
A young high school student goes on an adventure to save her favorite virtual idol, Aiko, from malfunctioning, and gets help from the most unexpected of places.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It had a generic start but the story is actually interesting to read through. And the art is rough in some places but it wasn't bad. I will admit though that some of the early versions of the game looked more unique and charming with its art style and UI elements compared to what we have now, but that's just a personal preference.
I don't really care for VN's so refer to the other reviews for a better opinion on this.
AI DOL empieza curioso, pero se vuelve repetitivo muy rápido y no llega a enganchar.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Infumable [/h1] Típico juego que compra uno en un paquete con otros 9 juegos por poco dinero, a sabiendas de que lo haces por los cromos, y de que suelen ser propuestas vomitivas que probablemente no jugarás nunca. No obstante, me gusta dar una oportunidad a los juegos de mi biblioteca, por pocas opciones que tengan de resultar interesantes. Desde luego, este no es el caso. AIdol, que así se llama esta "joyita", bajo mi punto de vista es un juego patético, insulso y completamente nefasto. Se trata de texto en inglés, donde probablemente se narren sandeces ( con lo que se agradece que no esté traducido al idioma patrio para no tener que leer chorradas), que se acompaña de imágenes cursis, de manufactura nipona. Tras hondonadas de texto, suelen aparecer opciones para que el jugador decida como continua tan absurda peripecia. Insisto, no hay que ser un lince para percatarse de que el contenido es tan absurdo y mediocre como las imágenes con las que se nos castigan las pupilas. Total, que si tienes un poco de aguante, le darás una vuelta, saltando el texto, para volver a los pocos minutos al menú inicial, para comprobar que ni siquiera te han dado un trofeo por tamaña gesta de resistencia. Latrocinio sin igual el pedir por esta bazofia 11€. Yo pagué 50 céntimos y ya me siento completamente estafado. La mejor experiencia con este título llega en el momento en el que lo desinstalas de tu equipo!
I should start this review off by saying i am not a huge fan of visual novels and in such might scuff my reviews on what other people can see as the best game they have ever played. The story consists of a high school girl trying to save her favorite virtual idol, which for now i will just assume is completely normal wherever this is canonically taking place. The story gets its point across in a manner you would expect, and it is something i could see some young teenagers really enjoying, because it is possibly the most family friendly game i own on steam, but anyways. The artwork is frankly really good for what would be expected of a visual novel, and checks all the boxes being cute and family friendly. The choices really matter and i could see why you would want to play it to get every ending. Overall i really do have to recommend it since it does its job, i personally do not get visual novels, when you could just read.
美式AVG呀,没怎么玩过,纯挂卡了
I'll recommend it,but not excitedly. I think this writing style is not very effective. The story clearly is wanting to be told through Hana's eyes,and then goes off on lengthy segments inside the heads of random side characters that don't matter,at all. It doesn't add anything to the story,except length,and really, in my experience,breaks me out of it. I'm totally invested in 'being' Hana and solving this mystery,and then all of the sudden I have to be someone else with some problem that I don't care about and ultimately amounts to very little benefit to the story overall,except length. I basically got to the point that I just wanted to be done with the story and was relieved it was over. It really has some intrigue and great humor,but could be way better done. I still think it's worth a play,but gets long.
The aesthetic is perfect. The problem is the writing should've either been really dark or really fluffy. Instead it's awkwardly tense. Have cute friendship interactions while watching hatsune miku die over a week kills the cute vibe. I would've rather she just made friends and goofed off with how the cover looked. Please consider lowering the stakes next time so that we can have a chill novel to eat snacks to. The game is fine the way it is but the packaging screamed sweets and instead what I got was sweet and sour. It's fine but I just wanted sweet.
A.I.dol
Interessante !!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — |
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