
Explore the beatiful world of Aiyana which is a procedurally generated, block builder, open world, survival crafting game with traditional RPG mechanics such as talent trees, infinite stat levelling and spells
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Aiyana is a beautiful yet deadly alien world. During the day the world is peaceful, except for the occasional carnivore. At night the planet comes to life and its everyone for themselves. A corruption is spreading through the world and each night it takes a hold of the plants and animals, making them deadlier than ever.
Aiyana aims to be an evolution of the voxel builder/block survival genre by giving players challenges and clear goals of progression whilst playing.

In order to survive the aggressive nightlife Aiyana features more complex fighting mechanics through its Talent Trees and magic systems. Spells can be unlocked by completing achievements and spending perk points in Talent Trees.
Here is the Rock Volley spell in action :
There are currently more than 25 spells and many of them are utilities such as being able to detect nearby ores/minerals, being able to hover in the air or simply to teleport you back home safely.
For those who are feeling more creative we have built a blueprint and structure builder system. How it works is you stake out an area of land and fill it with your structure. Once you're done you can copy and paste the structure into the world as many times as you like, provided you have enough resources.
Here is a house being built using the system:
There is also a creative mode for those just looking to build and over 800 unique blocks to build with.

To keep a long term save compelling, Aiyana uses an infinite level up system so that your character is always improving the longer you play. The foundation of this is fairly standard where using a stat will level it up. Use enough stamina and it will increase your stamina bar. Taking enough damage will eventually increase your health.
There is no cap to how much you can level up each stat, however the more you level up a stat the harder it will become to continue improving it.
This system is applied globally so that every action is affected including every spell you cast and things like your mining or chopping speed.
There is also:
A full screen map, Fishing, Enchanting, Dungeons, Farming, Cooking, Animal Taming and Archery.

Once you have upgraded your Totem to a high enough level you will unlock the Infinite Wave Survival mode where enemies will continously attack your base.
Once you end a challenge, blueprints are automatically placed over any destroyed blocks so you that your base can be automatically rebuilt.
Reaching high enough waves will unlock rewards such as perk points, new crafting, cooking and enchanting recipes.
Finally, your score will be converted into experience that can be invested into your attributes and your highscore is submitted to the Steam leaderboards.

While staying in a long term save is great, sometimes you also just want to start over and feel the struggle from the beginning again. With our anti-wiki feature each world will be different. Rather than looking up the best food to eat or which monster drops give the best potions, you will have to experiment in each save file to find the answer. A lot of these options are randomized so each new world will be different from the last.
For example, in one world eating a burger might increase your max health, in another it might improve your mining speed.
The aim with this mechanic is to make the game play less clinical and encourage you to play and experiment more with your world. Currently this system is only applied to a few mechanics but the aim is to expand upon it in the future.
Engagement
Reviews
While this game is beautiful and has a ton of potential, the game is unplayable atm. The motion control is what is really killing me atm. When you press a key to move, it took a whole second or two ro actually move, then you realize your character has a gliding motion to walk. But what was worse is that the character would continue moving after i let go of the key, which cause me to almost fall into a crevice a few times. my hand would be off of the keyboard and he kept going! Sometimes it wouldnt even register when i hit a different movement key. And the character would sprint without me hitting the button to sprint. the combat is also a WIP and feels like it. the frames were dropping quick and often. I had the blocks all around me dissapear while mining, only to pop back in after i was done mining. I suggest waiting for a few updates before you purchase. I normally can tolerate a few bugs. that is the nature of early access games. but with the movement keys being borked the way they are, the game is litterally unplayable. Without movement, you cant really get far.
Having played for a few hours of both the demo and the released beta, the game is fun and enjoyable in the current beta state, while bugs still happen, they so far haven’t been game breaking and at most just entertaining. The game features many quality-of-life features that are more common nowadays but are still great such as chest naming that is visible or in my opinion the best being tool auto-equips when breaking each block type. The ambiance of the game is very cosy, allowing for a relaxed experience when near your base, with calming music and atmosphere in the day and more exiting and spookier at night. The world itself feels alive with passive mobs around with insects in the air and fish in the water, and the enemies are unique instead of the generic zombies or slimes they are elemental and luminous creatures. The progression of the game is nice with achievements, and challenges giving experience and points allowing you to follow the perk trees unlocking spells or quality of life tools, whereas experience goes into attributes increasing your generic stats like health or mining speed which also progress the more you use them as well (for example I run and jump in games like this so my jumping stat increased a lot quicker than others). This all together creates a relaxing gameplay loop that if you go out into the world becomes more challenging, giving a nice vibe of completing your objectives at your base then going back out into the open world to keep exploring, rinse and repeat, going further and exploring more as you progress. All together I would recommend the game, even in the current beta state, allowing for quest like progression and a relaxing time playing.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 38 reviews with recorded playtime.
