
"Alice's Gaze" is a dark fairy-tale clicker and idle game. Accompany Alice as she awakens in a strange mansion, gaze upon the cat god's altar, delve into the abyss of terror, revive the slumbering rooms one by one, and search for a way to escape.
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About
You open your eyes in the darkness. Your mind is a blur—even your name has been erased. By the faint glow of the fireplace, you vaguely make out a girl in the mirror with golden hair and a blue dress:
“Alice.”
The name is reclaimed.
The stale air mingles with the dust of bygone days. The shadows around you are bottomless, and the writhing unknown in the darkness seems capable of devouring even a sliver of light.
The dead silence is broken by the intrusion of a cat. It lounges lazily on the altar, purring in expectation of your touch. With the crisp clink of a falling gold coin, a sealed will begins to stir...
Your keen eyes discover a hidden door. From the staircase leading into the depths, a faint shriek echoes from afar—is it the wind? Or something else? You know there is no escape. The closer you get to danger, the closer you come to the truth!
You brush the dust off the tea table, revealing several crystal balls. Each represents an independent world, holding both fortune and challenge…
Solve the puzzles within the mansion, battle the enemies in the dungeon, hoard resources, and amass wealth. In the end, will you escape this nightmarish realm—or become a part of it?
Idle gameplay + Horror atmosphere — Experience the deepest chills in the laziest way.
Retro pixel art + Dark fairy tale — A uniquely styled perspective.
Collect diverse materials, achieve automation, and watch your wealth grow as you sit back.
Unique idle mechanic — Industries only operate when you activate the "Gaze" upon them.
Repair various furniture to unlock new rooms and industries.
Descend hundreds of dungeon floors and defeat terrifying monsters.
Upgrade equipment to enhance combat prowess.
Explore rooms, obtain items, solve puzzles, and uncover the secrets hidden deep within the mansion.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 563 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The art is great, the incremental aspect wasn't grueling to do and flowed pretty well. Thank you, good game.
Pretty fun and relaxing.
Весьма занятный кликер, купил из любопытства. Визуал простой, но цепляющий, да и в целом игра приятная.
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Languages: English*, Simplified Chinese*, Japanese*, French*, German*, Russian*, Traditional Chinese*, Korean*, Spanish - Spain*, Portuguese - Portugal*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 565 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作为一个单次无轮回的挂机增量游戏,个人觉得还行,但是总觉得是个半成品或者说内容不够 感觉地图上还有很多灰色的东西,但是其实无法解锁,每一个资源之间关联性又不算强 其实最暴力的玩法就是用战斗层数给的点数暴力追求一个资源,基本就快速结束了 战斗方面其实一路上完全是秒杀,就是等慢慢推完,推完这个游戏也就结束了 然后故事实在是短小的没啥剧情,这方面表现一般 对得起价格,但是我觉得如果不是喜欢这个画风的话,还是建议晚点入手
Meddl Loide So Alice's Gaze ist runtergeladen, wollen wir mal ne Runde starten
Fun game! Recommend at the asking price- but the abyss takes soooo long. I am done with literally everything else but I still have about 250 floors left to clear if I want to 100% the game. Unfortunately the only real option is letting the game idle as it runs through the floors slowly.
cookie clicker de Alice no país das maravilhas
🗝️
The core mechanism is good, but that's the only good part about this game. The numbers and the guidance are bad, and there are some minor problems. * I didn't play this game in English, Some words may be a bit off, but it should be fine. The worst problem, the numbers. [list] [*]The game shows the upgrade cost, shows coin-per-second number, but doesn't show the per-coin cost. It's quite difficult to see which upgrade is the current optimal upgrade. [*] This game is an incremental game but the numbers look like an idle game, but if we see this as an idle game, then it's not "idle" enough. The leap on the costs among essential upgrades are too severe, but if it's played in idle, as there's no auto-upgrade, the time that spent without an essential upgrade (but has sufficient resource to upgrade) is basically wasted. These upgrades are so strong, it makes the pre-upgrade resource accumulation almost useless. [/list] Now the second problem, the instruction is very unclear. [list] [*]There are no hint on some essential unlocks. For example, the farm maturity upgrade is almost mandatory for awakening coin upgrades, but the game has zero hint about this, and the unlock cost is too high for players to prioritise this unlock. [*]The star scene is very confusing. For example, it says the moon stores star energy. To be honest, even though I've beaten this game, I still have no clue what that means. [/list] There are some annoyance too. [list] [*]The auto sort on upgrade items make it difficult to navigate. It sorts by cost, and with each level-up on one item of upgrade, the cost of this item goes up triggering the auto-sort, causing items jumping up and down. It's very easy to misclick and upgrade something unwanted at that moment. [*]The early stage of the farm gameplay is very bad. The optimal strategy is to rush unlocking higher tier of carrots, but that also means the player has to manually pick carrots up with left mouse click. If we take the idle/automation approach, it will take insanely long. The hitbox of those carrots are very small, and lower tier carrots blocks clicks towards higher tier carrots, making this the worst gameplay across the whole game. [/list] Another thing to point out, while the demo save can actually be ported to the full release, [url=https://steamcommunity.com/app/4529120/discussions/0/571541224066162678/#c571541539431414141]the developer doesn't seem to bother supporting demo save carryover. [/url] In conclusion, given the price of this game, I wouldn't say it's bad, but those cons are severe enough for me to leave a negative review.
很不错的一款增量游戏 很精致~
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Where this game's players are, estimated from review languages.
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