
Find inner peace in a small, open-world game. On these carefully handcrafted islands, you can take a nap on a giant monster, feed baby dragons, take care of the fauna and flora... ...but demons from your past might come back to remind you what you want to forget.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 6 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.54−65% | 693reviews | 76% | — | $82.8K |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
引导做的太差,好几次卡任务都是因为找不到下一步的目标,除此之外还算中规中矩。没想到会用这么可爱的画风讲战争相关的故事,结局还挺令人难过的。
半成品游戏,制作组看样子是直接跑路了。小熊猫很可爱,但也就这个优点了。哪怕史低也不值当。 游戏绝大部分内容都是做了个开头就没了,像是游乐场体验券,每个项目1分钟那种,刚系上安全带体验时间就结束了。 说是治愈系游戏吧,剧情又有点沉重,[spoiler] 最后还给你发刀子 。[/spoiler]玩完整个人并没有得到治愈,哪怕猜到也感觉被捅了一刀。 说是休闲游戏吧,体量真的太小了,耕种内容少得可怜。还有无法驱除的虫害(蜗牛),且这个虫害有没有副作用在作物上体现不明显,有虫害的依然可以成熟并收获。 说是音游吧,难度不高(休闲游戏,能理解)、谱子又少。 椅子可以坐,音乐还行吧,[strike] 破案了,这是挂机游戏。 [/strike] 游戏的建模、光影都很粗糙,优化差,bug也不少。 游戏引导也很差。跑路麻烦,加速药水材料少且持续时间短。 [hr][/hr] 竹子岛的竹子还能合理密植。每进出一次竹子岛都会在竹子的位置再生成一颗新的竹子,多次进出后一株竹子够你砍到天荒地老,数量上来后进岛就卡。 部分物品丢地上是有碰撞体积的,你可以拿垃圾堆金字塔,还能稳稳地站上去,多个羽毛可以垂直升天,帮助你上图书馆屋檐清理杂草。对镇上的衣帽架放草帽有可能原力升天。 狗子遇水即溶,挖一个洞就往回跑。我一个没追上,狗子跑进温泉就消失了。刚做的狗窝只能丢门口积灰。 交互功能设置很糟糕,改键也没法避免,制造栏和背包的开关是两个键,想关掉必须分别按,两个都关掉才能移动。 小睡的时候第一下是选择位置,并弹出确认气泡。第二下是确认休息,但第二下确认的时候会再选择一次位置,弹出新的气泡。对衣帽架交互也有这方面的问题,取下/放上帽子确认的时候会再交互一次。最难受的是这个交互气泡出来的时候是无法移动的,逼你用鼠标去点或者按退出关闭气泡。 全屏模式下,打牌时鼠标可能会透明。 救起的狼可能会卡在上面入口挡住你的路,在角落也推不开。 修船解锁其他岛屿的一点点剧情也被砍了,原先看宣传有个NPC的,现在是直接自己修船出海。 推荐看别人游玩,或者买来当赛博纪念品。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Korean*languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall, I enjoyed this game. I enjoyed the simplicity of it and it felt rather cozy. The main story was sweet and heartfelt (carried hard by the ghost encounters). My main issues with the game was that it felt rather grindy at times, some missions were hard to piece together what was needed as the next step was not always made clear and the diagonal walking mechanic is kind of annoying. However, overall I would still recommend this game, and by the end i felt emotionally attached to it and the characters. If you enjoy chill cozy games with a low skill curve and charming stories, this is the game for you!
很好玩的游戏
它讲了一个关于逝者已矣,生者救赎自己的故事,打到最后很是沉浸动人。当我解救了岛屿上所有灵魂后,发现有一盏灵火还在,阿卡一直在寻找,最后发现就在家上方——挚友托姆早已死去,他说,我们有一个能回到故土已是不易。
Bonito, sencillo, chill, misiones, no falla
i played for a bit before going to bed, and unfortunately the controllers are clunky beyond repair. i turned to reviews to see if maybe i was biased, but nope, it seems to be a general consensus that issues haven't been addressed in a while.
What a fun game! It was the perfect combination of cozy and cute, with enough quests to keep me engaged without it feeling overwhelming. Everything flowed really well, too, and the story was meaningful (and a bit sad at times!) The achievements were interesting and fairly easy to get and I liked the simplicity of the crafting system. While I could have used with a few additional layers in the game - i.e. a reason / place to put the crafted furniture or a wider use of the things I was growing, it didn't take away from the game at all. Definitely recommend if you're looking for a cute and cozy game!
x-- 6/10 --x Very charming game, however it felt a bit too slow for me. Still good though and I enjoyed it a lot.
Милый квест-огород с японскими мотивами. Философская притча о смерти, войне, жизни, любви, дружбе и прощении себя.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $57.8K | 60 | 90% | $24.99 | |
| — | 0 | — | — | |
| $0 | 0 | 87% | Free | |
| — | 0 | — | — | |
| $989K | 9.4K | 96% | $5.99 | |
| $300.4K | 430 | 93% | $13.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $82.8K | 299 | 72% | $9.99 | |
| $82.8K | 1.1K | 58% | $2.99 | |
| $82.8K | 495 | 84% | $7.79 | |
| $82.8K | 238 | 68% | $8.99 | |
| $82.8K | 1.3K | 86% | $2.39 | |
| $82.8K | 279 | 84% | $6.99 |