
You are John T. Longy, a night-watchman at JUPITER, a secret base, set in an old, partially abandoned research facility in a remote countryside location. JUPITER is the main laboratory of the OLYMPUS GROUP. The scientists there are conducting research on SPACE and TIME, but perhaps there is more to the experiments than meets the eye…
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 12 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−90% | 284reviews | 52% | — | $9K |
| $14.99 | 45ratings | 54% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I remember wanting to play this but my computer couldn't run it. I'll trust my old judgement and .1 hours of play time.
Specyficzna, nawiązująca klimatem to klasyki kiczowatego retro kina S-F.. Potrafi być upierdliwa i niestety idzie w niej utknąć jeśli nie użyje się solucji do przejścia. Jak zawsze z ceną Steam to kogoś srogo poniosło. Kupiłem tą grę w wersji pudełkowej w markecie kilka lat temu, za jakieś 9 zł i tyle własnie jest warta.
This is a first person adventure game with some action and shooting elements in a horror/retro sci-fi setting. The premise is interesting, but the game looks really ugly, the performance is terrible and the controls are kind of clunky. It could've been a really good little adventure, but all the problems make it difficult to enjoy. I beat it and liked it a little, but it's not really worth your time nor money.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, French*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отзывы у игры абсолютно обоснованные , т.к. это отвратительная игра, если суммировать все её составляющие. И тут дело даже не в том, что многие не могут пройти первую комнату, а в том, почему многие не могут пройти её. Я - любитель квестов и прошёл их достаточно, но такого отторжения, как при попадании в первую же локацию данной игры, я не испытывал нигде. Хоть в других играх бывали заковыристые задачки или жесткий пиксель хантинг или пустая беготня по локациям туда-сюда, т.к. не понимаешь, что делать дальше, но я находил в себе силы двигаться дальше и всё-таки искать решение. В этой игре я даже не мог заставить себя искать решение, чувствуешь себя мазохистом. Этот салат из вырвиглазного убогого текстурного месива, черноты на черноте, корявого левелдизайна, багов, дебильного инвентаря и довольно спорных головоломок, заставит вас страдать уровень за уровнем. Моей целью было не получить удовольствие от прохождения игры, а просто быстрее её пройти и выбить достижения. Очень сомнительный опыт.
I don't lnow what to say, but the gameplay is wonky, the puzzles are as for all PnC's sometimes quite frustrating and the synch is really bad - terible actually.
cannot recommend this
The 50s B-movie look is genuinely great, the rooms are dense with stuff to poke at, and puzzles like the pipe ladder and the lockpicking are satisfying when they click. What almost killed it for me is the inventory: scrolling the mouse wheel through items and then dragging to pick an action is miserable, and it becomes actively unfair during the timed bits with the eyeball creature chasing you. I hit one item that refused to be picked up until I reloaded, and I caved and used a walkthrough twice. Still recommending it, because one guy made this and it has more personality than most polished games I played this year, but grab it on sale and be ready to fight the interface as much as the aliens.
看不清喜加一
Seemed great on trailer and on paper, but very poor introduction full of bugs and nothing is explained as the player is thrown into a bad situation right away and the map is a cluttered mess of props. Really needs polish and completely lacking guidance of game mechanics required for solid foundation as new players start out. Very bad first impression.
Albedo: Eyes from Outer Space, developed by Z4G0 and Ivan Venturi Productions and published by Silver Lining Interactive, is an unusual indie title that combines the atmosphere of pulp science fiction with the mechanics of a first-person adventure. Players take on the role of John T. Longy, a night watchman at a remote research facility called Jupiter. After a sudden explosion shakes the complex, John awakens in a twisted, half-destroyed environment crawling with bizarre alien organisms and unsettling anomalies. From this setup, the game blends exploration, puzzle-solving, and light combat in a surreal, low-budget homage to B-movie sci-fi and retro horror. The most immediate impression Albedo makes is with its aesthetic. The environments are deliberately strange, merging classic sci-fi design elements with a sense of decay and alien intrusion. Corridors drip with organic growths, laboratories hum with malfunctioning machinery, and the lighting shifts between sterile brightness and eerie gloom. While the graphical fidelity is not on par with big-budget productions, the overall presentation succeeds in creating a distinctive mood. It feels both campy and unsettling, capturing the spirit of old science fiction serials while maintaining enough menace to keep players engaged. Sound design complements this with unsettling echoes, ambient distortions, and moments of sharp tension, though the voice acting has often been criticized as uneven and distracting. Gameplay is primarily centered on environmental puzzles and exploration. Each area of the facility requires players to investigate, collect items, and piece together solutions that allow them to move forward. A notable feature is the inclusion of a unique “see into the future” mechanic that occasionally provides hints toward puzzle solutions, giving the player cryptic glimpses of outcomes. While this system adds originality, the puzzles themselves vary in quality. Some are clever and rewarding, tying directly into the environment, while others rely on obscure logic or trial-and-error, which can cause frustration. These uneven moments highlight the game’s indie nature: ambition is clear, but execution can falter. Though not an action-heavy experience, Albedo includes moments of danger where players must defend themselves against strange creatures or survive tense encounters. These sections are infrequent, but they punctuate the slower pace of exploration with bursts of panic. For some, the scarcity of action helps maintain tension, while others may find the balance too lopsided in favor of slow puzzle-solving. The pacing overall is inconsistent, with some segments dragging due to backtracking or unclear objectives, while others rush through major story revelations without enough buildup. The narrative itself attempts to weave mystery and cosmic horror into its campy sci-fi framework. As John uncovers more about the facility and the experiments conducted there, the story shifts from simple survival to deeper questions about alien life and human ambition. While the themes are intriguing, the delivery is uneven, with dialogue that can feel stilted and a tone that sometimes veers between serious horror and unintentional comedy. The result is a story that entertains in bursts but struggles to fully immerse, leaving the player with an impression of potential that is never entirely realized. Length and replay value are modest. The game can take several hours to complete, though the exact playtime depends on how long it takes to solve its puzzles. There are achievements and secrets to uncover, but much of the replayability comes from the desire to revisit certain atmospheric areas rather than from branching narratives or radically different outcomes. The reception reflects this mixed package: while some players praise the unique atmosphere and inventive puzzles, others criticize its clunky execution, weak writing, and lack of polish. In the end, Albedo: Eyes from Outer Space is a game that aims high but lands unevenly. It offers a memorable atmosphere steeped in pulp sci-fi aesthetics and a handful of creative mechanics, but it struggles with consistency in both gameplay and narrative. Those who appreciate quirky, experimental indie projects may find its strangeness part of the charm, while players expecting refined mechanics or a tightly constructed story may walk away frustrated. It is a flawed but distinctive entry in the indie sci-fi adventure space, and one that will appeal most to those with patience for experimentation and an appreciation for the odd corners of the genre. Rating: 5/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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