
Soar through the unfriendly skies in Air Conflicts: Secret Wars - an arcade flight simulation set in World War I and II era. Buy before July 21st and save!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 471reviews | 70% | — | $111.7K |
| $7.99 | 323ratings | 71% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a very fun, if also very imperfect WWII (and WWI) flight simulator. (That explains its low reviews.) There is a a lot to criticize, but the flying and shooting down or hitting ground targets are a blast. The price is not bad. Most flight simulators now are so technical that you get frustrated and quit. I miss the flight simulators of the early 90s that were often very fun and which didn't have an impossible learning curve. This game, Air Conflicts Secret Wars, is like those, fun without an insane learning curve. This game has takeoffs or landings. They are too easy, but it's better than nothing. (I'm hoping that is improve in the sequels.) The game has a very melodramatic plot with a young woman pilot who is a hero surrounded by hard drinking male veterans, It's almost laughably corny sometimes. But, you can skip a lot (but not all) of the cut scenes. One annoying thing is being forced to listen to the same dialog over and over which you can't bypass while you retry the harder missions. Finally, some of the missions are just TOO frustrating, even on the easiest of settings. I don't know what the game programmers/testers were thinking. The amount of time given to complete some missions is uh... challenging (hard.) In one mission your are expected to shoot 35 of 55 planes in a limited amount of time and space and it gets frustrating. I did that mission at least 50 times before I got the hang of it. (Hint: Don't choose "agility" as a level up, chose "luck" and "leadership" both of which cause faster kills via the game mechanics.) You are allowed to simply skip a limited number of missions if they are too hard which means you don't HAVE to do the most difficult missions. Finally, I have a criticism for how the plane handles near the ground. It might be accurate with regard to flight physics (or just the game's programming attempting to kick in the "landing" protocol) but you can't fly very close to the ground, the plane wants to land and is slow to gain altitude. This is super frustrating for "stealth" missions where you are trying to fly low and unseen. The game says in its instructions that there are circles on the radar to know how far to stay away from enemy planes on stealth missions. But those circles never showed up on my radar. You just have to keep enemy planes (in red on the radar) far from you in the center as possible. Since the enemy planes are somewhat random that isn't always easy or possible. Also, this game didn't play entirely full screen but it was big enough. So, it's not a perfect game but the dog fighting, bombing, and rockets make up for its poorly done parts.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра так себе, оценки 6/10 на метакритике вполне оправданы, хотя я бы дал примерно 5/10. Распишу по порядку. Графика: Несмотря на то, что игра вышла в 2011 году(ps3, pc, xbox360), у меня возникает впечатление, как будто она прямо из 2005. Если сравнивать её с Blazing Angels(2006) то это примерно тот уровень. В настройках максимальное разрешение 1360x760, но в config.ini можно выставить хоть 4k, будет работать хорошо. Управление: На клавиатуре как всегда в таких играх плохо, так что берём геймпад. Xbox series распознаётся автоматически, dualshock 4 можно подключить через систему ввода steam. Управляется легко и приятно, но тут всплывает другой нюанс - физика полёта. Сам геймплей: В общем это очень примитивная аркада, стартуем либо на аэродроме, либо на малой высоте(примерно пару сотен метров) и здесь же и остаёмся, вся игра проходит около земли. Более того, здесь много стелс миссий(лол), где нужно красться почти задевая поверхность. Физика полётов очень странная(её практически нет🤣), у нашего самолёта всегда довольно низкая скорость и сделать мёртвую петлю почти невозможно, но при этом на виражах и при бесконечном кручении самолёта вокруг его оси - скорость чудесным образом не снижается! Тем не менее в бою, на каком бы кукурузнике мы не летали, мы всегда будем быстрее и неповоротливее, чем противник, что затрудняет его отстрел, когда он копошится где-то под тобой. Применять какие-то приёмы просто не получается. Но противник даже на высокой сложности не представляет никакой угрозы. Звук: Обычная невыразительная оркестровая музыка и глухие звуки стрельбы/взрывов. Музыка в меню очень громкая, а остальные звуки тихие, пришлось выкрутить ползунки наоборот. В самой игре всё более-менее сбалансировано. Сюжет: Подача норм, в виде комиксов и разговоров по рации, но он абсолютно неправдоподобен, это больше похоже на что-то гта-подобное со стычками местных банд 😂 Короч очень странная игра, попробовать можно, проходить не обязательно
