
Airport Simulator 2019 places you as the manager of a major international airport. Your duties range from planning and allocating personnel to procuring and maintaining a vehicle fleet, facility maintenance and handling ever larger aircraft from a variety of airlines.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stats
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 155reviews | 29% | — | $98.1K |
| $29.99 | 797ratings | 42% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not to bad of a game but needs more updating to be a good game. Found numerous bugs. If you you can overlook the bugs them could be a fun game for you. A few more options would be nice too.
Hra padá ovládání nelogické, nápad dobrý, nepřehledné opravy a mnoho drobností, které znepříjemňují hraní
This otherwise nice little Airport (ground pounder) Simulation game is still broken/buggy since the last Update 2018 12 27, dated Dec 27, 2018. The last words written in Community Discussion by the dev/Toplitz Productions representative bk_Toplitz (Developer) were "...aware of bugs and working on it..." posted Jun 4, 2018 @ 7:20 am. Last time I checked, bk_Toplitz (Developer/fake title:should read representative of the publisher doing little support jobs) is still with Toplitz Productions keeping customers calm and trying to be helpful/fielding flak in Community Discussion of their most lucrative and successful game title. In my opinion, this review belongs to the games publisher and not so much with the developer, who has no real control over the destiny of their game, because the publishers are the one who control the purse strings, admittedly as it should be in the business world. Sadly, though very playable up to a point, the playing customer can not achieve the games goals because the game was abandoned. In Airport Simulator 2019's current condition, there is no way that it is anywhere close to being worth $19.99. So buyer beware! I purchased this game in a very temporary window of reduced price for $4.99. Also, noted that the community discussion board has been inactive, like a ghost town, for a long, long time. For me, I got my moneys worth having a little bit of fun. I have purchased many other game titles here in Steam, from Toplitz Productions, one of them is still amazing, but all the rest of the titles are now unsupported and dead. Toplitz official representatives, regarding some of their games, try their very best (TP really does have some amazing PR people) to appease and sooth customers that are so endearingly hopeful, for a little game patch, or a new version release of their most loved game. Sad, but true, the gaming industry is a business, and not a work of charity. Money drives success for them. If you love the game you are playing, then you have to financially chip in to the publisher/developers bottom line. That's why I've bought games from this publisher that Iv'e never actually played. I do realize, that so many players have an extremely limited amount of expendable income. For you, I can only say, keep plugging away, and enjoy what you can, when you can, and while you can. Life's to short to do otherwise. ~ A happy gamer, but I can not recommend this game unless the publisher releases more resources in to making it right, all the way to a successful conclusion.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
bonjour bon a priori ce jour 19 juillet 2021 je n'ai pas vu de bug sauf 1 mais je ne sais pas si c'est un bug je débute dans le jeu suis en phase découverte effectivement vaux mieux engager des employés car le chemin est long^^ et le gps indique n'importe quoi il est plus simple de couper pour le bug supposé : dans la partie que j ai eu le camion citerne était pourri (lvl 1 je suis) me suis dit vais le virer pour en louer un autre erreur j'aurais du regarder avant il n'y a pas ce camion citerne dans la liste des véhicules disponible est ce normal? pour les gens qui disent que c'est répétitif c'est vrai mais c'est un jeu de simulation donc effectivement on fait les mêmes taches tous les jours mais cela aurait été bien de pouvoir gérer l'aéroport entier style caisse salle d attente boutiques etc sinon pour l instant ça va
sehr gutes spiel
meh
Airport Simulator 2019 takes the familiar airport-management concept and shifts much of the responsibility directly into the player’s hands. Rather than spending the entire experience looking at schedules, statistics, and construction menus, it asks you to participate in the practical work that keeps an airport functioning. Developed by Kittehface and published by Toplitz, the game combines light management mechanics with vehicle operation and ground-service duties. It is an appealing concept for aviation enthusiasts, particularly those more interested in what happens around an aircraft after it reaches the gate than in actually flying it. The core experience revolves around managing an international airport while personally handling many of its everyday operations. Incoming aircraft create a chain of responsibilities that must be completed efficiently. Different ground vehicles serve specialized purposes, allowing you to participate in jobs associated with passenger transportation, baggage handling, refueling, aircraft servicing, and other turnaround procedures. The ability to drive and operate these vehicles gives the game a more physical quality than conventional airport tycoon titles. Instead of simply clicking an instruction and watching employees perform it, you can become directly involved in keeping the operation moving. Progression