
A legend returns in stunning new detail with Alex Kidd in Miracle World DX! Fire up your power bracelet and relive a platforming classic alongside new modes, levels and features!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 23 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 941reviews | 78% | — | $307.4K |
| $19.99 | 2Kratings | 73% | — | not modelled | |
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Alex Kidd in Miracle World DX is not so much a game as it is a beautifully restored emotional injury. On the surface, it is a bright, charming remake of a classic Master System platformer. The visuals are lovely, the music has been nicely brought back to life, and with one button you can flick between the shiny new version and the original, which is a neat little feature if you want to remind yourself what happiness looked like through a 1980s television and mild childhood resentment. But underneath the fresh paint, this is still Alex Kidd. Which means you will jump. You will slide slightly too far. You will punch the air beside an enemy with great confidence. You will die because something brushed your ankle with the authority of a small angry god. And then you will sit there, controller in hand, quietly remembering why you hated the outside world for several years. I loved it. This game took me straight back to being a teenager in my self-loathing era, when the world was stupid, people were annoying, and apparently the best use of my time was guiding a large-eared child through a hostile kingdom where every fish, bird, rock, frog and old man playing rock-paper-scissors wanted me dead. The DX version does a good job of respecting the original. Maybe too good. It has kept the charm, the weirdness, the awkward movement, the ridiculous boss encounters, and that very specific feeling of being personally insulted by level design. The optional infinite lives are a welcome addition, because I am now an adult with responsibilities and cannot afford to replace controllers just because Alex decided to handle like a shopping trolley on gravel. It is short. It is dated. It is occasionally unfair. New players may reasonably ask why anyone enjoyed this in the first place. The answer is simple: we were different then. We had rectangle controllers, no internet, and unresolved emotional grit. But as a nostalgia trip, this is excellent. It is colourful, strange, punishing, silly, and somehow still full of heart. It reminded me of a time when games did not care about your feelings, your schedule, or your blood pressure. Alex Kidd in Miracle World DX is a faithful remake of a game that made me angry decades ago, and somehow I am grateful to be angry at it again. You have been warned.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian, Italian
| $19.99 |
| 463ratings |
| 74% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $1.99−90% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 68 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Total Garbage. I guess only for the nostalgia fans of the original (who I'm not) Graphic and music is nice. Gameplay is horrible. No special movement. just hit left/right. No special jump. Bare bone platformer. First level insanely hard with these limitations. "Can I shoot bottom the brick so I can make space and kill the monster?" nope. You just have 2 square to MAYBE time yourself to kill the ♥♥♥♥. And wtf is the unkillable ghost that follows you forever. And why start with a vertical level, just to enrage you more since you don't see where you land. All insane design flaws that were MAYBE ok 30y ago. Seriously. That's the first game that makes me think "maybe I should try games right away for a potential refund". Thx for that at least
un retour en enfance, un très bon remaster du jeu culte de l'ancienne mascotte SEGA
순수 악의 그 자체로 가득 채워진 레벨 디자인 맵다 매워
Honrou a era do Master System. Essa versão do Alex Kidd in Miracle World, é própria para os que tem saudade da era da simplicidade gráfica mas com o toque moderno dos pixel elaborados, o jogo é curto mas desafiador, é um ode para a nostalgia, é uma Honra ao Master System, vale a muito a pena jogar tanto para quem desfrutou lá nos 90, quanto para quem quer experimentar nos dias de hoje, o jogo tem uma jogabilidade um tanto complicadinha, a música é mamão com açúcar e a história é aquela típica história do herói que precisa salvar um reino ou seja, Alex Kidd in Miracle World DX é um belo de um jogo bom, vale a pena jogar.
A great remake/remaster for my beloved old friend Alex Kidd. Hope he's doing alright after all these years.
Alex Kidd in Miracle World DX é um daqueles jogos em que a jogabilidade acaba elevando a dificuldade mais do que deveria. Entendo perfeitamente por que Alex Kidd é um clássico. Inclusive, quando utilizamos a opção de jogar na versão original de 8 bits, o jogo continua funcionando muito bem dentro da proposta da época. Porém, a versão remasterizada deixa um pouco a desejar. A trilha sonora é excelente e o visual é belíssimo. O trabalho artístico realmente merece elogios. No entanto, os comandos não são tão responsivos quanto deveriam ser, e isso acaba impactando diretamente na experiência. Dessa forma, boa parte da dificuldade não vem apenas do desafio natural do jogo, mas também das limitações da própria jogabilidade. E o que dizer da fase final? Ela já era famosa por ser difícil no original, mas aqui a sensação é de que fica ainda mais complicada devido a esses problemas de controle. Se você quiser ter sua própria experiência com o jogo, minha recomendação é adquiri-lo em promoção, como eu fiz. O que antes era possível zerar em cerca de 30 minutos no clássico, levou aproximadamente 4 horas nesta versão. Ainda assim, foi interessante revisitar um dos maiores ícones da era do Master System.
bem legal
♥♥♥♥♥♥ платформер с приятной графикой
The very first game of my first and only video game I gained from my father (Master System II). Never managed to finish it on MSII (play the classic version and you will understand why - no saves, no continues, 3 initial lives and you have to go until the end or game over). It was also the reason my father took the MSII away from me after 6 months - I become too addicted and tried many times keep the console on so I could continue later on (they caused interference on TVs at that time). I'm glad I could finish this time after many attempts (restart on the same level helped a lot, hehe)
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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