Used to play this one as a kid. Overall the experience still holds up, but I´m not sure I´d go around and recommend this to the casual player. The things I like are the soundtrack, the story (even though some of the dialogue delivery is B movie-esque at best), the overall gameplay is solid and I like how it shows aspects of the war that other games don´t show at all, like the war crimes of the Chetniks in Yugoslavia, or the Slovak National Uprising (which is to be expected since the game is made by Slovaks). But some of the missions (especially towards the end of the game) are so bad I can only describe them as digitalized AIDS. Like the one where you have to destroy multiple vehicles of German generals as they´re trying to flee Berlin. Dropping bombs while flying low above narrow streets, and all within an invisible time limit. Or the one where you have to drop a British officer into Berlin while avoiding the searchlights and the Luftwaffe. What frustrated me about that one was that when a Luftwaffe pilot spotted me, I wanted to just break line of sight and continue the mission stealthily, but my tailgunner (being the c*nt that he is), opened fire on the German planes, forcing me to restart the mission, because at that point I was as good as dead. The plane with the tailgunner was also my only option for that mission, so selecting a different one just wasn´t possible. Or the mission where you couldn´t let more than 15 planes get through. That one was broken beyond belief and was genuinely painful to play. Another mission worth mentioning (although nowhere near as bad as the ones mentioned above), was the one where your plane was badly damaged at the end and you had to do an emergency landing. Of course the devs couldn´t be bothered to give me the sacred knowledge on how to do this, so after a couple of crashes to the ground I had to ultimately look it up. Another issue was a particularly big example of bad game design. The game is very story centered, and story is conveyed through this textbox of individual characters speaking during missions. Problem being that when characters are talking, the UI completely disappears. The speedometer disappearing isn´t such a big deal. What is such a big deal is the radar, and more importantly your damage bar (basically your health). This made it really frustrating when two characters were casually chatting nonstop while AA guns were constantly hitting me from the ground and I had no clue how close I was to being blown out of the sky. This also applied to a particular mission where I was being chased by pretty powerful German planes, and upon finishing the dialogue they immediately shot me down (sometimes the dialogue didn´t even finish). I feel like this could have been easily fixed by either having the conversation play out in a cutscene, or making the player invincible for the duration of the dialogue. Other issues are minor but can add to the frustration. Like the sometimes inconsistent checkpoints, the radar not being able co properly convey how far enemy planes are from your plane, time limit ending and failing a mission 10 seconds before it was supposed to and bombs/rockets not hitting targets when they difinitely should have. I know I made it sound really bad now but the overall game is worth playing. To fans of airplane combat games it´s an instant recommend, but to the casual player I can´t quite decide wether I would recommend it or not. Though if it´s on sale for a reasonable price, definitely give it a try.
Legalzinho.
Неплохая подпивасная аркадная полеталка. Эдакий поршневой Эйс Комбат про Вторую мировую войну. Это ни разу не симулятор. И не историческая документалка. Из реалистичного в игре только опознавательные знаки на самолетах. Относитесь к игре как к сугубо сюжетной. Перед противником рисуется метка с упреждением, так еще и пули сами немного доворачивают до нее (типа аим-ассист). Механики повреждений в игре нет - просто полоска хп, за исключением удачных критических попаданий по врагам в голову пилоту или в топливный бак. Скорость при маневрировании меняется только от изменения тангажа, а от рысканья и крена эффекта никакого нет. В игре разнообразный авиапарк, в котором есть даже первые прототипы реактивных самолетов, но, к сожалению, не все кабины проработаны. Кампания сосоит из семи глав в шести разных местах. В процессе ее прохождения предстоит противостоять вражеским истребителям, бомбить наземные цели, выходить в разведывательные полеты, скрытно перебрасывать грузы и десант, защищать союзные силы от нападок штурмовиков и бомбардировщиков. В конце каждой главы будет одна миссия из Первой мировой войны, рассказывающая про отца протагониста, которого она никогда не видела. Сюжет дурацкий, но интересный, с неожиданными поворотами, персонажи проработаны хорошо. Еще есть одиночный скирмиш на несколько режимов и мультиплеер (очевидно, уже мертвый). Стоит отметить очень правдободобные столбы дыма, поднимающиеся высоко в небо от уничтоженных целей, меня это удивило. Часто на уровнях, где не предполагается штурмовка или уничтожение вражеской авиации, это все равно можно сделать и получить побольше звездочек, чтобы скорее открыть новый самолет. Управление ни коим образом изменить нельзя, файл с сохранением лежит в корне игры и удаляется при переустановке или проверке кэша.
:D
價格便宜 少見的WWII非服務型空戰遊戲 敵機可能為了塑造主角英雄光環,而較為脆弱 炸彈與火箭是無限發射的(有reloading時間) 遊戲約10~15 hr,劇情方面,英文能力要不錯才可以比較入戲
.
just simple fun
CANT TURN THE THING OFF
Players by region
Where this game's players are, estimated from review languages.
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