Game is currently having some "save game won't load" issues, but they're being worked on. Please stand by...
Aiyana is a kind of Minecraft like game, but only because of the voxel world. Everything else is different. The graphics are 10 times better. There is a great extensive skills area and a perk system. There are many biomes and different animals which make the world come to live. Here you don't have the hopeless deterioration of tools, so you need to craft the same pick axe, shovel, sword anew because the durability ran out. I hate that from Minecraft and similar games. Also there are is great magic system with fireballs, or you can use bow and arrow. There is building and farming and keeping animals. There is a lot to do. Because the game is so extensive, there naturally also are bugs, but this is Early Access and the developer is very responsive. The game quickly becomes addictive to play and I recommend it to anyone.
Great game so far. Can't wait to see where it goes during EA.
It’s really nice and you can tell a lot of time and love went into this game ESPECIALLY WITH A SOLO DEV making a 3d game and not just a 2d game even though 2d games are still sooo much work to. I wish more people played. The dev doesn’t claim to have a perfect game and tell you it will have bugs but it’s early access so there’s no issue with that. The game is fun, it’s made with love, what more do you want?! lol
Chill vibes so far! Close to a more structured minecraft with the achievement system(I was a little worried when I did not see torches instantly- yes they are there). You have stats that level up, not sure how that will go but hey I am already having fun just tottering about and building random buildings.
This game has the potential to be something beautiful. Minecraft was the first (Early Access) game i ever played. I remember getting my beta key and thinking it was one of the greatest games ever. That was before the addition of redstone, enchanting, the nether, ender .. and even before the water mechanics were ironed out. Aiyana is somewhere around there.. a strong foundation of potential. There is a lot of competition among MC inspired games, so I feel there is an uphill battle with regard to expectation. Already there are amazing features that make Aiyana unique. The spells and skill tree offer a new approach to these kind of games. Your abilities and speed with tools increase with use & perks allow you to specialize in areas that emphasize your gameplay style. Before you take my recommendation to purchase this game, know that it is a single developer in Early Access. These things take time, and it could well be a decade before Aiyana rivals the predecessor which inspired it. It is possible, but will require a bit of patience and understanding. The landscape is rich and vibrant. Having the benefit of newer engines to work with, there is a unique and wonderful style to the art work which encourages immersion. The game has a wide variety of base materials the player can interact with. While advanced crafting chains may not yet be present, the foundation is there. I especially like the dual nature of Aiyana. The world appears deceptively peaceful during the day. The beauty of the environment lulls the player into thinking that there is little danger to the world. At night the ethereal entities emerge to stalk the player. There is a craftable monument that prevents enemies from spawning. Like enshrouded and other such games, this allows the player to have a safety zone for base building without having to complicate the relaxing construction elements. There is plenty to keep a new player engaged, with the foundation already in place it is perfectly possible to spend untold hours exploring / building. But the game is in a VERY early state. Purchase Aiyana not only to experience the bueaty of the world while experiencing familiar mechanics and gameplay, but to be part of what it will become. This developer is very engaged with the community in general and responds to feedback. This is (IMO) one of the most promising aspects of this game, if early access does well enough to help fund the hours need to add content features, bug fixes and QOL tweaks.. this can be one of the greatest MC clones in recent years. It is set up to be something amazing, only time and player support will tell if it makes it or not.
Have you ever been playing Minecraft and thought to yourself "Man I love all the freedom and stuff I can do, I just wish there was some motivation to do all of these things, and maybe a sense of progression. I also wish the game rewarded me with some measure of character growth so I could feel like my actions are contributing to my characters growth as much as my own." Well buddy you have found the right game Aiyana is a whole ass sandbox with usage based skill leveling built in (who doesn't love that) the more you do an action the easier it becomes. Want to dig faster? Build up digging experience, want to mine faster? Grab a torch, (Or cast mining light if your fancy) and get to work! want to one shot enemies with a fireball in the form of the energy blast spell? You get it. The game is still early access so there are a few bugs kicking around (I had a pretty nasty one pop up on me) but devs squashed that with a quickness once I reported it. The game is just fun, and I'm certain it'll keep getting even better.
