |
| $13.99−65% | 9.1Kratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1093 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ich bin Alienfan
They need to make sequel!
Το παιχνιδι ειναι εξαιρετικο και αιθηστικο.... Ωστοσο απο την 8 αποστολη και μετα υπαρχουν πολλα κρασαρισματα.. Κριμα. Story 9 Gameplay 10 sound 6 technical 5
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.6M | 16.5K | 47% | $39.99 | |
| $17.5M | 115.1K | 78% | $9.99 | |
| $17.7M | 29.4K | 50% | $19.99 | |
| $17.7M | 19.9K | 98% | $29.99 | |
| $17.7M | 35.8K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $94.6K | 141 | 63% | $34.99 | |
| $59.1K | 166 | 43% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 695.8/day in the week to Jul 16 → 7.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Japanese*languages with full audio support
| $11.99−70% |
| 3.5Kratings |
| 80% |
| — |
| not modelled |
| $39.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
стратегия похоже на данжи в варкрафте либо в старкрафте кайф ещё и голову чужим разорвать можно
Super
.
hard- but good
Un très bon jeu, je ne suis pas très avancé dans la campagne (25%) mais d'ors et déjà, je l'affirme ! Fortement inspiré des itérations modernes d'X-COM, il se différencie par un traitement en temps réel avec semi-pause ou pause, suivant les goûts, et pour ma part j'ai opté pour la pause qui ralentit le temps, pour rester stressé à mort. Et de ce point de vue là, vous serez servis. L'ambiance est lourde lors de la progression, on guette les bruits, on surveille son radar, on suspecte les embuscades, on recharge ses guns, on se soigne si on a encore des medpacks et une minute de répit, on installe une tourelle en vue de la vague d'attaque imminente ou un radar portable pour surveiller les environs, et éventuellement le déclencher pour attirer l'attention des bestioles et se tirer par l'autre porte...Bref, l'ambiance est là, portée par une réalisation extrêmement soignée, au niveau sonore comme au niveau de la construction des environnements et des lumières. L'autre différence avec X-COm c'est que c'est plus densément scripté, et je m'interroge sur la valeur d'un second playthrough, vu que l'immense plaisir de chaque mission vient du fait que l'on avance, plus ou moins prudemment, en se demandant ce qui va nous tomber sur la gueule. Une fois ceci découvert, le plaisir doit être un peu éventé. L'immense innovation (en tout cas c'est la première fois que je vois ça, c'est que l'univers des maps demeure en continue, de sorte que lorsque l'on décide de procéder à une extraction de ses 4 marines parce que Miranda a perdu un oeil, et que John perd ses nerfs (la gestion du stress est importante et peut avoir d'énormes conséquences), on peut revenir le lendemain pour peu qu'on ait des marines dispos, au prix d'un jour passé et d'une élévation de la menace. A vous de juger s'il vaut mieux rentrer, ou pousser encore un peu, le loot sera encore là et les missions primaires ou secondaires seront encore à terminer. Quelques bugs comme signalé par beaucoup d'autres, notamment au niveau du controller (très bien implémenté par ailleurs, un plaisir de jouer à un jeu tactique en temps réel manette en main) mais rien de très méchant. Je crois bien que c'est le premier jeu de la licence Aliens auquel je joue, et l'esprit, la glauquitude, la violence subite des affrontements, l'humour, les périodes de calmes menaçants sont parfaitement fidèles à l'oeuvre inspirattrice, et d'autre part c'est en soi un très bon jeu de tactique en temps réel, un genre malheureusement sous-représenté, et celui-ci fait jusque là excellement le job. A noter que je l'ai payé 12€ en sales, et que cela vaut son prix de base, tant le travail achevé est convaincant. Chers amis, je vous souhaite bon jeu ! PS: je sais que les français sont réputés nuls en anglais et je suis désolé pour eux que le goût pour cette langue leur manque, mais évidemment, et absolument à jouer en version originale.
Very Fun
Incredible game, really nails the atmosphere of the Alien series. Sound design, level design all perfect and I enjoy spending several sessions in each map going deeper and deeper into the story. Typically I'm not fond of the Xcom squad command gameplay but having it play in realtime with a slowmo effect for decision making brings it all together and really ups the pacing when ♥♥♥♥ hits the fan. There are only two negative points for me in this game, the ending is pretty meh and there was no DLC released post launch. However I would absolutely 100% recommend it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.