
A colorful action platformer with metroidvania elements and a staff that unlocks unique combat techniques and new ways to overcome obstacles. Explore beautiful worlds, fight monsters, and help Mako stop the amber storms that poison all living things.
Modeled estimate, not a reported figure. How we estimate →
Welcome to the amazing world of Akatori — an action platformer with metroidvania elements. Discover the story of Mako, a guide to the amber worlds who grew up in the Akatori Monastery. Embark on a journey to save these worlds from amber storms that destroy and distort all living things in their path.
A mysterious companion — a red bird — will join you on your adventure. Its past and motives may be unclear, but it will be indispensable throughout your journey. The bird can transform into a staff: it can become a weapon that crushes enemies, or a companion that helps you explore every corner of the world.
Unlock new staff abilities to explore the world.
Glide through the air, slide down steep slopes, climb walls, discover hidden places — the staff can do it all.
In the hands of the battle monk Mako, the staff becomes a powerful weapon against a variety of amber-infected monsters.
Explore picturesque amber worlds
Your challenging journey will take you through several worlds infected by amber, yet still preserving their unique appearance and history. Against the backdrop of colorful landscapes, floating structures, and dark catacombs, you will face dangerous trials and uncover a bitter truth.
Amber storms
Since amber storms swept across the worlds, all living things have lost their original form. However, priceless amber crystals also appeared. Amber is both the foundation of civilization’s prosperity and its curse. Will you be able to uncover ancient secrets and save the worlds?
Enjoy the scenery
The beauty of the amber worlds is breathtaking. They were created with great attention to detail, combining classic 2D pixel art with 3D models. Take a moment during this dangerous adventure to admire the beautiful landscapes and capture a few screenshots.
Fight amber-infected monsters and bosses
Prepare yourself: you will face more than twenty enemies and several unique bosses.
Enjoy the sound
The soundtrack of Akatori is beautiful and diverse, helping you immerse yourself in the atmosphere of the events unfolding throughout the game.
Join Mako’s captivating story
Take on the role of a young battle monk and, together with her mysterious companion, experience the twists and turns of a story about inner strength, trials of fate, and a great mystery.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 311reviews | 71% | — | $119.9K |
| $14.99 | 26ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 290 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Нельзя уменьшить сложность игры, если задушился проходить игру заново! На сложном не могу пройти дальше первого вентиля к насосу, у персонажа не хватает кислорода проплыть! Деревянное движение персонажа и боёвка!
Неплохая метроидвания с грамотным сочетание 2D и 3D. Боевая система приятная, но на данный момент кажется что чего-то не хватает, может быть при прокачке это чувство пропадёт. Желание залезть под каждый камень присутствует, однако всё что я находил это элексиры и валюту. А все улучшение по сути давали по ходу сюжета. Посмотрим что будет дальше.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Russian, French, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Korean, Portuguese - Brazil, Japanese
| $14.99 |
| 17ratings |
| 75% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 291 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Приятная игра, стильная и красочная. По первым впечатлениям как метроидвания совсем не душная: минимум бэктрекинга, локации просторные, а не вот эти клеточки с переходом через 10 метров. В пространстве легко ориентироваться, всегда понимаешь где что находится и куда идти. Про сюжет пока мало что могу сказать, но диалоги лёгкие, с большой долей юмора - я оценил. Ну а какая красота на задниках мне и говорить не надо, всё видно на скриншотах. В динамике смотрится ещё красивее. За поражение ничего не теряешь, ни валюту, ни расходники, что очень полезно на боссах. При этом челленжа хватает: стоит расслабиться и пропустить пару ударов и игра сразу отправит вас на чек-поинт. Боссы тоже дают немного попотеть, но долго на них не сидишь (пока прошёл двух). Платформинг приятный, управление отзывчивое. В арсенале довольно много приёмов, как для платформинга, так и для боёвки, так что не заскучаешь. И что самое приятное - в игре не получаешь урона за касание противника, если он не в состоянии атаки! За это разработчикам от меня большой лайк)
Interesting, catchy setting. I liked dialogues, characters. Curious, what game can give to me, but so far so good 👍
nice game :)
굳이 할 필요 없는 메트로배니아. 게임 안 하는 사람들이 만든 거 같음 1. 기본적으로 메트로배니아로서의 탐험하는 맛은 전혀 없음. 지도 상으로는 지역들이 붙어있는데 실제로는 텔포로만 오갈 수 있는 식이라 의미 없고 + 지역 내에서도 인게임상 거리를 건너 뛰는 혹은 인게임상으로는 옆이지만 지형상으로는 안 맞물리는 유사텔포가 많음. 레벨디자인도 구려서 짜증나게 만드는 부분들도 많고 2. 조작감 구려서 플랫포머로서의 기본적인 재미도 떨어짐. 단순히 캐릭터의 움직임 자체만 조작감이 구린 게 아님. 벽이나 대나무 등에 플레이어가 달라붙는 걸 따로 키를 분리를 안하고 그냥 지 마음대로 붙이는 거나, 공중 공격이 적이 일정 거리 안이면 갑자기 돌진하면서 때리는 거나 등등 시스템적인 부분에서도 조작감을 조짐 3. 보스전도 구린데 재미도 없음 4. 새로운 액션 해금 하는 방식이 스토리 진행하면서 갑자기 던져주는 거/보스 잡는 거 or 세이브 포인트에서 회복하면 날아가는 게이지 꽉 채워서 발동시키는 오브젝트에서 아레나 꺠고 얻는 거 두 가지인데, 둘 다 구림. 전자는 뭐 새로운 무언가를 얻는다거나 하는 게 아니라 대사 몇 줄과 함께 밑도 끝도 없이 갑자기 해금되는 식이고, 후자는 이딴 시스템 밀어붙인 인간은 그냥 게임 개발자 하지 말고 다른 일 알아보라고 하고 싶음 그 아레나가 언제 나올지 모르니까 기본적으로 세이브 포인트 나올 때마다 회복하면서 진행하게 되는데, 그래서 아레 나오면 필요 게이지 밑바닥부터 채우려고 맵 왔다갔다 하면서 몹 수십 마리를 잡아야 됨
Хороший платформер на пару вечеров
짧게 즐길 수 있는 픽셀 그래픽의 가성비 메트로 베니아 초반 체력이 너무 적어서 난이도를 어려움 이상으로 하면 한두번만 실수해도 바로 사망이라 보통 이하를 추천 전투 보다는 플랫포밍에 초점이 맞추어져 있음 난이도는 아주 높은 편은 아니지만 초반에 체력이 너무 적다보니 재시도 횟수가 늘어나서 구간반복을 싫어하면 진입 장벽이 될 수 있음 수집물이 존재하는데 빠른이동 기능이 없어서 맵을 처음부터 다시 훑어야 하는 문제가 있음
Was blown away by a trailer on youtube, but now having played it, it’s not good. Was hoping for something like the Ori games, but those games are leaps and bounds better then this one Just avoid unless deep sale
This game is pretty great. I have some issues with the difficulty being locked, so when I'm having issues with an area I can't bump it down. Something akin to the Nine Sols systems would be ideal with fine tuned difficulty, but simply allowing me to switch the general difficulty from the settings would be fine as well. I might also add the ability to custom controls from the setting instead of forcing the player to switch between presets.
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Players by region
Where this game's players are, estimated from review languages.
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