gradually changes the nature of those responsibilities. The airport can develop with additional facilities, gates, runways, vehicles, and larger aircraft, increasing the amount of activity that needs attention. This growth provides a useful sense of accomplishment because improvements are reflected in the scale of the operation. A relatively manageable workplace eventually becomes busier, forcing the player to think more carefully about how tasks are distributed. The increasing workload also encourages greater reliance on employees rather than expecting the player to personally complete every assignment indefinitely. Staff management is therefore an important part of the experience. Employees can be trained to handle duties that initially required direct player involvement, allowing repetitive jobs to become automated as the airport develops. This creates one of the game's better progression ideas. You effectively begin closer to a ground-service worker and gradually move toward the role of supervisor or manager. Employees can also become unavailable because of circumstances such as illness, while vehicles may suffer damage and require attention. These complications prevent the airport from functioning as a completely predictable machine and introduce additional responsibilities beyond simply completing scheduled tasks. Vehicle management complements the personnel system. Building a suitable fleet becomes necessary as operations increase, and having the appropriate equipment available can influence how efficiently aircraft are handled. For players fascinated by specialized airport machinery, operating these vehicles can be one of the more enjoyable aspects of the game. Unfortunately, vehicle handling and individual tasks are not consistently sophisticated enough to remain compelling indefinitely. Once the novelty of performing airport jobs wears off, many objectives begin to feel mechanically similar. Repetition is the game's most significant weakness. Airport ground operations naturally involve routines, but a simulation needs enough variation, unexpected situations, or strategic decision-making to keep those routines engaging. Airport Simulator 2019 offers progression and additional responsibilities, yet the fundamental gameplay cycle does not evolve dramatically enough. Performing familiar servicing procedures repeatedly can eventually make the experience feel more like completing a checklist than managing a dynamic international transportation hub. The management component also sits somewhere between casual simulation and deeper tycoon design. This makes the game reasonably accessible because players are not overwhelmed by complicated economic models or highly technical aviation procedures. At the same time, anyone expecting extensive control over every financial, logistical, scheduling, and infrastructure detail may find the systems comparatively limited. The emphasis remains firmly on practical airport operations and direct interaction rather than an exceptionally deep business simulation. Presentation is functional and generally communicates what the player needs to know. Aircraft, service vehicles, airport structures, and expanding facilities create an appropriate aviation atmosphere, and there is undeniable appeal in moving around the apron while large aircraft are being serviced nearby. However, visual quality, animation, environmental detail, and overall technical refinement are modest. The airport serves its gameplay purpose, but it rarely achieves the highly convincing sense of scale and activity that could have elevated routine jobs into a more immersive experience. Controller support is particularly appropriate because much of the gameplay involves operating vehicles. For Steam Deck users, however, expectations should be conservative. Airport Simulator 2019 does not have a clearly established official Steam Deck Verified or Playable classification, so compatibility should be considered unverified rather than guaranteed. Its controller-oriented gameplay could potentially suit a handheld format, but the absence of an official compatibility designation means players primarily interested in Steam Deck use should be prepared for possible configuration, interface, performance, or compatibility issues. Ultimately, Airport Simulator 2019 works best for players who are specifically fascinated by airport ground operations. Its unusual combination of hands-on vehicle duties, employee training, equipment management, airport expansion, and gradual automation provides an interesting alternative to traditional airport management games. There is satisfaction in watching a small operation become increasingly busy and in eventually delegating jobs that previously demanded personal attention. The experience falls short of its full potential because its promising systems lack sufficient depth and variety. Repetitive duties become increasingly apparent during longer sessions, while the management layer may feel too lightweight for dedicated tycoon enthusiasts. Even so, the game occupies an unusual niche and can provide enjoyable aviation-themed simulation for players who appreciate methodical routines and specialized ground equipment. It is less successful as a comprehensive airport-management simulator, but its hands-on interpretation of the genre gives it some distinctive character. Rating: 4/10
作为航空爱好者必然是要体验的,模拟深度很不错,就是玩单机的话有点忙不过来)
Like the concept but not a good game.
Gutes Spiel
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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