Aiyana is an ambitious voxel-based survival RPG that mixes exploration, construction, crafting, character development, and magic inside a procedurally generated alien world. Developed and published by Laireon Games, it approaches the familiar survival sandbox formula with several interesting ideas intended to make each world less predictable. Rather than focusing entirely on gathering materials and constructing increasingly elaborate shelters, the game ties those activities into long-term character progression and a dangerous day-and-night cycle. Its Early Access nature remains noticeable, but the range of mechanics already gives it considerable potential. Exploration is one of the central pillars of the experience. During daylight, the world is relatively manageable, giving players opportunities to search for resources, mine underground, hunt, farm, fish, build structures, and investigate unfamiliar locations. The arrival of night changes the situation considerably as corruption affects the environment and makes creatures more dangerous. This creates a natural rhythm in which daylight becomes preparation time. Gathering supplies or improving a base feels purposeful because surviving the increasingly hostile darkness depends on how effectively those safer hours were used. Procedural generation helps keep exploration unpredictable, but Aiyana takes randomness further by allowing certain properties to differ between individual worlds. Knowledge gained during one adventure therefore does not necessarily provide exactly the same advantages during another. Foods and other discoveries can potentially behave differently, encouraging players to experiment instead of immediately relying on a predetermined list of optimal choices. It is an intriguing approach for a survival game because discovery remains relevant even after the player understands the basic mechanics. Character progression is another noteworthy feature. Instead of depending entirely on traditional experience levels, attributes improve through related actions. Using stamina contributes toward stamina development, taking damage can gradually increase health, and activities such as mining, woodcutting, and spellcasting contribute to the growth of appropriate abilities. Improvement becomes increasingly demanding as statistics rise, creating long-term progression without imposing conventional low ceilings. The result is a satisfying relationship between ordinary survival activities and permanent character development. Magic significantly expands the possibilities. The game includes numerous spells that serve offensive and practical purposes, while achievements and perk progression provide additional ways to develop a character. Magic can assist with combat, movement, mineral detection, and returning home, meaning spellcasting is useful beyond simply damaging enemies. Combined with talent trees and perk points, these systems allow players to shape their character around preferred activities instead of following one rigid progression route. Construction is similarly extensive. Hundreds of available blocks provide plenty of freedom for creative players, while the blueprint system makes repeated construction less tedious. Players can define structures and reproduce them elsewhere once the required resources are available. This is especially valuable for large settlements or frequently used designs. Farming, cooking, fishing, animal taming, archery, alchemy, enchanting, mining, and dungeon exploration further broaden the survival loop, although the depth and polish of these systems can vary because development is still ongoing. Infinite Wave Survival provides an interesting reason to think about defensive architecture. After upgrading the Totem sufficiently, players can defend their settlement against repeated waves of enemies. Greater success produces rewards and contributes toward additional progression. A useful reconstruction mechanic can create blueprints for damaged structures, reducing the frustration of rebuilding destroyed sections manually. This transforms base construction from a largely cosmetic activity into something with practical defensive consequences. The biggest weakness is that Aiyana's considerable ambition sometimes exceeds its current level of refinement. There are many mechanics competing for attention, and some feel less developed than others. Combat and enemy behavior can lack the sophistication expected from a dedicated action RPG, while portions of crafting, progression, encounters, and interface design still reflect the game's Early Access status. Players expecting a tightly polished campaign with a clearly defined beginning-to-end structure may therefore find the experience unfinished. Those who enjoy open-ended experimentation are more likely to appreciate what is already available. Visually, the colorful voxel presentation fits the alien fantasy setting nicely. It prioritizes environmental readability and building flexibility rather than graphical realism. The contrast between relatively peaceful daytime exploration and corrupted nighttime danger also gives the procedural landscapes a stronger identity. Although the presentation is modest compared with larger survival productions, its visual direction suits the underlying sandbox mechanics. Steam Deck compatibility is officially categorized as Playable rather than fully Verified. Performance with the default graphics configuration is considered suitable, and the game can run successfully on SteamOS. However, handheld players should expect compromises. Some functionality is not fully accessible through the default controller configuration, touchscreen interaction or a community controller layout may occasionally be useful, and text entry can require manually opening the virtual keyboard. Some interface text may also appear small, while certain prompts can display keyboard, mouse, or non-Steam Deck controller icons. It is therefore functional on the Deck, but the experience is less seamless than a fully optimized handheld release. Overall, Aiyana is most appealing as an evolving survival sandbox filled with interconnected ideas. Its procedural worlds, variable discoveries, extensive construction options, magic, skill development, crafting disciplines, defensive survival challenges, and effectively open-ended character growth provide a strong foundation. Its unfinished elements prevent it from reaching its full potential at present, but the underlying design demonstrates considerably more ambition than a simple voxel survival game. Rating: 7/10
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