
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $599K — a different platform, not this one.
Aground Demo is available here Survival is only the beginning. The only way for humanity to have a future is to return to the stars and confront them . But, it will require a lot of ingenuity and help to recover everything that was lost, and even that might not be enough... Aground is a Mining/Crafting RPG, where there is an overarching goal, story and reason to craft and build. As you progress, you will meet new NPCs, unlock new technology, and maybe magic too. Will you be able to raise dragons? Launch into space? The sky is literally not the limit. Beneath its simple exterior, Aground hides a lot of depth and surprises that will keep you wondering “what’s next?” What can you do in Aground? While it starts simple, Aground slowly evolves into a much larger game with tons of features and things to do. Here is an incomplete list: Mine Ores, Gems, and other Resources Build Structures Complete Quests Fight Enemies and Bosses Craft Tools Farm Crops Cook Foods Befriend NPCs (or not) Advance your Technology Discover Magic Ride Vehicles and Mounts Travel to other Islands and Planets Raise Dragons Capture Enemies Level up your Skills Go Fishing Explore Secrets Who are We? We’re Fancy Fish Games - a small indie team that has released 12 games, 5 commercially (including Aground), since 2012. We follow our passion, making games that catch our fancy - our games tend to be quirky, surprising or thought-provoking. You can read more about us and how we bring Aground to life in our developer interviews: David Maletz - New Ground Aaron Norell - Pixel Perfect Chase Bethea - Sound Bytes We've been continually improving and expanding Aground while in Early Access thanks to player feedback - feel free to join us on our journey by leaving feedback and chatting in our Discord Server !
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Same day: best RU #203, worst US #260 · 6 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

We've been continually improving and expanding Aground while in Early Access thanks to player feedback - feel free to join us on our journey by leaving feedback and chatting in our
Discord Server!
Genres
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $5.39−64% | 33ratings | 84% | #260 | not modelled |
| $14.99 | 2Kreviews | 94% | — | $599K | |
| $14.99 | 593ratings | 82% | — | not modelled | |
| $14.99 | 166ratings | 93% | — | not modelled | |
| $4.49−70% | — | — | — | $0 | |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 17 | 64% | Free | |
| — | 1.3K | 92% | $35.00 | |
| $599K | 2K | 94% | $14.99 | |
| — | 11 | 78% | $8.99 | |
| — | 28 | 66% | $29.99 | |
| — | 386 | 70% | $39.99 |