
"Alice's Gaze" is a dark fairy-tale clicker and idle game. Accompany Alice as she awakens in a strange mansion, gaze upon the cat god's altar, delve into the abyss of terror, revive the slumbering rooms one by one, and search for a way to escape.
Modeled estimate, not a reported figure. How we estimate →
About
You open your eyes in the darkness. Your mind is a blur—even your name has been erased. By the faint glow of the fireplace, you vaguely make out a girl in the mirror with golden hair and a blue dress:
“Alice.”
The name is reclaimed.
The stale air mingles with the dust of bygone days. The shadows around you are bottomless, and the writhing unknown in the darkness seems capable of devouring even a sliver of light.
The dead silence is broken by the intrusion of a cat. It lounges lazily on the altar, purring in expectation of your touch. With the crisp clink of a falling gold coin, a sealed will begins to stir...
Your keen eyes discover a hidden door. From the staircase leading into the depths, a faint shriek echoes from afar—is it the wind? Or something else? You know there is no escape. The closer you get to danger, the closer you come to the truth!
You brush the dust off the tea table, revealing several crystal balls. Each represents an independent world, holding both fortune and challenge…
Solve the puzzles within the mansion, battle the enemies in the dungeon, hoard resources, and amass wealth. In the end, will you escape this nightmarish realm—or become a part of it?
Idle gameplay + Horror atmosphere — Experience the deepest chills in the laziest way.
Retro pixel art + Dark fairy tale — A uniquely styled perspective.
Collect diverse materials, achieve automation, and watch your wealth grow as you sit back.
Unique idle mechanic — Industries only operate when you activate the "Gaze" upon them.
Repair various furniture to unlock new rooms and industries.
Descend hundreds of dungeon floors and defeat terrifying monsters.
Upgrade equipment to enhance combat prowess.
Explore rooms, obtain items, solve puzzles, and uncover the secrets hidden deep within the mansion.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 569 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
小品级,demo开始期待了挺久的增量。 主要问题是数值控制有点大病导致地牢和其他系统流程脱节,目前其他系统都毕业了但地牢还有200多层要挂,没法加速有点折磨 灵魂挺缺的,但是因为战斗都是颗秒导致完全不想点战斗相关升级所以也没那么缺( 美术和ui还算有特色,没有转生导致流程比较短 现在这个版本比较一般,期待后续数值调整或者更改某些系统、关键强化的解锁时间点。 单作为挂机来说其实暂时不推荐,不过这个售价()先挂个推荐等等看后面有没有补丁吧
大体令人满意,9小时通关,又挂了2小时全成就,系统很多,数值也凑和,不怎么卡进度,画面也不捞。无多周目。 只可惜,各个系统直接太过独立,除了地牢反哺所有以外,几乎没啥联动互补,出现需求联动时往往数值要求很高,会卡技能树。后期感觉变成增量合集了。 另外最后没想到地牢反而是进度最慢的,因为只能提升战斗力,不能提升速度。而且感觉中期装备点满,战斗力早无敌了,但爬到960+总要10多小时。
整体还行就是打怪部分难度比较宽松了。
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $117.9K | 2.1K | 83% | $1.99 | |
| $117.9K | 1.1K | 96% | $5.99 | |
| $117.9K | 426 | 93% | $9.99 | |
| $117.9K | 140 | 51% | $19.99 | |
| $117.9K | 164 | 74% | $19.99 | |
| $118K | 610 | 97% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $999.1K | 1.8K | 93% | $14.99 | |
| $627.4K | 2.6K | 76% | $6.99 | |
| $87.7K | 1.4K | 73% | $2.99 | |
| $16.3K | 83 | 83% | $6.99 | |
| $1.3K | 9 | 56% | $4.99 |
Languages: English*, Simplified Chinese*, Japanese*, French*, German*, Russian*, Traditional Chinese*, Korean*, Spanish - Spain*, Portuguese - Portugal*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 571 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really Really good clicker game and also the theme is really dope
真っ暗な屋敷で目覚めた少女が出口を求めて彷徨う。 家具を見つけて、それに関して調査を進める。 複数の要素が絡み合って、ブレイクスルーを繰り返す。10時間程度で終わるものの、その点においては及第点ではある。 だがストーリーと結末が、あまりにいただけない。 ゲームはそれらを見せるための演出でもあるはずだ。 [spoiler]エンディングがCG一枚テキスト数行は、あんまりにもあんまりだ。 途中のストーリーやら世界観の説明も 要素開放時の文章1~2行が10回ほどであり、こんなんDemo版とたいして変わらんですやん。 せめて解放される要素1つ毎に、これは何を目的に 何をしているのか、くらいは説明が欲しかった。 あとは自分で勝手に想像して勝手に楽しめ、と突き放し過ぎである。[/spoiler] 正直 期待外れだった。 ネコつついてるときは楽しかったんだけどな。
非常爽的增量游戏,画风也很可爱。
is fun but abyss should probably be way shorter and soul collection needs to be way faster imo, about 4 hours spent with everything done just waiting to get enough progress for the achievement
インクリメンタルゲームとして、適度にやることもあって見た目も楽しい寄りなのでオススメ。 ではあるのだが、良くない点もチラホラ。 ゲームバランスがかなりガバかったり、一部説明不足でリソースの溜まるロジックがよくわからなかったりする。 なので、マジでなんとなく暇つぶしでポチポチやる感じにはなります。
i would do anything for you, alice
実績全解除まで遊びきった。 リソースの要求と増加まわりはちょっと気になる所があった(もうあとはじっくり放置するしかないねという段階になると暇) 逆にいうと終盤まではわりと考えることが多くて放置系といいつつしっかり向き合ってやりたいなーって人でも楽しめる気がした。 他の人も言っているけど複数の放置系ゲームが内包されており、それぞれが独自のリソースを産出し、そのリソースで強化をしていくという感じのゲーム 目標のリソースを集めたり条件を満たすと施設が増えたりしていく 雰囲気や見た目が好みならわりとありかも? 個人的には楽しめた。
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Players by region
Where this game's players are, estimated from review languages.
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